i started the CS but there's no nehrim.esm on the TES file list. How do i change the file path to nehrim's ?
as for body/animation replacers, will it work if i just copy all the textures/meshes/animations folder to nehrim's data directory?
Mods for Nehrim
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Roland Deschain
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- Registriert: 14.06.2010 08:20
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This is a translated guide how to convert oblivion-mods to Nehrim.
<<Original poster is Asgalor, so all credits have to go to him>>
<<If anything is wrong with the description it probably is my fault, his works fine.>>
You can find the original thread here,
http://www.sureai.net/forum/viewtopic.p ... 0&start=30
if you want to thank him or understand german good enough to read the original text.
(In this case I recommend his text, because my English certainly is not as good as his german)
It's quite long, so I put it in a spoiler:
Please correct me if I got anything wrong.
@someone who really knows what he' s doing when using the CS:
In the english version there is a file for the localization that you have to load when starting the game, do you need that file loaded in Tes4Edit when editing oblivion mods for Nehrim? If that's the case please tell me so I can correct the guide.
Roland
<<Original poster is Asgalor, so all credits have to go to him>>
<<If anything is wrong with the description it probably is my fault, his works fine.>>
You can find the original thread here,
http://www.sureai.net/forum/viewtopic.p ... 0&start=30
if you want to thank him or understand german good enough to read the original text.
(In this case I recommend his text, because my English certainly is not as good as his german)
It's quite long, so I put it in a spoiler:
Please correct me if I got anything wrong.
@someone who really knows what he' s doing when using the CS:
In the english version there is a file for the localization that you have to load when starting the game, do you need that file loaded in Tes4Edit when editing oblivion mods for Nehrim? If that's the case please tell me so I can correct the guide.
Roland
Zuletzt geändert von Roland Deschain am 15.09.2010 08:35, insgesamt 1-mal geändert.
jibbered hat geschrieben:would it be possible to convert the quietfeet mod for Nehrim? I get some serious stuttering when I get attacked by animalsFortunately, it´s not necessary to convert quiet feet to Nehrim. I´ve used the QF_Max_2.0 mod to solve that issue. There are different folders within the QF_Max_2.0 mod. You´ll have to figure out which one is the best solution for your soundcard. For me it was the "Whispered Feet Max Folder". Just copy the folder into your Nehrim/Data and Oblivion/Data folder and run Nehrim. If this shouldn´t solve the stuttering, it might be necessary to start Nehrim with the Obse-Loader, if it´s not already included in the Nehrim Launcher by patch. I was using a minimap mod, so I had to start Nehrim with the Obse-Loader. Since than, I never had any problems with stuttering.
Die Wahrheit ist ein scharfes Schwert, das mitten in die Seele fährt
Roland Deschain hat geschrieben:This is a translated guide how to convert oblivion-mods to Nehrim.thanks for the translated guide man, i've managed to convert moonshadow elves mod this far. Btw you don't need to load the localization esp in tes4edit when you're converting oblivion mods for nehrim.
<<Original poster is Arandor, so all credits have to go to him>>
<<If anything is wrong with the description it probably is my fault, his works fine.>>
You can find the original thread here,
http://www.sureai.net/forum/viewtopic.p ... 0&start=30
if you want to thank him or understand german good enough to read the original text.
(In this case I recommend his text, because my English certainly is not as good as his german)
It's quite long, so I put it in a spoiler:
Please correct me if I got anything wrong.
@someone who really knows what he' s doing when using the CS:
In the english version there is a file for the localization that you have to load when starting the game, do you need that file loaded in Tes4Edit when editing oblivion mods for Nehrim? If that's the case please tell me so I can correct the guide.
Roland
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Grünschnabel
- Beiträge: 2
- Registriert: 16.09.2010 04:42
I used Tes4Edit to change the Toggleable Quantity Prompt's master file, to Nehrim.esm, instead of Oblivion.esm
Alas, the TQP mod would not do anything, even if I run Nehrim using OBSE 18 (TQP requires OBSE).
Since this is a mod that, once you've used it, it is so difficult to play without it, could somebody actually properly
convert it?
I've looked through the .esp file, and it says that it uses the GenericLore routine to handle the disabling of the
quantity prompt. I don't know much about Oblivion Modding yet, so I'm not sure what to do with that. Does Nehrim
use GenericLore at all, or does it do other stuff with it?
Alas, the TQP mod would not do anything, even if I run Nehrim using OBSE 18 (TQP requires OBSE).
Since this is a mod that, once you've used it, it is so difficult to play without it, could somebody actually properly
convert it?
I've looked through the .esp file, and it says that it uses the GenericLore routine to handle the disabling of the
quantity prompt. I don't know much about Oblivion Modding yet, so I'm not sure what to do with that. Does Nehrim
use GenericLore at all, or does it do other stuff with it?
cryoknight hat geschrieben:I used Tes4Edit to change the Toggleable Quantity Prompt's master file, to Nehrim.esm, instead of Oblivion.esm
Alas, the TQP mod would not do anything, even if I run Nehrim using OBSE 18 (TQP requires OBSE).
Since this is a mod that, once you've used it, it is so difficult to play without it, could somebody actually properly
convert it?
I've looked through the .esp file, and it says that it uses the GenericLore routine to handle the disabling of the
quantity prompt. I don't know much about Oblivion Modding yet, so I'm not sure what to do with that. Does Nehrim
use GenericLore at all, or does it do other stuff with it?
OMG please please. I was just think about that today since I run it in Oblivion.
@GKalian....Thank you for that mod. I love those races. I would love to see more in the game.
Also I really don't understand the instructions for transferring the OB mods over. I did however put a few items in the game myself like Sinblood's latest. I just dropped the files in then added the items via the CS, put them in a chest and it was all good. If I did something like that one "some" item would it work for anyone? Sorry for the noobness but those other programs give me angst (lol). I think it was sheer luck that I got OBSE and the CS to work in Nehrim.
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