Yet another leveling system...
This modification adds an alternative system for increasing attributes: the skills no longer have any influence, instead the level-up menu opens several times, dependent on your current level. You can increase the 3 attributes by one point each and repeat doing so up to 4 times. Up to 12 attribute-points per level seems to be a lot, but remember that you have to distribute them on at least 3 different attributes, so it's still balanced.
There are two variants:
Linear
The formula is (3 - Level / 10) additional "Levelups", so in total:
So, in the beginning you get many points but it will be much less in the end. The progress kinda mirrors "normal" playing of Oblivion without too much skill-grinding.
Steps:
The formula is ((2 - Level / 15) + (Level <5)) additional "Levelups", so in total:
The steps are getting longer. In total you get 30 attribute-points less, and need to take a bit more care about how to distribute the attribute points.
Download
http://mods.jo-ge.net/ob/nehrim/attribute.zip
This modification adds an alternative system for increasing attributes: the skills no longer have any influence, instead the level-up menu opens several times, dependent on your current level. You can increase the 3 attributes by one point each and repeat doing so up to 4 times. Up to 12 attribute-points per level seems to be a lot, but remember that you have to distribute them on at least 3 different attributes, so it's still balanced.
There are two variants:
Linear
The formula is (3 - Level / 10) additional "Levelups", so in total:
Code Select all
Level 2-10: 4 x 3 increments
Level 11-20: 3 x 3 increments
Level 21-30: 2 x 3 increments
Level 31+ : 1 x 3 increments Steps:
The formula is ((2 - Level / 15) + (Level <5)) additional "Levelups", so in total:
Code Select all
Level 2- 5: 4 x 3 increments ****
Level 6-15: 3 x 3 increments **********
Level 16-30: 2 x 3 increments ***************
Level 31+ : 1 x 3 increments ******************** Download
http://mods.jo-ge.net/ob/nehrim/attribute.zip
Last edited by JOG on 25.09.2010 10:42, edited 2 times in total.
Big thanks for this - moderating your own training seems a little silly, IMHO. 
I've loaded the mod but nothing happens upon loading the game; can I reset stats on my next levelup or is your mod only useful for those starting a new game?
I've loaded the mod but nothing happens upon loading the game; can I reset stats on my next levelup or is your mod only useful for those starting a new game?
mazling wrote:Big thanks for this - moderating your own training seems a little silly, IMHO.
I've loaded the mod but nothing happens upon loading the game; can I reset stats on my next levelup or is your mod only useful for those starting a new game?
Turning point is the last levelup: Any levelups you did without this mod will not be affected. Likewise, levelups while the mod was installed will not be affected when you uninstall it. You will get the skill-multipliers for skills you increased since the last levelup, but will not get a refund for the multipliers you lost when leveling up whille this mod was installed.
Thank you! Thank you! Thank you! I love many things about Nehrim, but the combination of slower leveling skills and quick XP gains isn't one of them. In Oblivion I can get decent multipliers without having to meta-game excessively. Not true in Nehrim. I realize that the idea is not to worry and come back at a higher level, but that just has me worrying about how I shouldn't worry.
There's also the problem of poor Speed being governed by only one Skill. Anyway, I'm happy to divorce attributes from skills in this game. It allows me to play much more naturally while still wanting to use what I think of as my character's primary skills to increase the skills themselves.
Hey thanks a lot for this, the vanilla elder scrolls mechanic is so frustrating and backwards to deal with. However, I'm already somewhat high level and missed out on any decent modifiers for my first few levels, and I was wondering if there is any way something that just gives you a flat +5 for all three attributes could be whipped up. I just hate knowing I'm missing out on things just cause I didn't powergame enough.
There is absolutely no reason to power-game in Nehrim. Unless you crank difficulty high above normal, you'll win easily anything your level and up to 10 levels higher. I took this mod at level 24, so I don't see much benefit from it either, but I still win battles easily and I'm not a particularly gifted gamer 
Oh I know, its not really about the difficulty of battles or anything, I'm not having trouble with combat at all and I don't think I will in the future. It's more about crafting the perfect character or the satisfaction of watching all the numbers go or whatever.
Ah! I never thought about in that light. I'm sure you're aware that you could enter the console and modpca any attributes that aren't up to snuff. Press ~ to open console, type "modpca strength 10" to raise strength 10 points from its current value, etc.
This mod is making my maximum HP go to -57 upon leveling to level 19. I'm using the linear one.
Here's my save file:
http://dl.dropbox.com/u/1783826/ForumPo ... .09.30.ess
I confirmed it was this mod by disabling everything, leveling, getting a good result, then turning this mod on and leveling, getting a bad result.
Actually.... Even at level 18, my maximum hp is 17. XD This mod has been decreasing my HP for a long time... Ugh. I was wondering why I was dying in one hit, I thought I was just woefully under leveled. Things rarely hit me as a stealth mage/archer, so I wasn't really that concerned, but dying in one hit to fall damage is a concern...
I've really enjoyed it till running head first into this issue, it's so nice having better control of your stats. :<
Here's my save file:
http://dl.dropbox.com/u/1783826/ForumPo ... .09.30.ess
I confirmed it was this mod by disabling everything, leveling, getting a good result, then turning this mod on and leveling, getting a bad result.
Actually.... Even at level 18, my maximum hp is 17. XD This mod has been decreasing my HP for a long time... Ugh. I was wondering why I was dying in one hit, I thought I was just woefully under leveled. Things rarely hit me as a stealth mage/archer, so I wasn't really that concerned, but dying in one hit to fall damage is a concern...
I've really enjoyed it till running head first into this issue, it's so nice having better control of your stats. :<
Cae wrote:This mod is making my maximum HP go to -57 upon leveling to level 19. I'm using the linear one.
Here's my save file:
http://dl.dropbox.com/u/1783826/ForumPo ... .09.30.ess
When modifying health, magicka or fatigue one has to take the calculated base value into account (otherwise, if you have 200 health and 50 endurance, setav health 200 will set your health to 300 (200+2*Endurance)
Every levelup the script adds -2*base endurance + 0.11*base endurance. The first to compensate for that quirk, the second to increase your health by 11% of Endurance. Since due to the negative modifier your char's base health is less than 2 * base endurance, the difference is subtracted each time you level up.
Sorry for the trouble, I didn't expect such such a penalty. To fix your character open the console (~) and type:
Code Select all
player.forceav endurance 50
player.setav health 99 Updated the mod to v1.3
http://mods.jo-ge.net/ob/nehrim/attribute.zip
Instead of adding -1.89*Base Endurance I now add -2.00*Current Endurance + 0.11*Base Endurance
Hi,
Thanks for the mod. I also prefer this more controlled approach.
I've used the older version of linear for a few levels. Am I likely to have a similar issue with endurance? (If so, I guess I correct it the same way.)
Does using the new 1.3 version correct prior issues?
Thanks again for developing this.
Regards,
Jonathan
Thanks for the mod. I also prefer this more controlled approach.
I've used the older version of linear for a few levels. Am I likely to have a similar issue with endurance? (If so, I guess I correct it the same way.)
Does using the new 1.3 version correct prior issues?
Thanks again for developing this.
Regards,
Jonathan
jevans wrote: I've used the older version of linear for a few levels. Am I likely to have a similar issue with endurance? (If so, I guess I correct it the same way.)
(Cae's character has -33 to endurance, not caused by any spell, equipment or disease)
The issue is too exotic to include extra code that repairs your character if the health value isn't plausible. There's also the risk that a repair-script overreacts when there is a legitimate reason why your health or endurance should be lowered by a script or ability modifier. All in all, it's safer and easier to check your character yourself:
When you never increased Endurance, Health should be 80 + 4 * (Level-1) for Allemans and Half-Aeterna and 90 + 4 * (Level-1) for Normans
When Endurance was increased, your maximum health should be about 2 * Endurance + 0.11 * Endurance * (Level-1)
The health you get by level isn't a flat multiplier but depending on your current endurance when you level up: with 45 Endurance you get +4, with 46 Endurance you get +5, but not retroactively for the earlier levels. So in practice, when you have more than 45 endurance, you health is a bit less than calculated above.
Wow, JOG, worked perfectly! Thank you so much! ><
Thanks JOG,
That makes perfect sense.
Regards,
Jonathan
That makes perfect sense.
Regards,
Jonathan
Hey, loving this mod, I'm so glad I don't have to micromanage every last skill now. I do have a question though, this mod enables people to powerlevel luck to high levels very quickly. Normally, putting a single point into luck is a tradeoff between up to 5 points in another stat. But now, I can put 4 points into luck per level if I want at the beginning of the game, making 1 luck = 1 str etc, which seems unbalanced. I personally am limiting myself to 1 luck per level, but you might want to look into a way to limit luck.
Hi Jog I'm having a similar issue I have an endurance of 26 with magic influence & 62 without sneak is the other attribute affected. I don't think this has anything to do with your mod but it does have an unfortunate effect when leveling up. In the last few levels I have gone from 179 health to 52 . Now if this happened in Oblivion all I would need to do is go to the nearest temple & have my attributes restored. Is there such a possibility in Nehrim. I have found scrolls of regeneration but at 4 points per scroll I's going to take a long time to get back to where i should be . It took me quite a while to realize what was happening. I am still winning battles with creatures several levels above me but with lots of potion drinking, I know I can just go to the console & increase my endurance to what it should be but I would like to find a way in game to archive the same ends Beebee
Hi Jog I would like to slow down the leveling by raising the number of points needed to level. an INI for the mod would be wonderful.
One of the wonderful things about Nehrim, is that the world doesn't level with you & that you are not being pushed to progress the main quest all the time, but one of the consequences of this is that your level rises to fast & the game then gets to easy .
It struck me that if I increased the points needed to level it could work to increase the difficulty. The approach I would like is to start out with the same stats in the beginning of the game but to have a steeper logarithmic progression, so that the number of points needed to raise a level goes up faster. I thought about decreasing the number of skills I could raise at each level up but think this is a better approach more subtle. I would love a tool to do this but failing that at least how to go about changing the base rate in the CS would be great.
Thanks in advance BB
One of the wonderful things about Nehrim, is that the world doesn't level with you & that you are not being pushed to progress the main quest all the time, but one of the consequences of this is that your level rises to fast & the game then gets to easy .
It struck me that if I increased the points needed to level it could work to increase the difficulty. The approach I would like is to start out with the same stats in the beginning of the game but to have a steeper logarithmic progression, so that the number of points needed to raise a level goes up faster. I thought about decreasing the number of skills I could raise at each level up but think this is a better approach more subtle. I would love a tool to do this but failing that at least how to go about changing the base rate in the CS would be great.
Thanks in advance BB
Changeing the number of points per level can simply be done by changeing a few numbers in the esp. Im not familar with editing .esp's myself, but when i open mine with notepad, i can easily change those values.
himmelslicht wrote:Changeing the number of points per level can simply be done by changeing a few numbers in the esp. Im not familar with editing .esp's myself, but when i open mine with notepad, i can easily change those values.
I'm thinking with some trepidation of having a look at the Nehrim ESP to see if i can change it there Thanks BB
i tried changing the values in the ESP & after that the ESP didn't load. I opened the ESP up in Notepad++ & just reduced the points to 3x3 for the first 20 levels & then deleted the second line . I didn't touch anything else but after that the ESP wouldn't load.
Never mind I just went back & reduced the points I get for the first 10 levels, leaving everything else in place that has worked Thanks Beebee
I would still prefer to be able to slow my leveling by increasing the points needed to level on a much steeper slope that the game does at present, & also increase the points needed to raise a skill in the same way, but so far I've had no answers on how I might achieve that thanks in advance for any help Beebee
Hi Jog, I feel a little thick about this, as I have been going on about ways to slow down leveling in Nehrim for weeks now.
I'm Puzzled by the fact that both the linear & the steps esp have these lines exactly the same are they supposed to be that way ?
The readme tells me that this is the config for the linear version but that the steps version should look like the second one.
This is what they are now in the steps ESP
Level 2-10: = 4 x 3 Steigerungen
Level 11-20: = 3 x 3 Steigerungen
Level 21-30: = 2 x 3 Steigerungen
Level 31 + = 1 x 3 Steigerungen
& I have changed them to this
Level 2-5: = 4 x 3 Steigerungen
Level 6-15: = 3 x 3 Steigerungen
Level 16-30: = 2 x 3 Steigerungen
Level 31 + = 1 x 3 Steigerungen
I hope I haven't missed something further on in the code Regards Beebee
I'm Puzzled by the fact that both the linear & the steps esp have these lines exactly the same are they supposed to be that way ?
The readme tells me that this is the config for the linear version but that the steps version should look like the second one.
This is what they are now in the steps ESP
Level 2-10: = 4 x 3 Steigerungen
Level 11-20: = 3 x 3 Steigerungen
Level 21-30: = 2 x 3 Steigerungen
Level 31 + = 1 x 3 Steigerungen
& I have changed them to this
Level 2-5: = 4 x 3 Steigerungen
Level 6-15: = 3 x 3 Steigerungen
Level 16-30: = 2 x 3 Steigerungen
Level 31 + = 1 x 3 Steigerungen
I hope I haven't missed something further on in the code Regards Beebee








