Custom followers blocked after DLC masters added and removed
Verfasst: 16.11.2020 18:08
I have a custom follower that only has "Skyrim.esm" as a dependent. It works fine when importing her into Enderal.
This is the original mod: https://www.nexusmods.com/skyrim/mods/83958
The problem arises when I tried to use the patched version I created to address bug with the original mod:
https://www.nexusmods.com/skyrim/mods/105073?tab=files
The 0.05.00 patch version works. I can use Summon and talk to her as a follower. In the later versions of the patch I added Dawnguard to add "PlayerIsVampireRace" conditions to a few dialogues and Dawnguard ingredients for a future feature. I already know that followers cannot be Skyrim DLC dependent. I removed all the Dawnguard specific edits, removed Dawnguard as a dependent, and even ran it through TES5Edit to make double sure it was cleaned. Despite it being clean I'm unable to summon her in Enderal. I can use "Player.PlaceAtMe" to produce a clone but the clone doesn't even speak. If the clone can't speak that means the original wouldn't either.
Why is it that once a DLC master has been added that Enderal has problems with it functioning? Is there something in the ESP that Enderal checks that considers these mods invalid? I'll reiterate that I manually removed all the DG edits so there's no reason it shouldn't work in Enderal. I can provide you with a cleaned up version so you can compare it if need be.
This is the original mod: https://www.nexusmods.com/skyrim/mods/83958
The problem arises when I tried to use the patched version I created to address bug with the original mod:
https://www.nexusmods.com/skyrim/mods/105073?tab=files
The 0.05.00 patch version works. I can use Summon and talk to her as a follower. In the later versions of the patch I added Dawnguard to add "PlayerIsVampireRace" conditions to a few dialogues and Dawnguard ingredients for a future feature. I already know that followers cannot be Skyrim DLC dependent. I removed all the Dawnguard specific edits, removed Dawnguard as a dependent, and even ran it through TES5Edit to make double sure it was cleaned. Despite it being clean I'm unable to summon her in Enderal. I can use "Player.PlaceAtMe" to produce a clone but the clone doesn't even speak. If the clone can't speak that means the original wouldn't either.
Why is it that once a DLC master has been added that Enderal has problems with it functioning? Is there something in the ESP that Enderal checks that considers these mods invalid? I'll reiterate that I manually removed all the DG edits so there's no reason it shouldn't work in Enderal. I can provide you with a cleaned up version so you can compare it if need be.