Re: Forgotten Dungeons [EN]
Verfasst: 22.12.2018 14:13
Part 10: "Brave Old World, Part II"
Minor Spoilers for the main quest and 'The brotherhood of Kor'!
First of all we pay a visit to the wonderful Thalgard, that can be seen in early discarded versions on old screenshots (here and there). None of those versions is still in the game, but in the release-version of the game, there are a cell and a worldspace, that contain another variant of the place:
We enter the 'Caves of Thalgard' either through a big gate or a small door in a tower and follow a rather large cave until we enter the main cavern through another gate. Tha path leads us on a ledge around the huge rocky cavern, whose walls are studded with fortifications and columns. With the help of stairs and catwalks we reach the large gorge in the center of the cavern, that was eroded by a stream at its bottom. Depending of the version, there is either a stone or wooden bridge leading over the gorge to the golden entrance of the fortress, that was built in the rock.
As there is nothing to be found behind the door, we leave Thalgard behind and head straight for the deeps of the Living Temple, to look for an alternative station of the undertrain.
Surprisingly the station does not look as old as we expected it to be, being a remain of the pyreans. Because after entering the waiting area from an icy cave, we realize that it is indeed completely abandoned, but still in a pretty good condition. So we enter through the door next to the deserted ticket counter and follow the hallway to the train platforms. Everything seems, as if people had just left and would return any second (nobody shows up though). A train seems to be ready for departure at platform 2, the room is lit by bright lights below the ceiling, there is a notice board with various notes and the balustrades on the upper floor are decorated with colourful cloth.
At last we visit the idyllic island of the Kor and examine an alternative cave beneath the village. The cave turns out to be a lot smaller than the one, we can actually find, because after entering it underwater and swimming around two corners, we already find ourselves in the occult chamber containing the huge demon statue, we know from the game. This marks the end of our small trip into a parallel universe of Enderal today, but you can look forward to the next chapter, where we are going to explore one of the most mysterious places of this series...
Minor Spoilers for the main quest and 'The brotherhood of Kor'!
First of all we pay a visit to the wonderful Thalgard, that can be seen in early discarded versions on old screenshots (here and there). None of those versions is still in the game, but in the release-version of the game, there are a cell and a worldspace, that contain another variant of the place:
We enter the 'Caves of Thalgard' either through a big gate or a small door in a tower and follow a rather large cave until we enter the main cavern through another gate. Tha path leads us on a ledge around the huge rocky cavern, whose walls are studded with fortifications and columns. With the help of stairs and catwalks we reach the large gorge in the center of the cavern, that was eroded by a stream at its bottom. Depending of the version, there is either a stone or wooden bridge leading over the gorge to the golden entrance of the fortress, that was built in the rock.
As there is nothing to be found behind the door, we leave Thalgard behind and head straight for the deeps of the Living Temple, to look for an alternative station of the undertrain.
Surprisingly the station does not look as old as we expected it to be, being a remain of the pyreans. Because after entering the waiting area from an icy cave, we realize that it is indeed completely abandoned, but still in a pretty good condition. So we enter through the door next to the deserted ticket counter and follow the hallway to the train platforms. Everything seems, as if people had just left and would return any second (nobody shows up though). A train seems to be ready for departure at platform 2, the room is lit by bright lights below the ceiling, there is a notice board with various notes and the balustrades on the upper floor are decorated with colourful cloth.
At last we visit the idyllic island of the Kor and examine an alternative cave beneath the village. The cave turns out to be a lot smaller than the one, we can actually find, because after entering it underwater and swimming around two corners, we already find ourselves in the occult chamber containing the huge demon statue, we know from the game. This marks the end of our small trip into a parallel universe of Enderal today, but you can look forward to the next chapter, where we are going to explore one of the most mysterious places of this series...