Compatible Mods

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199 Beiträge Seite 17 von 20
bcote25
Gauner
Gauner
Beiträge: 16
Registriert: 11.09.2016 16:29


yatol hat geschrieben:
proving what anyway?
See? you never clearly read what I say...
I said: "The sad thing is I know you're not done because your superiority complex won't let you stop."
Then you replied...
So, thank you for proving my point. I baited you, and you fell for it. lol
yatol hat geschrieben:
i knew you couldn't resist either
Yea, it doesn't quite work that way. I told you why I was replying. To prove how absurd you are. The more you keep going. The worse you look.
yatol hat geschrieben:
anyone can load tesedit and check for errors those "compatibles" mods to see for themselves
Wow. You still amaze me. MORE random info? You really can't stop can you?
You done bloating this thread yet?
LOL
yatol
Krieger
Krieger
Beiträge: 40
Registriert: 17.09.2016 21:59
Danksagung erhalten: 3 Mal


bcote25 hat geschrieben:
I told you why I was replying
you are replying for the sake of replying

letting the game check if the killmove target isn't a tree don't crash your game, so what?
that's a waste of cpu ressource, some care about performance
bcote25
Gauner
Gauner
Beiträge: 16
Registriert: 11.09.2016 16:29


yatol hat geschrieben:
don't know why they let the script spam those useless errors
(ignored)
yatol hat geschrieben:
anyone can load tesedit and check for errors those "compatibles" mods to see for themselves
(ignored)
yatol hat geschrieben:
letting the game check if the killmove target isn't a tree don't crash your game, so what?
that's a waste of cpu ressource, some care about performance
so when your argument is ignored you what, keep repeating it over and over?
yatol hat geschrieben:
you are replying for the sake of replying
you're arguing by yourself for the sake of arguing when it's ignored
So...You didn't answer my question. Are you done bloating this thread yet?
yatol
Krieger
Krieger
Beiträge: 40
Registriert: 17.09.2016 21:59
Danksagung erhalten: 3 Mal


bcote25 hat geschrieben:
Are you done bloating this thread yet?
nope since you aren't done answearing for the sake of answearing, and i like that kind of game
Caleb8980
Enderal Team
Enderal Team
Weltenwandeler
Weltenwandeler
Beiträge: 505
Registriert: 30.12.2013 01:30
Hat sich bedankt: 51 Mal
Danksagung erhalten: 138 Mal


yatol hat geschrieben:
bcote25 hat geschrieben:
I filed that bug report on Sept 11th. It's an isolated issue pertaining solely to the market district house
As it was affecting figures altered by another Enderal mod in which I fully tested the cause in conjunction with the mod author and filed a report to the devs with pics and a vid. You know..."testing" something...other than loading the game
problem is a housing quest script that set global variable _00e_playerhousingbusystate to 100, the condition to enable package 0014102a
was i supposed to wait for a fix?

that random gibberish is other bugs of that esm
when i got stuck by the riverville mayor quest, instead of just fixing that and wait for the next problem, took care of most errors
[+]
Bild
there isn't much left, didn't want to load those cells in ck to try to figure out those missing doors
http://nsa38.casimages.com/img/2016/10/ ... 576160.jpg
it's less time consuming that way

and for the SIXTH time now, the violenz errors mean you are missing those killmoves because their conditions can no longer be met
it's not because you don't crash it work as intended, you are supposed to have those killmoves
that mod need a patch to be use for enderal, there's nothing to debate
We have refactored the entire housing system for the next patch.
It now works completely different. Sorry to tell you, but yes, we are indeed fixing problems, but instead of fixing single instances we rather look for more "absolute" solutions.

The major quest is also long fixed by now.

Also - for both of you:

This is not a 100% community forum, otherwise this thread would have been locked long ago and both of you would have gotten some warnings. While we are more easygoing than those forums it does not mean that spam filling one whole page is ignored - I'll tell you only once to stop this, otherwise one or both of you will get warned.
yatol
Krieger
Krieger
Beiträge: 40
Registriert: 17.09.2016 21:59
Danksagung erhalten: 3 Mal


Caleb8980 hat geschrieben:
We have refactored the entire housing system for the next patch.
It now works completely different. Sorry to tell you, but yes, we are indeed fixing problems, but instead of fixing single instances we rather look for more "absolute" solutions.
did i said somewhere you aren't fixing bugs?

won't they have to restart the game for that entire new housing system?
when there's a conflict with the save, the save always win
have delete that quest, problem solved (i use auto storage scripts, they don't like onitemremoved() )

i know what i am doing, have finish the main quest without problem
[+]
[10/14/2016 - 10:43:20AM] Papyrus log opened (PC)
[10/14/2016 - 10:43:20AM] Function GetEffectMagnitudes in the empty state on type Ingredient does not exist. Function will not be flagged as callable from tasklets.
[10/14/2016 - 10:43:20AM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)
[10/14/2016 - 10:43:20AM] Memory page: 128 (min) 512 (max) 76800 (max total)
[10/14/2016 - 10:44:03AM] VM is freezing...
[10/14/2016 - 10:44:03AM] VM is frozen
[10/14/2016 - 10:44:03AM] Reverting game...
[10/14/2016 - 10:44:16AM] Loading game...
[10/14/2016 - 10:44:17AM] error: Native static function MoveGroup could find no matching static function on linked type utility. Function will not be bound.
[10/14/2016 - 10:44:17AM] VM is thawing...
[10/14/2016 - 10:44:54AM] VM is freezing...
[10/14/2016 - 10:44:54AM] VM is frozen
[10/14/2016 - 10:44:55AM] Saving game...
[10/14/2016 - 10:44:55AM] VM is thawing...
[10/14/2016 - 10:47:57AM] VM is freezing...
[10/14/2016 - 10:47:57AM] VM is frozen
[10/14/2016 - 10:47:58AM] Saving game...
[10/14/2016 - 10:47:58AM] VM is thawing...
[10/14/2016 - 10:49:10AM] VM is freezing...
[10/14/2016 - 10:49:10AM] VM is frozen
[10/14/2016 - 10:49:10AM] Saving game...
[10/14/2016 - 10:49:10AM] VM is thawing...
[10/14/2016 - 10:50:06AM] Error: (FF000917): has no 3d, and so cannot have its motion type changed.
stack:
[ (FF000917)].Firefly.SetMotionType() - "<native>" Line ?
[ (FF000917)].Firefly.SplineTranslateToRefAtSpeed() - "Critter.psc" Line ?
[ (FF000917)].Firefly.SplineTranslateToRefAtSpeedAndGotoState() - "Critter.psc" Line ?
[ (FF000917)].Firefly.GoToNewPlant() - "FireFly.psc" Line ?
[ (FF000917)].Firefly.OnCritterGoalReached() - "FireFly.psc" Line ?
[ (FF000917)].Firefly.OnTranslationComplete() - "Critter.psc" Line ?
[10/14/2016 - 10:50:06AM] Error: (FF000917): cannot find variable named fTakeOff.
stack:
[ (FF000917)].Firefly.SetAnimationVariableFloat() - "<native>" Line ?
[ (FF000917)].Firefly.DoPathStartStuff() - "Critter.psc" Line ?
[ (FF000917)].Firefly.SplineTranslateToRefAtSpeed() - "Critter.psc" Line ?
[ (FF000917)].Firefly.SplineTranslateToRefAtSpeedAndGotoState() - "Critter.psc" Line ?
[ (FF000917)].Firefly.GoToNewPlant() - "FireFly.psc" Line ?
[ (FF000917)].Firefly.OnCritterGoalReached() - "FireFly.psc" Line ?
[ (FF000917)].Firefly.OnTranslationComplete() - "Critter.psc" Line ?
[10/14/2016 - 10:50:07AM] Error: (FF000924): does not have any 3d and so cannot be moved to.
stack:
[ (FF00092F)].ObjectReference.MoveToNode() - "<native>" Line ?
[ (FF000917)].Firefly.PlaceDummyMarker() - "Critter.psc" Line ?
[ (FF000917)].Firefly.SplineTranslateToRefAtSpeed() - "Critter.psc" Line ?
[ (FF000917)].Firefly.SplineTranslateToRefAtSpeedAndGotoState() - "Critter.psc" Line ?
[ (FF000917)].Firefly.GoToNewPlant() - "FireFly.psc" Line ?
[ (FF000917)].Firefly.OnCritterGoalReached() - "FireFly.psc" Line ?
[ (FF000917)].Firefly.OnTranslationComplete() - "Critter.psc" Line ?
[10/14/2016 - 10:50:08AM] Error: Failed to setup moving reference because it has no parent cell or no 3D
stack:
[ (FF000917)].Firefly.SplineTranslateTo() - "<native>" Line ?
[ (FF000917)].Firefly.SplineTranslateToRefAtSpeed() - "Critter.psc" Line ?
[ (FF000917)].Firefly.SplineTranslateToRefAtSpeedAndGotoState() - "Critter.psc" Line ?
[ (FF000917)].Firefly.GoToNewPlant() - "FireFly.psc" Line ?
[ (FF000917)].Firefly.OnCritterGoalReached() - "FireFly.psc" Line ?
[ (FF000917)].Firefly.OnTranslationComplete() - "Critter.psc" Line ?
[10/14/2016 - 10:52:22AM] VM is freezing...
[10/14/2016 - 10:52:22AM] VM is frozen
[10/14/2016 - 10:52:23AM] Saving game...
[10/14/2016 - 10:52:23AM] VM is thawing...
[10/14/2016 - 10:54:08AM] Error: Unable to call UnregisterForUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[None]._00E_ArkanistenfieberWohltatSCN.UnregisterForUpdate() - "<native>" Line ?
[None]._00E_ArkanistenfieberWohltatSCN.OnEffectFinish() - "_00E_ArkanistenfieberWohltatSCN.psc" Line ?
[10/14/2016 - 10:56:09AM] Error: Unable to call GetParentCell - no native object bound to the script object, or object is of incorrect type
stack:
[<NULL form> (00067F92)].masterambushscript.GetParentCell() - "<native>" Line ?
[<NULL form> (00067F92)].masterambushscript.OnGetUp() - "masterAmbushScript.psc" Line ?
[10/14/2016 - 10:56:09AM] Error: Unable to call GetParentCell - no native object bound to the script object, or object is of incorrect type
stack:
[<NULL form> (00067F93)].masterambushscript.GetParentCell() - "<native>" Line ?
[<NULL form> (00067F93)].masterambushscript.OnGetUp() - "masterAmbushScript.psc" Line ?
[10/14/2016 - 10:56:51AM] VM is freezing...
[10/14/2016 - 10:56:51AM] VM is frozen
[10/14/2016 - 10:56:51AM] Saving game...
[10/14/2016 - 10:56:51AM] VM is thawing...
[10/14/2016 - 10:57:07AM] VM is freezing...
[10/14/2016 - 10:57:07AM] VM is frozen
[10/14/2016 - 10:57:08AM] Saving game...
[10/14/2016 - 10:57:08AM] VM is thawing...
[10/14/2016 - 10:57:08AM] Error: (000707DC): cannot disable an object with an enable state parent.
stack:
[ (000707DC)]._00E_Mistshrooms_LightAtNight.Disable() - "<native>" Line ?
[ (000707DC)]._00E_Mistshrooms_LightAtNight.TurnOffLights() - "_00E_Mistshrooms_LightAtNight.psc" Line ?
[ (000707DC)]._00E_Mistshrooms_LightAtNight.OnLoad() - "_00E_Mistshrooms_LightAtNight.psc" Line ?
[10/14/2016 - 10:57:40AM] Error: MQ02 (0002EBA1): unknown quest objective 70.
stack:
[MQ02 (0002EBA1)]._00E_MQ02_Functions.SetObjectiveCompleted() - "<native>" Line ?
[MQ02 (0002EBA1)]._00E_MQ02_Functions.FinishQuest() - "_00E_MQ02_Functions.psc" Line ?
[MQ02 (0002EBA1)].QF__00E_MQ02_TheVoid_0002EBA1.Fragment_19() - "QF__00E_MQ02_TheVoid_0002EBA1.psc" Line ?
[10/14/2016 - 11:01:49AM] Error: Action ref cannot be None
stack:
[ (001290CD)].ObjectReference.Activate() - "<native>" Line ?
[NQ17 (00127B2E)]._00E_NQ17Functions.SetUpHouse() - "_00E_NQ17Functions.psc" Line ?
[NQ17 (00127B2E)].QF_NQ17_00127B2E.Fragment_1() - "QF_NQ17_00127B2E.psc" Line ?
[10/14/2016 - 11:02:24AM] VM is freezing...
[10/14/2016 - 11:02:24AM] VM is frozen
[10/14/2016 - 11:02:25AM] Saving game...
[10/14/2016 - 11:02:25AM] VM is thawing...
[10/14/2016 - 11:02:41AM] VM is freezing...
[10/14/2016 - 11:02:41AM] VM is frozen
[10/14/2016 - 11:02:42AM] Saving game...
[10/14/2016 - 11:02:42AM] VM is thawing...
[10/14/2016 - 11:16:52AM] VM is freezing...
[10/14/2016 - 11:16:52AM] VM is frozen
[10/14/2016 - 11:16:52AM] Saving game...
[10/14/2016 - 11:16:53AM] VM is thawing...
[10/14/2016 - 11:17:08AM] VM is freezing...
[10/14/2016 - 11:17:08AM] VM is frozen
[10/14/2016 - 11:17:09AM] Saving game...
[10/14/2016 - 11:17:09AM] VM is thawing...
[10/14/2016 - 11:18:25AM] VM is freezing...
[10/14/2016 - 11:18:25AM] VM is frozen
[10/14/2016 - 11:18:25AM] Saving game...
[10/14/2016 - 11:18:25AM] VM is thawing...
[10/14/2016 - 11:18:26AM] Error: Reference (0x00147023) does not have 3D
stack:
<unknown self>.Game.AddHavokBallAndSocketConstraint() - "<native>" Line ?
[ (0014700A)].hangedManScript.OnLoad() - "hangedManScript.psc" Line ?
[10/14/2016 - 11:18:57AM] VM is freezing...
[10/14/2016 - 11:18:57AM] VM is frozen
[10/14/2016 - 11:18:58AM] Saving game...
[10/14/2016 - 11:18:58AM] VM is thawing...
[10/14/2016 - 11:19:20AM] VM is freezing...
[10/14/2016 - 11:19:20AM] VM is frozen
[10/14/2016 - 11:19:20AM] Saving game...
[10/14/2016 - 11:19:20AM] VM is thawing...
[10/14/2016 - 11:19:52AM] VM is freezing...
[10/14/2016 - 11:19:52AM] VM is frozen
[10/14/2016 - 11:19:52AM] Saving game...
[10/14/2016 - 11:19:52AM] VM is thawing...
[10/14/2016 - 11:21:02AM] VM is freezing...
[10/14/2016 - 11:21:02AM] VM is frozen
[10/14/2016 - 11:21:02AM] Saving game...
[10/14/2016 - 11:21:03AM] VM is thawing...
[10/14/2016 - 11:22:43AM] VM is freezing...
[10/14/2016 - 11:22:43AM] VM is frozen
[10/14/2016 - 11:22:44AM] Saving game...
[10/14/2016 - 11:22:44AM] VM is thawing...
[10/14/2016 - 11:23:01AM] Error: Unable to bind script _00E_UndercityTrainigChestScript to (000E56AC) because their base types do not match
[10/14/2016 - 11:23:01AM] Error: Unable to bind script _00E_UndercityTrainigChestScript to (000E56AB) because their base types do not match
[10/14/2016 - 11:23:07AM] Error: Unable to bind script _00E_UndercityTrainigChestScript to (000E56AC) because their base types do not match
[10/14/2016 - 11:23:07AM] Error: Unable to bind script _00E_UndercityTrainigChestScript to (000E56AB) because their base types do not match
[10/14/2016 - 11:23:07AM] VM is freezing...
[10/14/2016 - 11:23:07AM] VM is frozen
[10/14/2016 - 11:23:08AM] Saving game...
[10/14/2016 - 11:23:08AM] VM is thawing...
[10/14/2016 - 11:23:17AM] VM is freezing...
[10/14/2016 - 11:23:17AM] VM is frozen
[10/14/2016 - 11:23:19AM] Saving game...
[10/14/2016 - 11:23:19AM] VM is thawing...
[10/14/2016 - 11:23:41AM] VM is freezing...
[10/14/2016 - 11:23:41AM] VM is frozen
[10/14/2016 - 11:23:42AM] Saving game...
[10/14/2016 - 11:23:42AM] VM is thawing...
[10/14/2016 - 11:24:20AM] VM is freezing...
[10/14/2016 - 11:24:20AM] VM is frozen
[10/14/2016 - 11:24:20AM] Saving game...
[10/14/2016 - 11:24:20AM] VM is thawing...
[10/14/2016 - 11:25:44AM] VM is freezing...
[10/14/2016 - 11:25:44AM] VM is frozen
[10/14/2016 - 11:25:44AM] Reverting game...
[10/14/2016 - 11:26:01AM] Loading game...
[10/14/2016 - 11:26:01AM] VM is thawing...
[10/14/2016 - 11:26:39AM] VM is freezing...
[10/14/2016 - 11:26:39AM] VM is frozen
[10/14/2016 - 11:26:39AM] Saving game...
[10/14/2016 - 11:26:39AM] VM is thawing...
[10/14/2016 - 11:26:54AM] Error: Cannot unequip a None item
stack:
[ (00000014)]._00e_game_talentcontrolsc.UnequipItem() - "<native>" Line ?
[MQ03 (0002B251)]._00e_mq03_functions.StartEscortScene() - "_00E_MQ03_Functions.psc" Line ?
[MQ03 (0002B251)].QF__00E_MQ03_PathOfHope_0002B251.Fragment_11() - "QF__00E_MQ03_PathOfHope_0002B251.psc" Line ?
[10/14/2016 - 11:26:54AM] Error: Cannot unequip a None item
stack:
[ (00000014)]._00e_game_talentcontrolsc.UnequipItem() - "<native>" Line ?
[MQ03 (0002B251)]._00e_mq03_functions.StartEscortScene() - "_00E_MQ03_Functions.psc" Line ?
[MQ03 (0002B251)].QF__00E_MQ03_PathOfHope_0002B251.Fragment_11() - "QF__00E_MQ03_PathOfHope_0002B251.psc" Line ?
[10/14/2016 - 11:26:55AM] Error: Cannot equip a None item
stack:
[ (00000014)]._00e_game_talentcontrolsc.EquipItem() - "<native>" Line ?
[MQ03 (0002B251)]._00e_mq03_functions.StartEscortScene() - "_00E_MQ03_Functions.psc" Line ?
[MQ03 (0002B251)].QF__00E_MQ03_PathOfHope_0002B251.Fragment_11() - "QF__00E_MQ03_PathOfHope_0002B251.psc" Line ?
[10/14/2016 - 11:26:55AM] Error: Cannot unequip a None item
stack:
[ (00000014)]._00e_game_talentcontrolsc.UnequipItem() - "<native>" Line ?
[MQ03 (0002B251)]._00e_mq03_functions.StartEscortScene() - "_00E_MQ03_Functions.psc" Line ?
[MQ03 (0002B251)].QF__00E_MQ03_PathOfHope_0002B251.Fragment_11() - "QF__00E_MQ03_PathOfHope_0002B251.psc" Line ?
[10/14/2016 - 11:27:37AM] VM is freezing...
[10/14/2016 - 11:27:37AM] VM is frozen
[10/14/2016 - 11:27:37AM] Saving game...
[10/14/2016 - 11:27:37AM] VM is thawing...
[10/14/2016 - 11:28:54AM] VM is freezing...
[10/14/2016 - 11:28:54AM] VM is frozen
[10/14/2016 - 11:28:54AM] Saving game...
[10/14/2016 - 11:28:54AM] VM is thawing...
[10/14/2016 - 11:31:04AM] VM is freezing...
[10/14/2016 - 11:31:04AM] VM is frozen
[10/14/2016 - 11:31:04AM] Saving game...
[10/14/2016 - 11:31:04AM] VM is thawing...
[10/14/2016 - 11:31:20AM] Cannot open store for class "TIF__001378F4", missing file?
[10/14/2016 - 11:31:57AM] Error: Unable to bind script _00E_MQ13a_SC1_StartFailsaveSC to (00042B12) because their base types do not match
[10/14/2016 - 11:31:57AM] Error: Unable to bind script _00E_MQ13a_SC1_StartFailsaveSC to (00042B12) because their base types do not match
[10/14/2016 - 11:32:07AM] VM is freezing...
[10/14/2016 - 11:32:07AM] VM is frozen
[10/14/2016 - 11:32:08AM] Saving game...
[10/14/2016 - 11:32:08AM] VM is thawing...
[10/14/2016 - 11:32:48AM] Error: Cannot play a sound from a None object
stack:
[ (00036515)].Sound.Play() - "<native>" Line ?
[MQ03 (0002B251)]._00e_mq03_functions.PlaceExplosion() - "_00E_MQ03_Functions.psc" Line ?
[MQ03 (0002B251)].QF__00E_MQ03_PathOfHope_0002B251.Fragment_14() - "QF__00E_MQ03_PathOfHope_0002B251.psc" Line ?
[10/14/2016 - 11:33:18AM] VM is freezing...
[10/14/2016 - 11:33:18AM] VM is frozen
[10/14/2016 - 11:33:19AM] Log closed
tried requiem perk tree, but can't navigate between perks (when i click on a perk, instead of zooming on it, camera go somewhere on the right or left, didn't found what was edited to do that)
bcote25
Gauner
Gauner
Beiträge: 16
Registriert: 11.09.2016 16:29


Caleb8980 hat geschrieben:
We have refactored the entire housing system for the next patch.
It now works completely different. Sorry to tell you, but yes, we are indeed fixing problems, but instead of fixing single instances we rather look for more "absolute" solutions.
That's awesome. Thanks for the update. I updated my comment on the compatibility spreadsheet in regards to a warning for people using movement speed altering mods (ie realistic humanoid movement speed)
I went back and reread my wording to make sure. Hope I didn't sound like I was at all complaining about bug reports being addressed or not because I understand priorities and my report wasn't important. I filed it just to be helpful incase you guys were unaware (and as a request by a mod author)
Caleb8980 hat geschrieben:
otherwise one or both of you will get warned.
Sincerely noted.
Principe Alessandro
Stadtwache
Stadtwache
Beiträge: 53
Registriert: 21.09.2010 09:03
Hat sich bedankt: 1 Mal


What do you think about using amidian born armor textures? Somebody knows if Enderal armors from vanilla skyrim have already better textures?
bcote25
Gauner
Gauner
Beiträge: 16
Registriert: 11.09.2016 16:29


Thanks for adding my comment under Realistic Humanoid Movement Speed, Kedavix. I made a mistake marking it as "resolved"
Ruse
Lumpensammler
Lumpensammler
Beiträge: 7
Registriert: 08.10.2016 22:57


If we've done some mod testing, is the best place to post in this thread about that? To get updated info on the Modlist spreadsheet, that is.
199 Beiträge Seite 17 von 20

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