So, in-game, we have a few named bandits of the bandit faction:
The first question is: why do these bandits have names if they are just pretty generic?
Tarok and Ferik get a pass because they are used in the main quest Into the Forsaken Country, although just using generic bandits would not have changed much. Tobarius, Alim, and Freya stand out because they try to rob you at Baldur Bridge, yet it's just one interaction with nothing more to it. Maradus is a boss of Norfolbruch, so he stands out a bit. However, Tesa and Maralord have no reason to have unique names and are just rather generic.
The second question is: how were the unused named bandits intended to be used in-game initially before they were cut?
The bandits I'm referring to are:
- Tarok, Ferik, Tobarius, Alim, Freya, Maradus
The first question is: why do these bandits have names if they are just pretty generic?
Tarok and Ferik get a pass because they are used in the main quest Into the Forsaken Country, although just using generic bandits would not have changed much. Tobarius, Alim, and Freya stand out because they try to rob you at Baldur Bridge, yet it's just one interaction with nothing more to it. Maradus is a boss of Norfolbruch, so he stands out a bit. However, Tesa and Maralord have no reason to have unique names and are just rather generic.
The second question is: how were the unused named bandits intended to be used in-game initially before they were cut?
The bandits I'm referring to are:
- Katreyan, Taelos, Tetrok, Moran, Ornan, Sarun
Named bandits/npcs are used to give them special loot, combat behavior or reference them in letters or quests. In some cases, they are used to give the location they are used at more flavor. Unused npcs are mostly relics of not implemented quests or deleted locations.


