Thanks for this information. Here is what I found using your cell references:
- The Deep: everything just as you described. When I checked my local map, each cell had the name in German + "Unused Cell". Quite a large and well-developed dungeon; I even found a couple of books (which I had already read, nothing new). I wonder if Glemrand was mentioned in any of the Enderal books.
-Undergreen Vault: Also as you described, the map showed the name in English only, the second part was named Undergreen Front. So large, it took me an hour to explore it all!
-Rockfogmine: My map showed the name in English as Rock Mist Mine. All I found was a fairly small mine, I didn't discover the loading dock and tavern you describe. I wonder if I missed a secret door or something. How do you reach them from the start (where you coc in)?
It's amazing there are such large unused dungeons. If SureAI isn't using them for FS, I wonder if some good modder could make something of them.
EDIT: Never mind, I found the rest of the Rock Mist Mine, tavern, loading dock, terminal. Wow, so big. I'm calling the police, because it is definitely a crime to not use this mine in the game!
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I believe that is true, also true of the Rock Mist Mine. The Rock Mist Mine had a collapse (according to the book found on the table in the mine hut) and was abandoned. The steps leading down to the mine (I presume) are full of rubble, and there is no connection to the Rock Mist Mine cell. [As opposed to, for example, the Rhalata temple, where there is currently a locked door to it in the Undercity, which can be unlocked with the "unlock" command and the area can then be entered directly.]
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Mattanja
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Teil 4: "All the Dead Corpses"
Today we are taking a look at a creepy vision of the Prophet, that was part of the main quest and sadly got lost somewhere in the sea of eventualities...
In the vision we enter a house: its all dark and blurred, we hear some screams in the distance and some parts of the house seem to have been on fire and it is still smoking.
Scattered on the floor we find the well known books 'Nutritiousness of Meat' and 'The Art of Crispy Meat' and the shelves are filled with raw meat. Behind the counter of the shop, that we seem to be in, there are three burned corpses, that are all named: ("The Grey Karen", "Thoren" and the "Silver Blossom"). A staircase that is barricaded is leading up to the first floor and and another one leading down to a storage room in the basement. On our way down we stumble upon "Jagen" who is dead and sitting on a chair surrounded by strange spiddal sticks. Down in the basement we find a hole in the wall through which we enter another room. There we find "Boreo" kneeling naked in a cage putting his hands up as if he was praying or pleading. He is surrounded by candles, skulls, food and four slighty creepy children that start to giggle from time to time. The vision seems to end at this point and we enter the house at a later time, probably to pursue the vision.
The shop turns out to be "Boreo's Book Blessing" is now full of (regular) books and free of corpses. Our investigations are quickly stopped by a wall in the basement, that is blocking the hole from the vision. Using a pickaxe from the now accessible first floor, we are able to break through the wall and enter the room, where Boreo is dead in his cage. Examining his corpse, we find a key and observe a few other things: The hunger is pretty self-explanatory as there is food all around the cage, but out of reach for anyone inside. No idea what the meaning of the aspen leaves might be though. Probably something that is impossible to understand without some previous knowlegde that we don't have...
Taking the key triggers the quest 'A Song in the Silence' and you get the objective to visit Ketaron Dal'Geyss.
Today we are taking a look at a creepy vision of the Prophet, that was part of the main quest and sadly got lost somewhere in the sea of eventualities...
In the vision we enter a house: its all dark and blurred, we hear some screams in the distance and some parts of the house seem to have been on fire and it is still smoking.
Scattered on the floor we find the well known books 'Nutritiousness of Meat' and 'The Art of Crispy Meat' and the shelves are filled with raw meat. Behind the counter of the shop, that we seem to be in, there are three burned corpses, that are all named: ("The Grey Karen", "Thoren" and the "Silver Blossom"). A staircase that is barricaded is leading up to the first floor and and another one leading down to a storage room in the basement. On our way down we stumble upon "Jagen" who is dead and sitting on a chair surrounded by strange spiddal sticks. Down in the basement we find a hole in the wall through which we enter another room. There we find "Boreo" kneeling naked in a cage putting his hands up as if he was praying or pleading. He is surrounded by candles, skulls, food and four slighty creepy children that start to giggle from time to time. The vision seems to end at this point and we enter the house at a later time, probably to pursue the vision.
The shop turns out to be "Boreo's Book Blessing" is now full of (regular) books and free of corpses. Our investigations are quickly stopped by a wall in the basement, that is blocking the hole from the vision. Using a pickaxe from the now accessible first floor, we are able to break through the wall and enter the room, where Boreo is dead in his cage. Examining his corpse, we find a key and observe a few other things: The hunger is pretty self-explanatory as there is food all around the cage, but out of reach for anyone inside. No idea what the meaning of the aspen leaves might be though. Probably something that is impossible to understand without some previous knowlegde that we don't have...
Taking the key triggers the quest 'A Song in the Silence' and you get the objective to visit Ketaron Dal'Geyss.
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Deus X. Machina
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Mattanja
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Part 5: "The Biggest Easter Egg Hunt Ever"
This post was originally for Easter Sunday which also happened to be the 1st of April, so I thought doing something about Easter Eggs and similar stuff that isn't in the game would be fitting
Let's begin with a skyrim reference: Somewhere in Riverville there is the hut owned by someone familiar. Even though he tried to cover up his true identity, it is possible to see through the little adjustment he made to his name: In his little house we can find some souvenirs of his homeland: Around his bed there are some candles arranged as if he was planning some kind of ritual and on the bed there is an arrow in a pool of blood... What that might be about? ^^
The second "Easter Egg" (if you can call it one) is found beneath the desert. What starts like a regular desert cave, actually turns out to be some kind of starling garage for If the order had had such a weapon, Coarek wouldn't have stood a chance
This post was originally for Easter Sunday which also happened to be the 1st of April, so I thought doing something about Easter Eggs and similar stuff that isn't in the game would be fitting
Let's begin with a skyrim reference: Somewhere in Riverville there is the hut owned by someone familiar. Even though he tried to cover up his true identity, it is possible to see through the little adjustment he made to his name: In his little house we can find some souvenirs of his homeland: Around his bed there are some candles arranged as if he was planning some kind of ritual and on the bed there is an arrow in a pool of blood... What that might be about? ^^
The second "Easter Egg" (if you can call it one) is found beneath the desert. What starts like a regular desert cave, actually turns out to be some kind of starling garage for If the order had had such a weapon, Coarek wouldn't have stood a chance
Das Leben ist zu kostbar,
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Deus X. Machina
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Wow, I would really, really like to know what scenario SureAI had in mind with that armory! I saw a couple of interesting things in the underground cave, using tcl:
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Mattanja
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Yeah there is a lot of randomly floating stuff in that cell. Apparently this dungeon as well as a few others (judging by the CellIDs) were made by a level designer, that left the project at some point. While they do look pretty cool, none of them is finished and some of them are rather messy with a lot of floating objects, as the designer seems to have just copied cells without deleting the remaining objects. What you found there is the framework of another quite big but sadly unfinished dungeon, that will be covered in a future post
Concerning the tanks, I think they were probably just something the designer included and the team never actually wanted them to be in the game.
Concerning the tanks, I think they were probably just something the designer included and the team never actually wanted them to be in the game.
Das Leben ist zu kostbar,
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Deus X. Machina
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Mattanja
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Part 6: "The Fist From The Water"
Somewhere on Enderal in the middle of the Powder Desert, there is an isolated crater containing an apparently inhabited oasis, probably called "The Glass Fist" or the "Palm-Tree-Refuge". Around the water there are some smaller huts, mostly built on stilts and partially furnished. Everything is connected by a branched system of platforms, planks, stairs and ladders. But where does the strange name of the oasis come from? Right in its center there is a huge rock in the water, that doesn't really fit the surrounding landscape and that has a lot of crystals growing on its surface. The form could be interpreted as some kind of fist and the 'glass' is presumably caused by the crystals, so the locals probably gave it this name. On one side of the rock there is a hole that you can reach via a footbridge and that lets you see inside of the rock where some kind of small shrine was built. Besides that you can also find a tavern in the crater: "The Hollow Hand", which as you might know actually exists in the game and is situated southwest of Duneville. It is constructed slighty different though: While the barroom looks quite similar, the version in the crater has a second floor, consisting of a few bed- and livingrooms, as well as a cave connected to the barroom, that contains a huge blue crystal, a lot of candles and several passages leading into the void. So apparently another small settlement was once meant to exist somewhere in the desert. Maybe as location for some quest, maybe a predecessor of Duneville and maybe just populated by bandits, as the Hollow Hand in the game is... At least the crater seems to be rather inhabited than deserted, even if there are no creatures besides a 'dummy', a few crabs and birds. One theory I had, is that the crater might be the result of a meteor and that the "Glass Fist" itself could be what remains of it. That would at least explain the very different stone and the crystals, even if I think you can find crystals like that in the Powder Desert.
Somewhere on Enderal in the middle of the Powder Desert, there is an isolated crater containing an apparently inhabited oasis, probably called "The Glass Fist" or the "Palm-Tree-Refuge". Around the water there are some smaller huts, mostly built on stilts and partially furnished. Everything is connected by a branched system of platforms, planks, stairs and ladders. But where does the strange name of the oasis come from? Right in its center there is a huge rock in the water, that doesn't really fit the surrounding landscape and that has a lot of crystals growing on its surface. The form could be interpreted as some kind of fist and the 'glass' is presumably caused by the crystals, so the locals probably gave it this name. On one side of the rock there is a hole that you can reach via a footbridge and that lets you see inside of the rock where some kind of small shrine was built. Besides that you can also find a tavern in the crater: "The Hollow Hand", which as you might know actually exists in the game and is situated southwest of Duneville. It is constructed slighty different though: While the barroom looks quite similar, the version in the crater has a second floor, consisting of a few bed- and livingrooms, as well as a cave connected to the barroom, that contains a huge blue crystal, a lot of candles and several passages leading into the void. So apparently another small settlement was once meant to exist somewhere in the desert. Maybe as location for some quest, maybe a predecessor of Duneville and maybe just populated by bandits, as the Hollow Hand in the game is... At least the crater seems to be rather inhabited than deserted, even if there are no creatures besides a 'dummy', a few crabs and birds. One theory I had, is that the crater might be the result of a meteor and that the "Glass Fist" itself could be what remains of it. That would at least explain the very different stone and the crystals, even if I think you can find crystals like that in the Powder Desert.
Das Leben ist zu kostbar,
um es dem Schicksal zu überlassen.
Deus X. Machina
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Schicksalsknechter
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This version of The Hollow Hand is much more interesting! Thanks.
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Mattanja
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Part 7: "Into The Forsaken City"
Spoiler Alert for all those who haven't finished "Forgotten Homeland" in the mainquest.
As you probably know, the Star City is a huge and impressing structure. Compare it to what should have been the 'City of the Ancient Fathers' though and it suddenly seems pretty small. While you are walking through the halls and corridors searching for information about the cycle, you see very little of the actual city where the starlings would have lived. In the original city that was different:
But let's start with our arrival with the airship at one of multiple jetties of the enormous harbor. Coming from the harbor we can already see the mighty tower, guarding the entrance of the city: a large portal, which we enter, followed by a picturesquely overgrown passageway leading us up into the city. In the city itself we wade through ankle-deep water, that has spread over large parts of the city, through a small waterpipe and past some old residential houses and starling statues through the city full of greenery. Passing some kind of small park we arrive at the Nexus Dome and the enormous palace at the end of the city. The palace is actually so huge that the game can't really cope with its size. Standing in front of the palace, we can see about half way up, the rest is not even loaded and when we look to the left and right we can hardly see the end as well. So why was this huge city replaced? Well it was probably a little too amibitious: The performance in the whole city is most of the time horrible (especially the palace kills the framerate^^) and that's without the LOD being loaded. Maybe it was rather a design choice or the effort for optimization would have been too big...
Spoiler Alert for all those who haven't finished "Forgotten Homeland" in the mainquest.
As you probably know, the Star City is a huge and impressing structure. Compare it to what should have been the 'City of the Ancient Fathers' though and it suddenly seems pretty small. While you are walking through the halls and corridors searching for information about the cycle, you see very little of the actual city where the starlings would have lived. In the original city that was different:
But let's start with our arrival with the airship at one of multiple jetties of the enormous harbor. Coming from the harbor we can already see the mighty tower, guarding the entrance of the city: a large portal, which we enter, followed by a picturesquely overgrown passageway leading us up into the city. In the city itself we wade through ankle-deep water, that has spread over large parts of the city, through a small waterpipe and past some old residential houses and starling statues through the city full of greenery. Passing some kind of small park we arrive at the Nexus Dome and the enormous palace at the end of the city. The palace is actually so huge that the game can't really cope with its size. Standing in front of the palace, we can see about half way up, the rest is not even loaded and when we look to the left and right we can hardly see the end as well. So why was this huge city replaced? Well it was probably a little too amibitious: The performance in the whole city is most of the time horrible (especially the palace kills the framerate^^) and that's without the LOD being loaded. Maybe it was rather a design choice or the effort for optimization would have been too big...
Das Leben ist zu kostbar,
um es dem Schicksal zu überlassen.
Deus X. Machina
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