crpgnut hat geschrieben:True, Drix. However with mana potions being widely available and very easy to make, it'd be nice to have another benefit to raising the skills besides less mana. Still, your point is well taken. I'm wondering how much change would be in the mana cost of two to five point items, probably nil. I guess if you wore several items that all boosted the same exact stat, then it might be worth doing. I'll test this and see how much of a difference it makes. Will 10 points drastically drop mana costs or does it take 50?A 20 Alteration skill(10 pendent 10 discipline shift) drops a 90 burden to 76,not a whole lot but I can see it being effective if you get some more at higher level spells
Compared to a 28 fortify Magick I can see if you are using some types of spells as being effective
Especially if you need some skill boost for higher requiring spells(journeyman or apprentice at lower levels)
It can also be used with shifts in the case if you need say Illusion at apprentice for paralyze 3sec and still want to use destruction and have a 7Illusion pendant
So can't say skill enhancements are that bad for there role as support
But enhancements would be better with set bonuses fixed and weapon enhancements buffed or stacked to some degree