Koloses wrote:From the one moment you could actually predict what's going to happen next but more of that in a spoiler.
Anyway the game is wonderfulbut it left me with so many questions without an answer.
Also, I kinda like the fact that no matter what you do something dreadful happens; adds a certain layer of emotion to it, I was expecing a happy ending of course, but not getting one was so emotional in a good way for me.
Koloses wrote:From the one moment you could actually predict what's going to happen next but more of that in a spoiler.
Anyway the game is wonderfulbut it left me with so many questions without an answer.
I also want to know how Sarantha fit in all this. She had the power to control the fate of mortals. Does that mean she has the potential to stop The Cleansing? Or is she a part of the Cycle?
Well whatever, in the end, Enderal is an extraordinarily fantastic experience.
Exceptional story, lore and world-building. Tealor Arantheal's story brought me to tears. What a pitiful man.
This was a LOT better than I expected. The story in Enderal was far superior than Skyrim's, I felt actively engaged with the story and I had an actual connection to the characters. Some people accuse Enderal of being linear, but honestly that's a strength it has. The problem with Skyrim is that in an attempt to be "open" it made itself very shallow. In Skyrim, you could marry any NPC and quests were incredibly basic and boring. In Skyrim you had 5 "main cities", but those cities were so incredibly small that they were more akin to villages if anything.
In Enderal, everything is detailed. Yes, it doesn't have any many quests as Skyrim. Yes, you can't marry every single NPC. Yes there is only one major city. However, they make up greatly for it.
The quests are well thought out and you feel actively engaged with them. The main storyline in Enderal is amazing. You guys brilliantly paced it out well. Not only did the quests feel unique, but you guys made sure you paced it out in a way to encourage the player to go exploring during "down times" in the main storyline. The pacing was something that the main storyline in Skyrim sorely lacked.
You can only have a relationship with two characters, however it slowly grows over the course of the game and you feel far more connected with these characters.
There is only one major city, Ark, however Ark is massive. It's what cities in Skyrim should have been. With Ark, I feel like this is truly a large city filled with people. In Skyrim you have to suspend your disbelief because of how shrunk down and tightly squeezed the cities are.
The only thing that really bothered me was the bugs (especially when NPCs need to follow you on the road.), a few localization problems, and the character leveling system while being unique, was honestly pretty annoying.
But those are really just minor issues. Enderal is probably one of the the best RPGs I've played.
I give it an 86/100, you guys did a really great job.
In Enderal, everything is detailed. Yes, it doesn't have any many quests as Skyrim. Yes, you can't marry every single NPC. Yes there is only one major city. However, they make up greatly for it.
The quests are well thought out and you feel actively engaged with them. The main storyline in Enderal is amazing. You guys brilliantly paced it out well. Not only did the quests feel unique, but you guys made sure you paced it out in a way to encourage the player to go exploring during "down times" in the main storyline. The pacing was something that the main storyline in Skyrim sorely lacked.
You can only have a relationship with two characters, however it slowly grows over the course of the game and you feel far more connected with these characters.
There is only one major city, Ark, however Ark is massive. It's what cities in Skyrim should have been. With Ark, I feel like this is truly a large city filled with people. In Skyrim you have to suspend your disbelief because of how shrunk down and tightly squeezed the cities are.
The only thing that really bothered me was the bugs (especially when NPCs need to follow you on the road.), a few localization problems, and the character leveling system while being unique, was honestly pretty annoying.
But those are really just minor issues. Enderal is probably one of the the best RPGs I've played.
I give it an 86/100, you guys did a really great job.
As a person who has sidled up real close to Disney corporation talent after many years of being a starving artist, I feel qualified to make the following general statement: corporate media, its distribution monopoly, and its promotion machine is driven economically by advertisement behavioralism. Your TV shows and your movies designed to be big ratings boosts on your TVs are designed as a "cool medium" but also, they are designed with the same sort of behavioralism that studies have indicated make consumers purchase cheaper to produce goods more often. These elements are mainly the sort of things that make you look at the commercial and go "now why would they do that?" The disturbing factor is proven to make you remember the product.
Also, with the reigning nepostism due to this being the industry norm in the USA since product placement negotiations in the 80s entrenched ad execs in producers meetings - more artistic products are downplayed as they compete too well if given equal promotion. I have seen Terry Gilliam, Alexandro Jodorowsky, and Quentin Tarantion all complain about being run over by promotions for blockbusters such as Spider Man and Star Wars movies. Speilberg, Cruise, Lucas and their ilk do not want to be upstaged by DIY art, to put it bluntly.
So your webpages like PC Gamer have an editor who only accepts articles which lean in the direction of mainstream and who, when advertising for indies - give it the ascerbic touch.
The best thing to do about it is to 1) not give them your money as much and 2) spread the word.
Also, with the reigning nepostism due to this being the industry norm in the USA since product placement negotiations in the 80s entrenched ad execs in producers meetings - more artistic products are downplayed as they compete too well if given equal promotion. I have seen Terry Gilliam, Alexandro Jodorowsky, and Quentin Tarantion all complain about being run over by promotions for blockbusters such as Spider Man and Star Wars movies. Speilberg, Cruise, Lucas and their ilk do not want to be upstaged by DIY art, to put it bluntly.
So your webpages like PC Gamer have an editor who only accepts articles which lean in the direction of mainstream and who, when advertising for indies - give it the ascerbic touch.
The best thing to do about it is to 1) not give them your money as much and 2) spread the word.
I stopped buying PCGamer years ago because of their crap reviews on some games that I Knew were by far better than the rubbish they praised.
They are, like a lot of gaming mags, paid to give good reviews and scores to some BIG company games, and it often shows them for fools.
This game, like many mods similar to this (this being a giant, others being linked quests) make some game company products a shallow and weakly made products.
Now eagerly awaiting a continuation, my arm will hurt hanging on :p
They are, like a lot of gaming mags, paid to give good reviews and scores to some BIG company games, and it often shows them for fools.
This game, like many mods similar to this (this being a giant, others being linked quests) make some game company products a shallow and weakly made products.
Now eagerly awaiting a continuation, my arm will hurt hanging on :p
UngodlyGod wrote:Well, I actually suspected that I wish there were more stuff on who or what The Veiled Woman and The Aged Man are.Koloses wrote:From the one moment you could actually predict what's going to happen next but more of that in a spoiler.
Anyway the game is wonderfulbut it left me with so many questions without an answer.
I also want to know how Sarantha fit in all this. She had the power to control the fate of mortals. Does that mean she has the potential to stop The Cleansing? Or is she a part of the Cycle?
Well whatever, in the end, Enderal is an extraordinarily fantastic experience.![]()
Exceptional story, lore and world-building. Tealor Arantheal's story brought me to tears. What a pitiful man.
I have been struggling over who the veiled woman is the entire time. One thing i came up with was that she is possibly the shadow god from nehrim.
Now i played a man in nehrim, many people did i bet, but if you consider the possibility that she is the shadow god one thing stands out. She is freed from fate, and able to acknowledge and intervene with the cycle.
In the flashback to the pyrean cleansing/civil war there is mention that the person who instigated the cleansing as coarek does in present day took the role of both shadowgod and oppressor. But the present situation makes it clear is just not possible, because the shadowgod MET coarek in nehrim, we helped him win his civil war. So that is already different in our phase of the cycle, that the shadowgod and instigator are not the same...so what is the shadowgod up to throughout the events of enderal?
I cant speak for what Arkt is doing though...maybe hes the aged man? i doubt it, it seems like that legend has been building for far too many years for that to make sense.
I thought The Butcher of Ark was going to play a big role in the main quest, but we only get to collect the books. Why? Where's the Black Libra? What is the Black Libra?
I think The Butcher Of Ark is evidence that we have went mad and everything we experienced is in our heads.See my main post "The Butcher of Ark-does it gives us a clue"?
I was just thinking about the memory trees in the meditation state. There are roughly 100 talents/memories. If the player has all of these memories, and can "remember" how to do something, given some experience to generate a memory point, how could the player have learned all these things to begin with, in order to have these "memories"? Maybe the player is some type of collective consciousness? of . . . . ? Or the player might have been reincarnated many times over to accumulate all these diverse memories?
Maybe these memories belong to all of the previous prophets? Or maybe PC indeed receives an access to all of the collective unconscious after his transformation.
To be honest that quest mentioned in PCGamer review worked for me both ways - the first half with sneaking through the house was quite frustrating (couldn't find the item to advance the story, spent almost an hour running around) while the second part in the village was a highlight of the whole game for me (as it was really well written and executed...predictable, yes, but very touching nonetheless).
And that can be applied to my whole experience with Enderal - partly frustrating, partly really great.
And for that Mass Effect thing mentioned before: But if I had to have one criticism (and bear in mind I don't want to lessen the achievement that is to make such a game like this) to the story it goes to its twists. Most of them can be smelled from mile away. It doesn't take much to figure out who will betray whom or . But the game is acting like it is all utterly surprising and you can't do anything than sit back and wait for that inevitable moment of revelation while your character is being as bright as a black hole. That is something that can severe your connection to a character when you can't act naturally (like to say "Don't do that, it will end badly."). I would say that the lore, character writing and thoughts behind the whole story are much better than the whole actual process of going through the plot which contains just too much of usual clichés (like another classic one "Hey, we just made a great advancement that could move up the story...nope, wait, there has to be some coincidental setback"). On the other hand how the storytelling is done when in regards to main character is really superb, it gives you just enough information to keep you intrigued while offering numerous new ideas along the way and is a real food for thoughts with its underlying philosophical themes.
Though I can maybe look somehow critical I would like to point out that I value all the effort that has gone into Enderal from all directions. It is an amazing result for something done non-commercially and it could be easily compared to commercial games too. I just want to offer my point of view various perspectives (when talking just about the story, of course).
And that can be applied to my whole experience with Enderal - partly frustrating, partly really great.
And for that Mass Effect thing mentioned before: But if I had to have one criticism (and bear in mind I don't want to lessen the achievement that is to make such a game like this) to the story it goes to its twists. Most of them can be smelled from mile away. It doesn't take much to figure out who will betray whom or . But the game is acting like it is all utterly surprising and you can't do anything than sit back and wait for that inevitable moment of revelation while your character is being as bright as a black hole. That is something that can severe your connection to a character when you can't act naturally (like to say "Don't do that, it will end badly."). I would say that the lore, character writing and thoughts behind the whole story are much better than the whole actual process of going through the plot which contains just too much of usual clichés (like another classic one "Hey, we just made a great advancement that could move up the story...nope, wait, there has to be some coincidental setback"). On the other hand how the storytelling is done when in regards to main character is really superb, it gives you just enough information to keep you intrigued while offering numerous new ideas along the way and is a real food for thoughts with its underlying philosophical themes.
Though I can maybe look somehow critical I would like to point out that I value all the effort that has gone into Enderal from all directions. It is an amazing result for something done non-commercially and it could be easily compared to commercial games too. I just want to offer my point of view various perspectives (when talking just about the story, of course).
khanemis wrote:To be honest that quest mentioned in PCGamer review worked for me both ways - the first half with sneaking through the house was quite frustrating (couldn't find the item to advance the story, spent almost an hour running around) while the second part in the village was a highlight of the whole game for me (as it was really well written and executed...predictable, yes, but very touching nonetheless).
And that can be applied to my whole experience with Enderal - partly frustrating, partly really great.
And for that Mass Effect thing mentioned before: But if I had to have one criticism (and bear in mind I don't want to lessen the achievement that is to make such a game like this) to the story it goes to its twists. Most of them can be smelled from mile away. It doesn't take much to figure out who will betray whom or . But the game is acting like it is all utterly surprising and you can't do anything than sit back and wait for that inevitable moment of revelation while your character is being as bright as a black hole. That is something that can severe your connection to a character when you can't act naturally (like to say "Don't do that, it will end badly."). I would say that the lore, character writing and thoughts behind the whole story are much better than the whole actual process of going through the plot which contains just too much of usual clichés (like another classic one "Hey, we just made a great advancement that could move up the story...nope, wait, there has to be some coincidental setback"). On the other hand how the storytelling is done when in regards to main character is really superb, it gives you just enough information to keep you intrigued while offering numerous new ideas along the way and is a real food for thoughts with its underlying philosophical themes.
Though I can maybe look somehow critical I would like to point out that I value all the effort that has gone into Enderal from all directions. It is an amazing result for something done non-commercially and it could be easily compared to commercial games too. I just want to offer my point of view various perspectives (when talking just about the story, of course).
---edit typo
---edit again
however, in a little reflection... i guess it makes sense knowing what the PC actually is (after that chat with the machine at the end), that our character isn't completely under their own control. being under the influence of the individual compulsion that all emissaries are operating under.
Last edited by Casper on 03.09.2016 13:24, edited 1 time in total.
calfurius wrote:This was a LOT better than I expected. The story in Enderal was far superior than Skyrim's, I felt actively engaged with the story and I had an actual connection to the characters. Some people accuse Enderal of being linear, but honestly that's a strength it has. The problem with Skyrim is that in an attempt to be "open" it made itself very shallow. In Skyrim, you could marry any NPC and quests were incredibly basic and boring. In Skyrim you had 5 "main cities", but those cities were so incredibly small that they were more akin to villages if anything.
In Enderal, everything is detailed. Yes, it doesn't have any many quests as Skyrim. Yes, you can't marry every single NPC. Yes there is only one major city. However, they make up greatly for it.
The quests are well thought out and you feel actively engaged with them. The main storyline in Enderal is amazing. You guys brilliantly paced it out well. Not only did the quests feel unique, but you guys made sure you paced it out in a way to encourage the player to go exploring during "down times" in the main storyline. The pacing was something that the main storyline in Skyrim sorely lacked.
You can only have a relationship with two characters, however it slowly grows over the course of the game and you feel far more connected with these characters.
There is only one major city, Ark, however Ark is massive. It's what cities in Skyrim should have been. With Ark, I feel like this is truly a large city filled with people. In Skyrim you have to suspend your disbelief because of how shrunk down and tightly squeezed the cities are.
The only thing that really bothered me was the bugs (especially when NPCs need to follow you on the road.), a few localization problems, and the character leveling system while being unique, was honestly pretty annoying.
But those are really just minor issues. Enderal is probably one of the the best RPGs I've played.
I give it an 86/100, you guys did a really great job.
Hanekem wrote: My one complain is that Dunevile felt empty, only one quest started there and while there had been the hint of another, I couldn't find a trigger for it so that region felt less than what it should have been (or I had a nasty bug of some sort...) and that when I tried to explore the failed second city, I got mobbed badly by the humanoids there (honestly there was one time where like ten or so suntouched attacked me at ones, plus summoned critter, I was level 45 and I got killed in short order)
Casper wrote: i tend to be a hardcore roleplayer myself; well, when gaming is involved anyway. so i don't really have issues with seeing a plot twist coming form a long way off, and not being able to effect it... as long as the character i'm playing can't see it. and that is my only real gripe with anderal: the thought that my character would have put everything together about the same time i did. the original traitor's identity (the one who killed Lashiri), the beacon causing the cleansing, etc. i was playing a cautious, clever, sneaky assassin type at the time. she would have seen everything playout in her head way before the events themselves. i guess that's a trade-off... good story-telling versus player agency. and even still i'm quite happy with how the game turned out, endings and awkward foreseeable events and all.
actually i wasn't all that surprised that the beacon worked as advertised, if it can cause the cleansing (killing everyone across the planet at virtually the same time) it's surely capable of striking something else planet wide (if properly "aimed")... a true double-edged sword if there ever was one.
I have a problem with finding the 5 fragments needed to elicit the cleansing, if someone can help.
Problem solved. I had an open torch, and because of the light I did not see the items.
Problem solved. I had an open torch, and because of the light I did not see the items.
Last edited by FanFanStef on 02.09.2016 23:02, edited 1 time in total.
Thank you. The torch light hid the things.









