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Lumberyard engine

Verfasst: 21.02.2016 18:49
von Starac
https://aws.amazon.com/lumberyard/
Amazon Lumberyard is a free, cross-platform, 3D game engine for you to create the highest-quality games.
Lumberyard has CryEngine DNA. Amazon licensed the software from Crytek and went to town on it, stitching in new networking code and assets pipelines.
Make no mistake, this is the free sort of free: no download fee, no royalties liable. Depending on how developers take to it, Lumberyard could cause huge upset in the engine business, topping the deals offered by both Unity and Unreal Engine. Even its source code is free to tinker with. Lumberyard is in beta and free to download now if you have the skills and want to tinker.
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Re: Lumberyard engine

Verfasst: 23.02.2016 18:08
von Starac
No comments?

Lumberyard Woodland Flythrough:
https://www.youtube.com/watch?v=L9nzy9lEexI

Re: Lumberyard engine

Verfasst: 24.02.2016 19:34
von Hazzmat
Well you just threw in some info about the engine while not realy saying any comment yourself so I honestly don't know what to say. It's a free engine alright.

Re: Lumberyard engine

Verfasst: 25.02.2016 18:21
von Starac
I have downloaded it, but didn't try yet. There are already tutorials on the net.

Btw, Bethesda should consider this engine. This is opportunity for them to change their own finally. It is free you know! Bahahaha!

Re: Lumberyard engine

Verfasst: 25.02.2016 20:51
von Hazzmat
Free is nice but doesn't automatically mean it's the right engine for them.

Re: Lumberyard engine

Verfasst: 27.02.2016 15:00
von Filizitas
Im a very experienced gamedeveloper with knowledge about cryengine and unrealengine 4 as well as graphical flows and developing techniques.

The lumberyard engine is considered to be a mobile plattform engine and was designed for multiplayer experience.
Its not as advanced as unreal and surely not as familiar to bethesda as the creation engine.

SureAi already uses Unrealengine 4 wich not only has a great technical foundation but also a steedy stable support line, monthly updates, a huge very friendly supportive community and advanced render techniques.

Using lumber would be an idea... if you dont have big projects. But sureai is a company with all big projects and they need the advantages of the unrealengine to have a smooth but controlled development process.

Lumber is all over too young to be considered as an option.
And yes its not about cryengine, they have a very bad supportline and dont support their community as much as unreal.

Re: Lumberyard engine

Verfasst: 28.02.2016 13:11
von Starac
Filizitas hat geschrieben:
Im a very experienced gamedeveloper with knowledge about cryengine and unrealengine 4 as well as graphical flows and developing techniques.

The lumberyard engine is considered to be a mobile plattform engine and was designed for multiplayer experience.
Its not as advanced as unreal and surely not as familiar to bethesda as the creation engine.

SureAi already uses Unrealengine 4 wich not only has a great technical foundation but also a steedy stable support line, monthly updates, a huge very friendly supportive community and advanced render techniques.

Using lumber would be an idea... if you dont have big projects. But sureai is a company with all big projects and they need the advantages of the unrealengine to have a smooth but controlled development process.

Lumber is all over too young to be considered as an option.
And yes its not about cryengine, they have a very bad supportline and dont support their community as much as unreal.
Excuse me but this isn't true. Here are FAQs:

https://aws.amazon.com/lumberyard/faq/

The fact that it comes with full source code access means that you can modify or improve it how you want. Sure Unreal has the best support, but Lumberyard is free if you make single player game or use your servers.

Re: Lumberyard engine

Verfasst: 29.02.2016 10:34
von Filizitas
First off: What is not true? You just gave me a link to their website. I have no clue what you ment.

Second off: The argument the lumberyard is free is not valid when competing with unreal... Unreal is completly free until the moment you release your game, they just want a small fee of your product income of 5%.

Third: Unreal too has full open source so that argument of yours for lumber isnt valid too.

Re: Lumberyard engine

Verfasst: 29.02.2016 18:30
von Hoxyd
It is known that CRYENGINE is not the user friendliest engine cause it is built around Cryteks needs, not in mind to make it easy for beginners to create a quick game. It's good to see Lumberyard around cause it will spread the Crytek tech, so in the future more devs will be able to understand it. As known, Lumberyard has some Amazon services built in, so this could be an headache if you want build something really independent without Amazons server infrastructure. If this is not a problem use Lumberyard, otherwise CRYENGINE would be an option for 9$ a month and with only gameplay sourcecode. But GDC is coming in march things could change pretty soon.

Re: Lumberyard engine

Verfasst: 03.03.2016 13:26
von Starac
Filizitas hat geschrieben:
First off: What is not true? You just gave me a link to their website. I have no clue what you ment.

Second off: The argument the lumberyard is free is not valid when competing with unreal... Unreal is completly free until the moment you release your game, they just want a small fee of your product income of 5%.

Third: Unreal too has full open source so that argument of yours for lumber isnt valid too.
It isn't true that Lumber is mainly mobile platform engine and was designed for multi-player experience.
Also it is very advanced engine:
The visuals technology of Lumberyard is based upon CryEngine, which has created award-winning graphical fidelity and benchmark-setting graphical performance. Your artists get powerful rendering technology and authoring tools to create near-photorealistic 3D environments and stunning real-time effects, including physically based shaders, dynamic global illumination, a particle effects editor, vegetation tools, real-time dynamic water caustics, volumetric fog, and filmic features such as color grading, motion blur, depth of field, HDR lens flares, and more.
Now let's assume that your game sold very good and earned 100 mil. $. Out of this money you must finance your next even better or bigger AAA project, and you must return investments from previous project. Today game developing is very expensive and costs 50, 100 mil. or above.
5% means that that you must give 5 mil. $ to Epic. Would't you feel a little bit uncomfortable with this?