Welcome back! As I was pretty occupied with my bachelor thesis lately and was on vacation afterwards, I did not find the time to continue the series. But after almost two months, the next chapter is finally here
Part 9: "Manual of Trailers and Visions"
Spoilers for the story of Enderal!
Remember the first videos and teasers for Enderal? The older they get, the more often you see landscapes and dungeons that cannot be found in the game. Especially for landscapes it is mostly impossible to find their remains, as the world space was most likely just altered and thus there are no backups of them. For some dungeons it is possible though...
The as far as I know first video, that was ever released about Enderal showed a few places that can be identified as older versions of still existing locations. But there are also two rather distinctive ones that cannot be found in the game: A cave
and directly afterwards a large room
containing a magic fire, where a scripted scene takes place. As it turns out, both belong to the same temple complex, that seems to have played a central role in the intro of Enderal:
We enter the temple via an entrance in the water an end up in a small cave. From there a circular shaft leads upwards to a larger room, that we already know from the video. There are more shafts ending here that feed a small creek, which flows through the small cavern and disappears on the other side.
- [+] Entrance And First Room
Jumping on platforms, boards, ledges and pillars, we reach the highest shaft right beneath the ceiling, leading to a small hall deeper in the temple. There we meet some spiders and stumble upon a tabled with an old inscription.
- [+] Second Room
"There is still hope. We have done everything and hope that it will suffice. Nevertheless, this is part of our message to everything that is yet to come.
The pattern was never broken. The society grew, civilization consolidated, surpassing even its gods and vain rulers, and passed without leaving anybody behind, or even a message where whole nations disappeared."
I just used Google Translator for the Inscriptions, so they may sound a little odd, but if anyone wants to provide me with the screenshots of the english version, I'll be happy to include them
Apparently a message from an old civilization, that is just trying to understand the cycle. In the following corridors we find to more tablets, that analyse the events surrounding the cycle and speculate on its causes and consequences:
- [+] Inscriptions
"There do not seem to be any global signs of war, disease or annihilation. They were just ... gone. It is the shadow of existence. A dominant constant. Always the same pattern. The patterns are too similar to be coincidental. Hope is part of the pattern. Where there are high hopes are always great fears. Hope is an ideal reflective surface for the fears of a whole nation. This fear inevitably leads to the power struggles typical of our society. For gods or against them. For rulers or against them. To be able to endure the fear ... control is needed."
"This is the reason for the recurring power struggles of our world, which must draw in the old patterns. Using, manipulating and controlling people to maintain their own hopes. The pattern is passed on to societies, religions or whole nations. The restrictive behavior under which one civilization has suffered is passed on to others. Breaking this pattern could change everything, creating a whole new society. There is still hope..."
We finally reach the large hall we saw in the video: In the middle of the room surrounded by columns there are four golden chairs arranged around a blue fire.
- [+] Hall
Unlike in the video, nothing happens when we approach the fire. Even though the triggers and characters still seem to exist, the necessary scripts probably vanished together with the quest that took place here.
According to the Creation Kit, the two characters you were supposed to meet are called 'the emissary' and 'the leader'. Those names remind me quite a lot of the roles, that are created shortly before the cleansing, even though 'emissary' doesn't seem to describe all those people, but rather appears to be an old term for the prophet. Whereas the leader exists in the cycle of Enderal and is embodied by Tealor Arantheal. The non-existing quest here has the name 'MQ00', which suggests that it was the very first of the game. It is of course impossible to say if something was supposed to happen before that point and it would e.g. take place after the scene on the ship, but I find it remarkable that the player apparently was provided with a lot of information about the cycle right at the beginning of the game and was supposed to meet two protagonists of a past (?) cycle (probably in a vision).
Another question I was asking myself is, if the fire in the centre of the room was maybe even a beacon, that still looked very different in this version, because in the intro of the final game you find one in the first temple as well... But I haven't found anything to support this theory, so it is pure speculation.
I'm getting lost in details though, we haven't even reached the end of the temple
We continue at the other end of the room: We roam through a few halls, find the sword "Klassenwahl" (german for class choice) and end up in a part of the temple that is completetly overrun by spiders.
Walking is hardly possible due to all the cobwebs and besides a few smaller spiders we also meet a huge spider with no name. As it turns out, the spider is more or less immortal because it is revived every time it dies
- [+] Spiders
We leave the monstrosity behind and flee further into the spider infested cave, until we reach a dead end at a raging underground river.
- [+] The River
As we jump into the cold water though, the dead end turns into our way out, because we end up in some kind of sewer system of the temple, which actually leads us back to the room that marked our entrance to the temple. This time we follow the creek to the other side of the small cavern and reach an underground lake, where the exit takes us back to the surface.
- [+] To The Exit
This is actually a very interesting and in some parts beautiful dungeon, it is almost a pity that it is not in the game anymore, even though I do quite like the temple of the intro right now. The inscriptions give some interesting insights as well, despite the phrasing being a little stiff in some parts, which is probably due to the dungeon being cut out at some point and the text not being revised.
A little later in the development of the game (2014) the story teaser "Ashes
" was released. It was meant to transport the mood and theme of the story and shows gloomy scenes in caves filled with victims of the cleansing. All those apparently cannot be found in the game any more, although the corpses are reminiscent of those in the city of a thousand floods. In the release version of Enderal, the dungeon was still there, despite being in an earlier stadium than shown in the teaser, because some of the places look either different, unfinished or are not findable at all:
- [+] Victims of the Cleansing
- [+] Entrance
- [+] The Old City
Another interesting detail I came across here is this SureAI logo:
- [+] Logo
I really think I have seen it somewhere before, but I could not find the logo in any trailer or video... The style reminded me of the logo that you see in the intro of the nehrim's menu
, so maybe there was a similar ingame intro planned for Enderal.
- [+] Cell-IDs
- Only for the temple, the old city only exists in the release version.