Looped combat music

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Algot
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Hello. I don't know if this is a known issue or not, but I'm doing Golden Sickle questline and afer a fight with those 2 assassins, every time I load a save, combat music starts to play. It's the same track that started when they attacked. I tried to load a save before the fight but it didn't help. After the fight music stops, but then starts again after loading and just loops. Anyone can help?
Kermit 61
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You can solve this via the console (^ button).

Console:

help music_combat
removemusic ID

like:
removemusic 951F7

You need to check which track got stuck. Unfortunately the combat soundtracksystem still has some flaws.
You can scroll in the console with Page Up and Page Down keys
Algot
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Thanks for the answer. Track was bone hunter/_00E_Music_Combat_Dark_NoCond

Unfortunately it starts playing again after saving and loading the game. I guess for now I'll just make a bat file with a command to stop the music, so I don't have to type its ID every time I start Enderal and if problem won't be fixed in a patch I'll delete xwm file from bsa and see what happens.

Anyway, if anyone has the same problem command is "removemusic b6e27"
Kermit 61
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Do you play in god mode? Then the combat music will stay.
Algot
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Nope. And it doesn't stay. It stops after the fight and normal music returns, but every time I load a save after the fight it starts playing again. Then normal music plays alongside with this combat track.
badgesareus
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I have the same problem, with the same combat music (b6e27). I can remove it and everything is OK, but after I exit the game and then load again, that music starts, and it starts during the initial loading screen (the screen that shows a picture and some info or hints). It is VERY annoying! (And this problem also started for me at the same situation, after the fight with the 2 assassins.)

This is just a layman's guess:
I assume that normally when enemies are killed, there is some trigger that turns off the combat music, but maybe since the assassins don't actually die, the trigger to end the combat music isn't triggered.
Stefanie
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It's probably a combination of your guess and the moment when players temporarily hide during the fight.
This could lead to a double call of the combat music, which will not end at the end of the quest.
As far as I know it is in progress (if a solution is found).
badgesareus
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Maybe this will help (or not). I normally have 3 normal saves, and when I do a save (not a quick save) I overwrite an existing save, in rotation. When I started from one of these saves, I had the combat music right away (long after the battle). However, I used the console command to remove the music, then I did a NEW save, exited & closed everything. When I started again using that new save, the combat music was gone. So it seems that somehow the combat music was imbedded in the older saves and remained there even when overwritten with a new save. I hope that makes sense and that it is not just my imagination playing tricks on me. Is such a thing possible?
Stefanie
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3 changing savegames are not always the best method.
What about the errors found later?
More different savegames are safer than this.

In the worst case, incorrect saved games can be transferred if you load a Clean Save without restarting the game and save it.
I don't know if this is possible in this case.
stuemper
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Try to enter the command multiple times into the console, save, then reload and check if it still persists. I think it just stacked up multiple times the track and since it has a higher priority then standard music tracks it got stuck.
Code: Alles auswählen
removemusic b6e27
In the meantime I search for a solution.
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