Mid-game impressions
Verfasst: 24.04.2019 23:10
WOW!...The story line is definitely better than Bethesda's Fallout 4 (Which was professional), and in general on par with other well made games. I am at level 33 and have completed the Rhalâta and Our mark in this world, and both were a lot of fun. I am looking forward to the Golden Sickle line and the new companion.
Now I told the Order that I needed time to think about joining them, so I could explore all the side quests first, before getting caught up in the urgency of "saving the world". Nothing more immersion breaking (personally) than stopping to do get involved, when there are more pressing matters at hand. Sooooo, I have noticed that my choices mean that sometimes the game is too easy and other times too hard: No Problem!, I have learned that I have to dial the difficulty up and down to match my sandbox choices.
The new AI is a work in progress: a real leap ahead in a lot of ways, and no so good in others. I was frustrated with ghost blade, because if I was surrounded by rats and jumped on a table, they all ran away. One can't snipe enemies that have run around the corner. I was always being forced into melee combat so why fight it...I enjoy Spectral warrior much better. Here is the thing, when on horseback with my bow, I watched NPCs duck behind trees to find cover, and thought that is so cool! I really think the design team is on to something, but just needs to not apply the strategy to all enemies at all times. In melee this is not even an issue.
Overall this game is completely awesome! I missed Nehrim, This makes me want to brave the dated graphics to give it a try...still a lot of Enderal ahead though.
Now I told the Order that I needed time to think about joining them, so I could explore all the side quests first, before getting caught up in the urgency of "saving the world". Nothing more immersion breaking (personally) than stopping to do get involved, when there are more pressing matters at hand. Sooooo, I have noticed that my choices mean that sometimes the game is too easy and other times too hard: No Problem!, I have learned that I have to dial the difficulty up and down to match my sandbox choices.
The new AI is a work in progress: a real leap ahead in a lot of ways, and no so good in others. I was frustrated with ghost blade, because if I was surrounded by rats and jumped on a table, they all ran away. One can't snipe enemies that have run around the corner. I was always being forced into melee combat so why fight it...I enjoy Spectral warrior much better. Here is the thing, when on horseback with my bow, I watched NPCs duck behind trees to find cover, and thought that is so cool! I really think the design team is on to something, but just needs to not apply the strategy to all enemies at all times. In melee this is not even an issue.
Overall this game is completely awesome! I missed Nehrim, This makes me want to brave the dated graphics to give it a try...still a lot of Enderal ahead though.