(WIP) Alchemy Calculator, some questions

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WillSo
Bettler
Bettler
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Hi,

I'm trying to create alchemy calculator for Enderal - Forgotten Stories. Using formulas in UESP wiki. Ingredient data being sourced via xEdit scripts. It does seem to work most of the time, but some potions are way off.
1. Effects including restore Mana or Stamina are off by factor of 5
2. Effects with restore Health are bigger by factor of 2.
3. Some Chymicum potions (not all) have smaller magnitude or duration by 1/4 (multiplied by 0.75).

I'm just in testing phàse. I've just started a game. Can someone explain how alchemy works in enderal?
1. What perks/levels/fortify effects can I have for alchemy?
2. Why i have some inconsistencies. I can work around them, but right now its trial and error.
3. What are other "suprises"?

Other thing - where is the best place to publish my mod? I have account on Nexusmods, I'll probably wait when game is supported there.

And - thanks for all hard work, enderal is beautiful project, Bethesda should take notes.

Any advise is welcome.
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