Can't complete game
Verfasst: 23.02.2012 22:08
While this is an in game help issue its 'serious' enough that feel it needs to be placed here instead.
The Flower is way too tough.
I dont know how SureAI playtesters did, but I am finding the jump puzzles in the game frustrating and eventually insurmountable.
Not everyone who plays is a 20 something like the SureAI team appear to be, some of us over 40's dont have the reflexes to cope with the arcae style jump sequences normally found in poorer Japanese titles. There is a good reason Bethesda avoids jump puzzles for the main quest.
Some pointers:
1. If a jump or die jump is necessary, and they can be fun. make it a single jump, or a small sequence with rests between each jump.
2. Jumps requiring getting several jumps right in a row should be non lethal, such as with a pit with an exit point at the beginning, again four or five jumps maximum, and no more than three without a rest point.
3. If you really want to go heavy on a jump puzzle have an alternate path through, facing a tough boss monster for example.
4. Exception can be made for 'acrobat-thief' quests, where the player knows that to join a faction and do their set of quests means facing jump puzzles. So long as the puzzles are avoidable to other types of player.
I loved Nehrim, I even played it hardcore. I need not have bothered reloading after deaths. I might be able to complete the basic game without dying, but I must have reloaded on the flower about 200-300 times and I still havent reached the first stable platform (above the start). I even tried microsaves, make some progress, make a save, which is the complete opposite to hardcore play. Though IMHO jump puzzles dont break hardcore as I reload for not playing smart, not for failing to have the reflexes of a weasel.
How do you do it SureAI, did your mothers breed with cats?
The Flower is way too tough.
I dont know how SureAI playtesters did, but I am finding the jump puzzles in the game frustrating and eventually insurmountable.
Not everyone who plays is a 20 something like the SureAI team appear to be, some of us over 40's dont have the reflexes to cope with the arcae style jump sequences normally found in poorer Japanese titles. There is a good reason Bethesda avoids jump puzzles for the main quest.
Some pointers:
1. If a jump or die jump is necessary, and they can be fun. make it a single jump, or a small sequence with rests between each jump.
2. Jumps requiring getting several jumps right in a row should be non lethal, such as with a pit with an exit point at the beginning, again four or five jumps maximum, and no more than three without a rest point.
3. If you really want to go heavy on a jump puzzle have an alternate path through, facing a tough boss monster for example.
4. Exception can be made for 'acrobat-thief' quests, where the player knows that to join a faction and do their set of quests means facing jump puzzles. So long as the puzzles are avoidable to other types of player.
I loved Nehrim, I even played it hardcore. I need not have bothered reloading after deaths. I might be able to complete the basic game without dying, but I must have reloaded on the flower about 200-300 times and I still havent reached the first stable platform (above the start). I even tried microsaves, make some progress, make a save, which is the complete opposite to hardcore play. Though IMHO jump puzzles dont break hardcore as I reload for not playing smart, not for failing to have the reflexes of a weasel.
How do you do it SureAI, did your mothers breed with cats?