For me I would like to see the many plot holes that have yet to be explained. I would like to see more insights on what exactly all this story's purpose is? Skyrim gave us the purpose to stop a dragon god from devouring the souls of the world, stop a vampire menace, and defeat the first Dragonborn from ruining your rep with your Skyrim homies(lol), just my personal take on it, but yes a powerful antagonist from being a tool of destruction for a daedra. Deeper origins on how all this started? The first High Ones? The beacon's origins? Who was the psychotic sociopath that thought building a planetary nuclear weapon that its sole purpose is to turn you into a nice crisp piece of meat for the High Ones? English version of game when you see dying Jespar it says, 'Jespar reagiert nicht'. 0_o; Minor issue. It's an eye sore. Just needs to be changed to English but I am aware what it means regardless.
The DLC notes say the Veiled Woman would be revealed further, but how much are we really getting from the lore? In my honest opinion I find it incredibly annoying where games are given a speculative conjecture on what the player thinks is going to happen. I remember a particular game trilogy that did this and til this day I am still annoyed and traumatized by it. Mass Effect. Great concept. Deep characters. Wonky ending and never-ending theories that were not concluded by the developers. Bioware, I am still disappointed by this. -_-; The notes also say that a secret ending will be revealed. Please, PLEASE, do NOT be a Bioware. They said the same thing and all they give us was another DLC and an extended ending scene that was laughable in all angles. I put this disappointing game in my attic and never heard from it again. If possible, but I highly doubt it, can this secret ending have an option so that we continue playing our character? Honestly, what's the point of having all these nice mechanics, crafting, a bank (seriously, I loved this feature so bad. We as Skyrim players needed this as a mod but no one has yet to give us anything close to what Sureai has for a banking system. There was one but it was removed but honestly it wasn't all that great. This one is exceptional. Loved it.), housing system, and plenty to get lost in only to find out at the end you are not going to keep any of it because the apocalypse just rekt your stuff. Seriously? Why bother doing the main story-line then? Might as well ignore the plot and do side quests and pretend it doesn't exist.
Now don't get me wrong, I love this game. It is superb. From voice actors, design, concept, to downright amazing story that puts many AAA games to shame. I can only imagine how good you guys could do if you had your own game engine and a solid team. It takes a lot for me as a person to stick with an RPG. The only reason why I played this game all the way through was because of the writing alone. The rest was icing on the cake. Speaking of which why can't Calia make my character a cake? A meal of any kind? Skyrim wives made cooked meals. My player home has no waifu. No waifu no laifu. And where's my character's baby? Skyrim offered adoptable brats. I know the latter is asking for much but it was just a thought since having a family would be nice but I understand why it was not possible and why it would seem a bit wrong/creepy to do so. Finally, come on, whores and prostitutes but no hanky panky? At least a fade to black? Quirky dialogue? (lol) I was hoping for a cheeky Witcher feel in there. !
TLDR
Give us closure. A solid explanation of everything. No theories. Unless, of course, you like my attic. Don't worry you won't be alone. Commander Shepard will keep your bed warm at night. I'm kidding. Thanks for all your hard work!
[Spoilers] What would you like to see in the upcoming DLC?
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Twistappel
Bettler
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13.01.2017 21:00Darctalus hat geschrieben: The DLC notes say the Veiled Woman would be revealed further, but how much are we really getting from the lore? In my honest opinion I find it incredibly annoying where games are given a speculative conjecture on what the player thinks is going to happen.I'd love to see some more information on the Veiled Woman. There are a bunch of things about her actions that make no sense to me. For example, maybe I'm missing something but... I like to think that some of the "cutting room floor" material would have explained this. Otherwise, her actions seem incomprehensible and pointless.
And regarding the waifu and baby.
Mmm.... meat.
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raspudding
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Actually I just wanna know why Lishari must die. But, well, who knows whether DLC would contain the truth of Lishari's death.
I loved her soooo much
I loved her soooo much
風が吹けば また一人
一刹那で また一人
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Lumpensammler
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27.03.2017 14:16raspudding hat geschrieben: Actually I just wanna know why Lishari must die. But, well, who knows whether DLC would contain the truth of Lishari's death.Actually, the devs said there was going to be more Yuslan in this DLC. So more explanation around the circunstances behind Lishari's death may surface. Personally, I'm waiting for more Yuslan related quest material.
I loved her soooo much
05.04.2017 03:04LearningMore hat geschrieben:The Veiled Woman is, of course, every player's prime mystery that needs solving in the DLC.
As for what you said about Nehrim's plot... I see where you are coming from, and I seriously think the DLC should include little dialogue details that make Nehrim's main quest flow better with what happens in Enderal because, as of now, we can only connect them by making severe assumptions, including that information related to the Light/Dark (Lightborn/Shadow God) cycle is being omitted in Enderal (because, but that line of thought, the Pyrean Sunpriests should have been engaged in another cycle against a dark counterpart). Personally, I think the events of Nehrim happened that way in each Cycle, but that's just me. I'm also confused as to whether Sarantha was an envoy of fate, or Fate itself (cause she claims to be Fate itself, and it makes sense for her to be, but then the post game material goes out of its way to call her an envoy).
Arkt is a character I like very much, however, he's highly inconsistent I don't really mind that his character in Nehrim is disconnected as a whole from who he was in Arktwend, but his entire "Shadow God of my world" schtick is confusing as hell. I think Arkt wouldn't have survived a previous Cycle though.
As for Narathzul's age, I remember a post by the dev team on reddit that said this aspect is definately a retcon. The 1000 years figure doesn't hold validity in Enderal.
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Paladin
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What I would like to see is probably different than most. The OP mentioned plot holes but I guess those backstories don't interest me because they do not add to the gameplay experience by themselves. What to add, imo, would be more quests in more/new areas. I think hoping for new regions would be too much to expect but at least give us more to do (like the rumored questlines in the Undercity and the Guilds) - along those lines.
Also, I think back to the Night of the Raven "expansion" of Gothic 2. What that did was to keep the structure of the main quests intact but enhanced it by giving us new characters to interact with (in addition to a new land). This would mean new NPCs and questlines in Riverville, Ark and in other places in the world including along the paths. These would naturally be side quests but they could also add new or enhanced quests to main quests. For example, have more interactions and things to do with Lashiri before you know what. Or have you go deep into Frostcliff to get a main quest item that someone else behind the scene did.
When I, on my seceond play-through, ignored the main quests and instead went to the hundreds of places that it bypassed, I thought would it be amazing if some of these places were included into the main quests (as long as it didn't include the city of Thalgard ).
Also, I think back to the Night of the Raven "expansion" of Gothic 2. What that did was to keep the structure of the main quests intact but enhanced it by giving us new characters to interact with (in addition to a new land). This would mean new NPCs and questlines in Riverville, Ark and in other places in the world including along the paths. These would naturally be side quests but they could also add new or enhanced quests to main quests. For example, have more interactions and things to do with Lashiri before you know what. Or have you go deep into Frostcliff to get a main quest item that someone else behind the scene did.
When I, on my seceond play-through, ignored the main quests and instead went to the hundreds of places that it bypassed, I thought would it be amazing if some of these places were included into the main quests (as long as it didn't include the city of Thalgard ).
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John Henry Eden
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A bit late but well i gues if some one cares. ^^
You get the thing about the billions of worlds? Well Arktwend, Myar Aranth, Nehrim And Enderal. Are not in the same World but in diferent one. Nehrim had an other cycle with the emisary of faith and the Shadowgod. Who after the dead of the Shadowgod the emisary would reshape the world a new or at least the planet. Enderal has an other cycle as problem and some thing are diferent.
You get the thing about the billions of worlds? Well Arktwend, Myar Aranth, Nehrim And Enderal. Are not in the same World but in diferent one. Nehrim had an other cycle with the emisary of faith and the Shadowgod. Who after the dead of the Shadowgod the emisary would reshape the world a new or at least the planet. Enderal has an other cycle as problem and some thing are diferent.
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