- Item usefulness rating added for crew members
- Crew members can equip stuff directly from the inventory screen
- Force garbage collection when docking at settlements
- Implemented forgotten interact key function for crafting menu
- Re-added specific interact sounds for some item equipping actions
- Added more item slots for potion, crafting and inventory menu
- Target mode only works on enemies
- Target mode also outlines wildlife actors correctly
- Boars now come with different fur tones
- Added some recipes that can be used for fishing (soon)
- Changed some crafting icons
- Off-loading units on land is now mostly more reliable
**v0.4.131.0** ( March 17 - 2023 )
* Another battle music track
* Further AI pathfinding improvements for land units
* Caution: Player character will now also be attacked on land without hesitation
* Fix for upgrading your raft while on land
* Added audio fade when loading a game
**v0.4.130.0** ( March 15 - 2023 )
* New battle music tracks
* Some enemy sound changes
* Trade menu deadlock fix
* Pick up river loot without using the raft
* Shopping at land locations without using the raft
* Smoother wind transitions to reduce vegetation flickering
**v0.4.129.0** ( March 13 - 2023 )
* Reworked map menu cloud texture
* Increased grass loading speed after loading save
* Removed skybox recapture for more visibility
* Introduced boars, spawning on land (experimental)
* Added item drops for land units (experimental)
* Item pick up speed increased
**v0.4.128.0** ( March 10 - 2023 )
* Additional river segment
* Fixed hovering Krev
* Start battle music only if player faction is involved in combat
* Don't start up next battle music track if battle is already over
* New explore music track
* Equipable items now show the character class that can equip them
* King stuck in lamp holding animation fixed
**v0.4.127.0** ( March 9 - 2023 )
* Introduced new screen settings menu
* Added vertical vsync option
* Added set max frame rate option
* Further vehicle movement improvements
* Player character attack spam enabled
* First melee combat iteration
* Refactored some AI behavior
**v0.4.126.0** ( March 7 - 2023 )
* Reduced landscape texture complexity to avoid checker pattern generation
* Closed most holes in landscape mesh
* Tab key no longer switches focus of viewport
* Another bunch of level streaming bugfixes
**v0.4.125.0** ( March 6 - 2023 )
* Seasons now determine which harvestable plants grow on land
* Fixed the birch tree collisions
* River generation intervall check to avoid loading issues
* Changed river loading/streaming settings to avoid generation bugs
* Some changes to the enemy boat movement, will be further refined
* Added audio menu setting to adjust footstep sounds
**v0.4.124.0** ( March 4 - 2023 )
* King took some swimming lessons
* Collision fixes for several ruin assets
* Game will now auto save when reaching a settlement
* Some whoosh sounds for combat
* Footstep sounds for different surfaces
* Disable enemy weapons after death
**v0.4.123.0** ( March 3 - 2023 )
* Character land movement controls improved
* Attack possible while moving on land and directional movement
* Zoom out when boarding raft
* Reintroduced target mode wakes up crew at night time
* Fixed at times none responsive melee weapons
* Raft menu responsiveness improved
* Action menu for land actions introduced to access potion and crew functions
* New food items added
* Item tooltip positioning fix
* Krev now casts spell on raft and not on king
* Not yet implemented skill menu disabled
* Several minor level design and graphic fixes
**v0.4.122.0** ( March 1 - 2023 )
* Changed default mouse tilt direction
* Landing and target mode now use mouse coursor direction
* Unstuck button available from pause menu