MQ finished, just another thanks and feedback

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micalov
Schwertmeister
Schwertmeister
Beiträge: 75
Registriert: 14.09.2010 01:32
Danksagung erhalten: 1 Mal


Took a couple of days but finished the main quest.

Pros:
*Beautiful country/cities that look amazing, even the smallest area that just for show has so much atmosphere and care taken into making it so it seems.
*Quite lengthy Main quest, although making it a bit longer then needed with a few annoying follow NPC's for miles was a bit annoying.
*The way the ending works out is great instead of like oblivion where your the champion of cyradiil yet ppl still want you to kill 2 rats or fetch then 3 potatoes, the ending although epic leaves room for mundane quests to be done without it feeling weird.
*Travelling alone is fun, don’t know how big nehrim is compared to Cyradill but it feels WAY bigger even when it’s actually a short distance you have travelled.
*The set pieces are awesome like certain under ground parts or battles.
*The levelling system is generally good minus when a rat kicks your arse just after leaving the monastery: D
*Even though you can’t understand the voice actors you can tell there doing it with emotion rather then androids speaking in general make its more believable and personal.
*The Main quest ending is cheesy but fits perfectly and was one of the main daaamn.... moments in the storyline, was stunning: D
*I rarely Play games with music but the ones used in Nehrim really fit it and add allot to the atmosphere.
*Good translation, only noticed 2 MQ related untranslated parts one being the ending of "team spirit" mission in the journal and what the NPC says to you around the end of the MQ before giving you a certain book.


The negatives:
*To much following NPC's then getting into fights while they are around, because Oblivion NPC's are as thick as 2 short planks, the amount of times Kim paralyzed me was beyond annoying
*Getting knocked back WAY to much at mid/higher levels (level 15-20) by anything that cant one hit kill makes fighting kind of annoying ( cant remember if its like that in default oblivion)
*Stupid Oblivion AI in fights, friendly NPCs running in front of your sword: /
*Couple of annoying physics based Puzzles when obvlions physics engine is kind of rubbish like the barrel one was annoying.
*Spider Paralyze Spam.
*LOAD ambient noise especially in the forest sections.

Couple of suggestions:
*Remove the gold value for the red and green fungus in the starter dungeon you can make like 500 gold nearly from it alone.
*Lower ambient noise volumes
*Obviously more translation of supporting text like books would be nice and add alternate copies of text that deals with the player at the end so it can reference he and she?


Overall REALY enjoyed the main quest and cant wait to do some more side quests like figuring out your past ect, so huge congratulations on making such an outstanding mod and even bigger thanks for releasing and translating.
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