Heya, so far any and all vatyrs I encountered miss their armor completely, also there is an ugly triangle in a spot where belt should be (or was, last time I played before the Forgotten Stories). They all look like this:
I read somewhere that some models were rolled back to original (to help with crashes or something) - is that related or is it some fuckup on my side?
Vatyr models black triangle fix
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Kermit 61
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The armor caused crashes. No mistakes on your side.
21.08.2019 19:52BreezeRU hat geschrieben: I read somewhere that some models were rolled back to original (to help with crashes or something) - is that related or is it some fuckup on my side?Yes
The armor caused crashes. No mistakes on your side.
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Made a makeshift fix for the black triangle yesterday - shared it on gdisk if someone wants wants it, drop it into Data\Meshes\enderal\forgottenstories\actors\vatyrs\ - old models are cool but I see that the new model is based on werewolf and seems more fitting lorewise. Grabbed the latest NifScope and changed a few coords:
A proper fix would require more accurate work and messing with textures too (the original ones weren't supposed to be seen withhout the armor parts anyways) but it should solve the immersion breaking prob for now
In case someone want to make it themselves:
The model in question is goatmanbis.nif in Data\Meshes\enderal\forgottenstories\actors\vatyrs\ (can be found in E - Meshes.bsa). Now the game uses only this one model for all vatyr types so editing it should fix em all, open it with NifScope and swith to Vertex selection mode, next select what you want and mess with coords
A proper fix would require more accurate work and messing with textures too (the original ones weren't supposed to be seen withhout the armor parts anyways) but it should solve the immersion breaking prob for now
In case someone want to make it themselves:
The model in question is goatmanbis.nif in Data\Meshes\enderal\forgottenstories\actors\vatyrs\ (can be found in E - Meshes.bsa). Now the game uses only this one model for all vatyr types so editing it should fix em all, open it with NifScope and swith to Vertex selection mode, next select what you want and mess with coords
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