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Greetings!

I enjoy this mod, or rather, new game, quite a lot.

I ran into a little problem with unlocking Black Mage affinity class though. After unlocking 10 different non-talent memories in both Elementalist and Sinistrope trees, Black Mage affinity didn't unlock and instead, in my character's sheet (H), it shows "Elementalist / Thaumaturge". I have only 3 memories unlocked in the Thaumaturge tree, to reach the extra 75% armor spell buff memory, so it shouldn't even be considered as a main affinity, right? I reloaded and tried again, but the same thing happens every time the moment I unlock that 10th different non-talent Sinistrope memory. I cannot do further testing sadly since at this point I have only 2 memory points available and already 11 memories in Elementalist and 3 in Thaumaturge, and I cannot remove unlocked memories. Only thing I could try was to fill both Elementalist and Sinistrope trees using "set talentpoints to x" command but no matter how many memories are unlocked beyond 10 in that tree, class remains "Elementalist / Thaumaturge" from this point.

Thought I'd come and mention it here. Even if it cannot be fixed for my current game save and that I was eager to unlock that class affinity, it is not a game breaker to me since the story wins over little details like this. ;) If there is a solution I can use though, I'd be more than happy to try it out.

Please note that I play on a fresh Skyrim/Enderal installation without any mods.
Hope you don't mind me tagging along. Having same issue, but with different "specialty" or whatever.

Read somewhere "Vagrant" + "Trickster" unlocks special archer class. About 32 points into both trees. All multi-tiered memories have been filled. No 'special' class or perks tho.

Inaccurate information, or updates to however this works can't help older saves?

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Enderal (v 1.1.2.7 | A48)
Read somewhere "Vagrant" + "Trickster" unlocks special archer class.
No, that creates "well-traveled one". Arcane Archer is elementalist or thamutage + trickster.
Thanks. Guess I'll figure it out.

You're right of course. "Well-Traveled One" was what I'd read about. Think I found some of them here.

https://www.reddit.com/r/enderal/commen ... ffinities/

What I'm not sure about, was reading (apparently somewhere else) that special classes need to be 10 latent perks and not Enderal equivalent of a "shout" or power or something. (If understood correctly.)

That might contradict what I read here.

https://community.gophersvids.com/topic ... y-enderal/

So it gets a little confusing. ; )

Anyway, right now new char, is at L-20 and "Hero" menu reads, "Highwayman / Trickster." Be interesting to see if class gets enabled when reach "Master Thief / High Dexterity"
Just an update if anyone interested.

Unlocked "Well-Traveled One" last night and as "Badgesareus" had said, came after exiting meditation area.

Possible at L-22:

Vagrant choices & MPs

1.) Shadow of the Wind = 1
2.) Suitable Armor = 2
3.) Windwalk = 1
4.) Shadow Oil = 3
5.) Unhindered = 1
6.) Perfect Fit = 1
7.) Master Brewer = 1
8.) Snake Blood = 1

Total: 11

Trickster choices & MPs

1.) Strong Bowstring = 2
2.) Skilled Hands = 1
3.) Concentration = 1
4.) Thief Apprentice = 1
5.) Ranger = 1
6.) Expert Locksmith = 1
7.) Fatal Shot = 3
8.) Master Bowstring = 1
9.) Master Thief = 1

Total: 12

Grand Total: 23

EP = 500 (leveled unknown)
Stamina +20
Carry + 40? (leveled)
Archer +6
Light Armor +6

Second Explosion for fire arrows Affine: Seemed wimpy but fire arrows only tier one.
Shadow of Wind Affine: renders baddies almost totally blind, but invested heavily in sneak.

Final question if not asked before.

Once you've unlocked a special class can it be 'legendary' - reset it and use MP for (in my case) maybe another one such as Arcane archer?

thx
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5 posts • Page 1 of 1