some fixes

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yatol
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Beiträge: 40
Registriert: 17.09.2016 21:59
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have done some cleaning

http://nsa38.casimages.com/img/2016/09/ ... 628835.jpg
[+]
[00:00] Checking for Errors in [00] Skyrim.esm
[00:05] _00E_A1_WTFSP "Weaweqweq" [SPEL:00033466]
[00:05] SPEL \ Effects \ Effect \ EFID - Base Effect -> Found a NULL reference, expected: MGEF
[00:05] _00E_A2_Sporecrowngas_PoisonEffectL01 "Sporecrown Gas" [SPEL:0006953C]
[00:05] SPEL \ Effects \ Effect \ EFID - Base Effect -> Found a NULL reference, expected: MGEF
[00:06] _00E_A2_GhostwalkGhostAbSP "Ghost Ability" [SPEL:000EEECE]
[00:06] SPEL \ Effects \ Effect \ EFID - Base Effect -> Found a NULL reference, expected: MGEF
[00:06] _00E_A2_GhostwalkGhostProjectileSP "Ghostwalk" [SPEL:000EEED1]
[00:06] SPEL \ Effects \ Effect \ EFID - Base Effect -> Found a NULL reference, expected: MGEF
[00:06] _00E_A2_EldritchBloodAbMarkedVictimSP "Posession" [SPEL:000EEFA5]
[00:06] SPEL \ Effects \ Effect \ EFID - Base Effect -> Found a NULL reference, expected: MGEF
[00:06] _00E_A2_EldritchBloodAbMarkedVictimTargetSP "Posession" [SPEL:000EEFA6]
[00:06] SPEL \ Effects \ Effect \ EFID - Base Effect -> Found a NULL reference, expected: MGEF
[00:10] MGR02Gloves "Mystic Tuning Gloves" [ARMO:00026C3B]
[00:10] ARMO \ VMAD - Virtual Machine Adapter \ Data \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [000266F2] < Error: Could not be resolved >
[00:12] _00E_NQ05_Map "Map of the Bandit Lairs" [BOOK:0004BBE7]
[00:12] BOOK \ VMAD - Virtual Machine Adapter \ Data \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0004BBCD] < Error: Could not be resolved >
[00:30] [NAVI:00000000]
[00:30] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Linked Doors \ Door #0 \ Door Ref -> [000084B8] < Error: Could not be resolved >
[00:30] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Linked Doors \ Door #0 \ Door Ref -> [000084B1] < Error: Could not be resolved >
[00:30] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Linked Doors \ Door #1 \ Door Ref -> [000084C2] < Error: Could not be resolved >
[00:30] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Linked Doors \ Door #2 \ Door Ref -> [000084DA] < Error: Could not be resolved >
[00:30] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Linked Doors \ Door #3 \ Door Ref -> [000084B9] < Error: Could not be resolved >
[00:30] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Linked Doors \ Door #1 \ Door Ref -> [0010D369] < Error: Could not be resolved >
[00:30] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Linked Doors \ Door #0 \ Door Ref -> [000084B5] < Error: Could not be resolved >
[00:30] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Linked Doors \ Door #1 \ Door Ref -> [000084B4] < Error: Could not be resolved >
[00:30] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Linked Doors \ Door #2 \ Door Ref -> [000084D2] < Error: Could not be resolved >
[00:30] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Linked Doors \ Door #3 \ Door Ref -> [000084B3] < Error: Could not be resolved >
[00:30] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Linked Doors \ Door #0 \ Door Ref -> Found a LAND reference, expected: REFR
[00:30] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Linked Doors \ Door #0 \ Door Ref -> [000084D4] < Error: Could not be resolved >
[00:30] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Linked Doors \ Door #1 \ Door Ref -> [00008526] < Error: Could not be resolved >
[00:30] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Linked Doors \ Door #2 \ Door Ref -> [000084B7] < Error: Could not be resolved >
[00:30] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Linked Doors \ Door #0 \ Door Ref -> [000084D7] < Error: Could not be resolved >
[00:30] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Linked Doors \ Door #1 \ Door Ref -> [000084B2] < Error: Could not be resolved >
[00:30] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Linked Doors \ Door #2 \ Door Ref -> [000084D1] < Error: Could not be resolved >
[00:30] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Linked Doors \ Door #3 \ Door Ref -> [000084D0] < Error: Could not be resolved >
[00:31] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Linked Doors \ Door #1 \ Door Ref -> Found a LAND reference, expected: REFR
[00:31] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Linked Doors \ Door #0 \ Door Ref -> [000084C6] < Error: Could not be resolved >
[00:31] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Linked Doors \ Door #1 \ Door Ref -> [000084D8] < Error: Could not be resolved >
[00:31] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Linked Doors \ Door #0 \ Door Ref -> [000084BA] < Error: Could not be resolved >
[00:31] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Linked Doors \ Door #0 \ Door Ref -> [000D7623] < Error: Could not be resolved >
[00:31] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Linked Doors \ Door #0 \ Door Ref -> [000084C5] < Error: Could not be resolved >
[00:31] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Linked Doors \ Door #0 \ Door Ref -> [000084BB] < Error: Could not be resolved >
[00:31] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Linked Doors \ Door #1 \ Door Ref -> [000084CC] < Error: Could not be resolved >
[00:31] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Linked Doors \ Door #2 \ Door Ref -> [000084CA] < Error: Could not be resolved >
[00:31] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Linked Doors \ Door #0 \ Door Ref -> [00009BD2] < Error: Could not be resolved >
[00:31] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Linked Doors \ Door #0 \ Door Ref -> [00083DDA] < Error: Could not be resolved >
[00:31] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Linked Doors \ Door #0 \ Door Ref -> Found a LAND reference, expected: REFR
[00:31] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Linked Doors \ Door #0 \ Door Ref -> [000084B6] < Error: Could not be resolved >
[00:31] NAVI \ Navigation Map Infos \ NVMI - Navigation Map Info \ Linked Doors \ Door #0 \ Door Ref -> [000084BC] < Error: Could not be resolved >
[01:42] [NAVM:001031DB] (in GRUP Cell Temporary Children of UndercityBarracks2BarrackD "Old Camp" [CELL:00102DF2])
[01:42] NAVM \ NVNM - Geometry \ Door Triangles \ Door Triangle #1 \ Door -> [0010D369] < Error: Could not be resolved >
[01:48] [NAVM:000649FA] (in GRUP Cell Temporary Children of 00PaladinCastle01IntRooms "Paladinfestung, Räume" [CELL:00063217])
[01:48] NAVM \ NVNM - Geometry \ Door Triangles \ Door Triangle #1 \ Door -> Found a LAND reference, expected: REFR
[01:53] [NAVM:00083222] (in GRUP Cell Temporary Children of BDerRoteOchseWohnraum "Red Ox, Living Rooms" [CELL:0008320B])
[01:53] NAVM \ NVNM - Geometry \ Door Triangles \ Door Triangle #0 \ Door -> [00083DDA] < Error: Could not be resolved >
[02:21] [NAVM:000D8272] (in GRUP Cell Temporary Children of [CELL:0002AD13] (in Vyn "Vyn - Enderal" [WRLD:00001D3C] at -19,17))
[02:21] NAVM \ NVNM - Geometry \ Door Triangles \ Door Triangle #0 \ Door -> [000D7623] < Error: Could not be resolved >
[02:24] [NAVM:00072626] (in GRUP Cell Temporary Children of MQ03Turm [CELL:000020C2] (in Vyn "Vyn - Enderal" [WRLD:00001D3C] at -11,4))
[02:24] NAVM \ NVNM - Geometry \ Door Triangles \ Door Triangle #0 \ Door -> Found a LAND reference, expected: REFR
[02:49] [NAVM:00031911] (in GRUP Cell Temporary Children of CapitalCityCastle [CELL:00007A26] (in VynCapitalCity "Vyn - Ark" [WRLD:000078DC] at -2,-1))
[02:49] NAVM \ NVNM - Geometry \ Door Triangles \ Door Triangle #0 \ Door -> [00009BD2] < Error: Could not be resolved >
[02:49] [NAVM:00031915] (in GRUP Cell Temporary Children of CapitalCityCastle [CELL:00007A26] (in VynCapitalCity "Vyn - Ark" [WRLD:000078DC] at -2,-1))
[02:49] NAVM \ NVNM - Geometry \ Door Triangles \ Door Triangle #0 \ Door -> Found a LAND reference, expected: REFR
[02:49] [NAVM:00008654] (in GRUP Cell Temporary Children of [CELL:00007A27] (in VynCapitalCity "Vyn - Ark" [WRLD:000078DC] at -2,-2))
[02:49] NAVM \ NVNM - Geometry \ Door Triangles \ Door Triangle #0 \ Door -> [000084BC] < Error: Could not be resolved >
[02:49] [NAVM:000084A5] (in GRUP Cell Temporary Children of CapitalCityMarket [CELL:00007A28] (in VynCapitalCity "Vyn - Ark" [WRLD:000078DC] at -2,-3))
[02:49] NAVM \ NVNM - Geometry \ Door Triangles \ Door Triangle #0 \ Door -> [000084BB] < Error: Could not be resolved >
[02:49] NAVM \ NVNM - Geometry \ Door Triangles \ Door Triangle #1 \ Door -> [000084CC] < Error: Could not be resolved >
[02:49] NAVM \ NVNM - Geometry \ Door Triangles \ Door Triangle #2 \ Door -> [000084CA] < Error: Could not be resolved >
[02:49] [NAVM:000084A4] (in GRUP Cell Temporary Children of [CELL:00007C0C] (in VynCapitalCity "Vyn - Ark" [WRLD:000078DC] at -3,-1))
[02:49] NAVM \ NVNM - Geometry \ Door Triangles \ Door Triangle #0 \ Door -> [000084D7] < Error: Could not be resolved >
[02:49] NAVM \ NVNM - Geometry \ Door Triangles \ Door Triangle #1 \ Door -> [000084B2] < Error: Could not be resolved >
[02:49] NAVM \ NVNM - Geometry \ Door Triangles \ Door Triangle #2 \ Door -> [000084D1] < Error: Could not be resolved >
[02:49] NAVM \ NVNM - Geometry \ Door Triangles \ Door Triangle #3 \ Door -> [000084D0] < Error: Could not be resolved >
[02:49] [NAVM:000084A8] (in GRUP Cell Temporary Children of CapitalCityCenter [CELL:00007C0D] (in VynCapitalCity "Vyn - Ark" [WRLD:000078DC] at -3,-2))
[02:49] NAVM \ NVNM - Geometry \ Door Triangles \ Door Triangle #0 \ Door -> [000084B1] < Error: Could not be resolved >
[02:49] NAVM \ NVNM - Geometry \ Door Triangles \ Door Triangle #1 \ Door -> [000084C2] < Error: Could not be resolved >
[02:49] NAVM \ NVNM - Geometry \ Door Triangles \ Door Triangle #2 \ Door -> [000084DA] < Error: Could not be resolved >
[02:49] NAVM \ NVNM - Geometry \ Door Triangles \ Door Triangle #3 \ Door -> [000084B9] < Error: Could not be resolved >
[02:49] [NAVM:00009AAE] (in GRUP Cell Temporary Children of CapitalCityCenter [CELL:00007C0D] (in VynCapitalCity "Vyn - Ark" [WRLD:000078DC] at -3,-2))
[02:49] NAVM \ NVNM - Geometry \ Door Triangles \ Door Triangle #0 \ Door -> [000084C6] < Error: Could not be resolved >
[02:49] NAVM \ NVNM - Geometry \ Door Triangles \ Door Triangle #1 \ Door -> [000084D8] < Error: Could not be resolved >
[02:49] [NAVM:00009AAF] (in GRUP Cell Temporary Children of CapitalCityCenter [CELL:00007C0D] (in VynCapitalCity "Vyn - Ark" [WRLD:000078DC] at -3,-2))
[02:49] NAVM \ NVNM - Geometry \ Door Triangles \ Door Triangle #0 \ Door -> [000084BA] < Error: Could not be resolved >
[02:50] [NAVM:00008529] (in GRUP Cell Temporary Children of [CELL:00007C0E] (in VynCapitalCity "Vyn - Ark" [WRLD:000078DC] at -3,-3))
[02:50] NAVM \ NVNM - Geometry \ Door Triangles \ Door Triangle #0 \ Door -> [000084C5] < Error: Could not be resolved >
[02:50] [NAVM:0000D6FE] (in GRUP Cell Temporary Children of [CELL:00007DEF] (in VynCapitalCity "Vyn - Ark" [WRLD:000078DC] at -4,-2))
[02:50] NAVM \ NVNM - Geometry \ Door Triangles \ Door Triangle #0 \ Door -> [000084B5] < Error: Could not be resolved >
[02:50] NAVM \ NVNM - Geometry \ Door Triangles \ Door Triangle #1 \ Door -> [000084B4] < Error: Could not be resolved >
[02:50] NAVM \ NVNM - Geometry \ Door Triangles \ Door Triangle #2 \ Door -> [000084D2] < Error: Could not be resolved >
[02:50] NAVM \ NVNM - Geometry \ Door Triangles \ Door Triangle #3 \ Door -> [000084B3] < Error: Could not be resolved >
[02:50] [NAVM:00008528] (in GRUP Cell Temporary Children of [CELL:00007DEF] (in VynCapitalCity "Vyn - Ark" [WRLD:000078DC] at -4,-2))
[02:50] NAVM \ NVNM - Geometry \ Door Triangles \ Door Triangle #0 \ Door -> [000084B6] < Error: Could not be resolved >
[02:50] [NAVM:00008524] (in GRUP Cell Temporary Children of [CELL:00007DF0] (in VynCapitalCity "Vyn - Ark" [WRLD:000078DC] at -4,-3))
[02:50] NAVM \ NVNM - Geometry \ Door Triangles \ Door Triangle #0 \ Door -> [000084B8] < Error: Could not be resolved >
[02:50] [NAVM:000084AB] (in GRUP Cell Temporary Children of [CELL:00007DF0] (in VynCapitalCity "Vyn - Ark" [WRLD:000078DC] at -4,-3))
[02:50] NAVM \ NVNM - Geometry \ Door Triangles \ Door Triangle #0 \ Door -> [000084D4] < Error: Could not be resolved >
[02:50] NAVM \ NVNM - Geometry \ Door Triangles \ Door Triangle #1 \ Door -> [00008526] < Error: Could not be resolved >
[02:50] NAVM \ NVNM - Geometry \ Door Triangles \ Door Triangle #2 \ Door -> [000084B7] < Error: Could not be resolved >
[03:37] _00E_MQ03_SceneAbgabe [SCEN:00033A5A]
[03:37] SCEN \ PNAM - Quest -> Found a NULL reference, expected: QUST
[03:40] All Done!
[+]
[09/17/2016 - 11:23:44AM] Papyrus log opened (PC)
[09/17/2016 - 11:23:44AM] Function GetEffectMagnitudes in the empty state on type Ingredient does not exist. Function will not be flagged as callable from tasklets.
[09/17/2016 - 11:23:44AM] Update budget: 2.000000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)
[09/17/2016 - 11:23:44AM] Memory page: 256 (min) 512 (max) 76800 (max total)
[09/17/2016 - 11:23:55AM] VM is freezing...
[09/17/2016 - 11:23:55AM] VM is frozen
[09/17/2016 - 11:23:57AM] Reverting game...
[09/17/2016 - 11:23:57AM] Error: Property Myrad on script TIF__0100D6B7 attached to topic info 000753C6 on <NULL quest> cannot be bound because <NULL form> (0009E030) is not the right type
[09/17/2016 - 11:24:16AM] Loading game...
[09/17/2016 - 11:24:16AM] VM is thawing...
[09/17/2016 - 11:24:16AM] error: Native static function MoveGroup could find no matching static function on linked type utility. Function will not be bound.
[09/17/2016 - 11:24:56AM] Error: Array index 2 is out of range (0-1)
stack:
[ (000C475D)]._00E_AnimTest_SC.OnPackageChange() - "_00E_AnimTest_SC.psc" Line ?
[09/17/2016 - 11:25:01AM] Error: Array index 3 is out of range (0-2)
stack:
[ (0005C157)]._00E_AnimTest_SC.OnPackageChange() - "_00E_AnimTest_SC.psc" Line ?
[09/17/2016 - 11:25:13AM] Error: No Spell or Shout passed to HasSpell
stack:
[ (00000014)]._00e_game_talentcontrolsc.HasSpell() - "<native>" Line ?
[Item 6 in container (00000014)]._00E_ArmorSetScript.RemoveSpellCustom() - "_00E_ArmorSetScript.psc" Line ?
[Item 6 in container (00000014)]._00E_ArmorSetScript.AdjustSetBonuses() - "_00E_ArmorSetScript.psc" Line ?
[Item 6 in container (00000014)]._00E_ArmorSetScript.OnEquipped() - "_00E_ArmorSetScript.psc" Line ?
[09/17/2016 - 11:25:13AM] Error: No Spell or Shout passed to HasSpell
stack:
[ (00000014)]._00e_game_talentcontrolsc.HasSpell() - "<native>" Line ?
[Item 3 in container (00000014)]._00E_ArmorSetScript.RemoveSpellCustom() - "_00E_ArmorSetScript.psc" Line ?
[Item 3 in container (00000014)]._00E_ArmorSetScript.AdjustSetBonuses() - "_00E_ArmorSetScript.psc" Line ?
[Item 3 in container (00000014)]._00E_ArmorSetScript.OnEquipped() - "_00E_ArmorSetScript.psc" Line ?
[09/17/2016 - 11:25:24AM] Error: No Spell or Shout passed to HasSpell
stack:
[ (00000014)]._00e_game_talentcontrolsc.HasSpell() - "<native>" Line ?
[Item 6 in container (00000014)]._00E_ArmorSetScript.RemoveSpellCustom() - "_00E_ArmorSetScript.psc" Line ?
[Item 6 in container (00000014)]._00E_ArmorSetScript.AdjustSetBonuses() - "_00E_ArmorSetScript.psc" Line ?
[Item 6 in container (00000014)]._00E_ArmorSetScript.OnUnequipped() - "_00E_ArmorSetScript.psc" Line ?
[09/17/2016 - 11:25:25AM] Error: No Spell or Shout passed to HasSpell
stack:
[ (00000014)]._00e_game_talentcontrolsc.HasSpell() - "<native>" Line ?
[Item 3 in container (00000014)]._00E_ArmorSetScript.RemoveSpellCustom() - "_00E_ArmorSetScript.psc" Line ?
[Item 3 in container (00000014)]._00E_ArmorSetScript.AdjustSetBonuses() - "_00E_ArmorSetScript.psc" Line ?
[Item 3 in container (00000014)]._00E_ArmorSetScript.OnUnequipped() - "_00E_ArmorSetScript.psc" Line ?
[09/17/2016 - 11:26:27AM] VM is freezing...
[09/17/2016 - 11:26:27AM] VM is frozen
[09/17/2016 - 11:26:27AM] Reverting game...
[09/17/2016 - 11:26:27AM] Loading game...
[09/17/2016 - 11:26:28AM] VM is thawing...

that set script no longer spam the log
strings were remade because had to put back some stuff from original skyrim esm
there was some duplicate records that were renumbered (a land, 3 dialogs, some load screens and references)
some empty scripts were compiled to make the things that look for them shut up in the log
etc etc

the enderalfix esp should be useless as it was put in the esm

http://nitroflare.com/view/9959BBA3714736F/skyrim.7z
Dateianhänge
enderalfix.7z
(1.48 MiB) 94-mal heruntergeladen
ratrace
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--- deleted ---
Zuletzt geändert von ratrace am 18.09.2016 17:39, insgesamt 3-mal geändert.
yatol
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said above tesedit remade the strings while i was copy pasting stuff
http://nsa38.casimages.com/img/2016/09/ ... 924590.jpg
http://nsa37.casimages.com/img/2016/09/ ... 604026.jpg

that's the papyrus log you are suppose to have with those scripts, if i didn't forgot any
[+]
[09/18/2016 - 11:22:51AM] Papyrus log opened (PC)
[09/18/2016 - 11:22:51AM] Function GetEffectMagnitudes in the empty state on type Ingredient does not exist. Function will not be flagged as callable from tasklets.
[09/18/2016 - 11:22:51AM] Update budget: 2.000000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)
[09/18/2016 - 11:22:51AM] Memory page: 256 (min) 512 (max) 76800 (max total)
[09/18/2016 - 11:24:09AM] VM is freezing...
[09/18/2016 - 11:24:09AM] VM is frozen
[09/18/2016 - 11:24:11AM] Reverting game...
[09/18/2016 - 11:24:27AM] Loading game...
[09/18/2016 - 11:24:27AM] VM is thawing...
[09/18/2016 - 11:24:27AM] error: Native static function MoveGroup could find no matching static function on linked type utility. Function will not be bound.
[09/18/2016 - 11:24:45AM] VM is freezing...
[09/18/2016 - 11:24:45AM] VM is frozen
[09/18/2016 - 11:24:45AM] Log closed
it's maybe unsafe to replace with a more recent skse version, there's nothing to check that
ratrace
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--- deleted ---
Zuletzt geändert von ratrace am 18.09.2016 13:16, insgesamt 1-mal geändert.
yatol
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said above tesedit remade the strings...
Bild
everything is decaled if you don't load that esm with its strings
ratrace
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OK, now I see. Sorry for the inconvenience.

EDIT: Yep, both strings and debug log fixed. The only question is: What are we gonna do when SureAI updates the main esm again? esp-ify the updated main and counter check against your main file?

Wouldn't it be reasonable to point SureAI to your fixes? Or did you already do that?
Zuletzt geändert von ratrace am 18.09.2016 17:40, insgesamt 1-mal geändert.
yatol
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it's on their forum, now it's their problem what they do with that

and if they put some fixes in the esm, that is in the same state, instead of replacing update esm
you just compare their old esm to their new esm
copy paste the conflicts in a patchx esp
and after checking it look right in the log, and in tesedit, use it like that, or put it in update or skyrim esm

if that esm is clean, you just use it like that (after checking some of its conflicts with old esm of course)
ratrace
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Thanks for your answer, Yatol. I pointed a member of SureAI to this thread. I guess
it's on their forum, now it's their problem what they do with that
means that you give SureAI permission to use your stuff?

Perhaps it would help if you - in case you still have them - put up the script resources for download?
yatol
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they don't need my permission, like i didn't need their permission to edit that mod
and those scripts can be decompiled with champollion (that's the only way to be sure you have the good files)
ratrace
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After testing I ran into serious problems that are related to this fix:

http://forum.sureai.net/viewtopic.php?f=201&t=11180

It's in german, hence a short summary:
[+]
quest relevant objects like the chest with your stuff that you have to open to make the main quest progress won't show up and you'll get stuck.
Furthermore some cut scenes do not play correctly. All this is probably connected to the string files Yatol put in the mod to keep Papyrus from spamming the log with missing files reports.

Tested with both Yatols mod installed and not installed. I didn't test it any further because it's obvious that Yatols focus was only on a clean debug log and not on gameplay, which is a pity. Because the mod not working doesn't make the problem of a messed up debug log disappear.
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