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Re: Enderal Compatible Modlist

Verfasst: 20.09.2016 07:11
von Plectrius
Alzucard hat geschrieben:
First of all im german and my english isnt really good.

The german community created a compatible modlist, that will be updated, when we find a new compatible mod.
We dont want Texture mods, because most of them work, but some dont. The incompatible Texture Mods are in the list.
We created the list completely in english, because enderal has a international community!

How you make it easier for me to implement mods:
- Say clearly if it is compatible or incompatible. When u dont know it clearly i will add it to unclear.
- Name the Mod like it is called at nexus
- Send a link. Pls just send a link!!!

Here is the link!

Modlist: https://docs.google.com/spreadsheets/d/ ... sp=sharing
Thanks for this, very handy!

Re: Compatible Mods

Verfasst: 21.09.2016 15:49
von Allana
I am using the following successfully, and have had only minor problems getting them to work (usually, didn't work the first time I loaded the game with the mod installed, but then started working):

• Campfire
• Enderal-Campfire Patch
• Enderal-Campfire Patch
• Bag of Holding
• moreHUD
• SafeAutoSave
• Unread Books Glow
• Glowing Ore Veins 300
• Warmer Magic Lights v2
• Purewaters
• CampBedrollsSupplies
• UIExtensions
• AddItemMenu2

• HavenBag - Initially the bed did not work, and didn't work for some time, but now it does. No idea what changed.

• AutoHarvest - Seems to work most of the time. However, some things are not auto-harvested. I suspect they may be Enderal-added items, so it may need a compatibility patch to add the Enderal ingredients. I'll try to start a list.

Edit:
I recommend not installing HavenBag, UIExtensions, AddItemMenu, Campfire (& related mods) until after you're out of the starter dungeon. They simply don't show up, & you have to uninstall & reinstall them to get them to activate.

Bag of Holding disappeared on me when I went thru the trial for joining the order, & it was a pain getting it back. So that might be better installed after the trial.

I had some problems with my game so I restarted, and AutoHarvest now seems to be picking up nearly everything. 2 things it does not seem to grab are the Ice Claw & a plant that had "vyn" in the name. I'll have to check my ingredients to get the name.

Re: Compatible Mods

Verfasst: 23.09.2016 04:23
von kedavix
Allana hat geschrieben:
I am using the following successfully, and have had only minor problems getting them to work (usually, didn't work the first time I loaded the game with the mod installed, but then started working):

• Campfire
• Enderal-Campfire Patch
• Enderal-Campfire Patch
• Bag of Holding
• moreHUD
• SafeAutoSave
• Unread Books Glow
• Glowing Ore Veins 300
• Warmer Magic Lights v2
• Purewaters
• CampBedrollsSupplies
• UIExtensions
• AddItemMenu2

• HavenBag - Initially the bed did not work, and didn't work for some time, but now it does. No idea what changed.

• AutoHarvest - Seems to work most of the time. However, some things are not auto-harvested. I suspect they may be Enderal-added items, so it may need a compatibility patch to add the Enderal ingredients. I'll try to start a list.

Edit:
I recommend not installing HavenBag, UIExtensions, AddItemMenu, Campfire (& related mods) until after you're out of the starter dungeon. They simply don't show up, & you have to uninstall & reinstall them to get them to activate.

Bag of Holding disappeared on me when I went thru the trial for joining the order, & it was a pain getting it back. So that might be better installed after the trial.

I had some problems with my game so I restarted, and AutoHarvest now seems to be picking up nearly everything. 2 things it does not seem to grab are the Ice Claw & a plant that had "vyn" in the name. I'll have to check my ingredients to get the name.
Great list. Thank you for sharing. I know for a fact that some of these are mods I've tested myself or have on my "to do" list. I'll see about getting them added to the respective sheet on modlist. One thing I wanted to point out, some issues you mention in regard to things not showing up could be fixed with proper load order change and Wrye Bash patch. In my own install, I added a Merge patch created in TES5Edit to resolve some minor conflicts that lingered between plugins.

Re: Compatible Mods

Verfasst: 23.09.2016 07:20
von Allana
kedavix hat geschrieben:

Great list. Thank you for sharing. I know for a fact that some of these are mods I've tested myself or have on my "to do" list. I'll see about getting them added to the respective sheet on modlist. One thing I wanted to point out, some issues you mention in regard to things not showing up could be fixed with proper load order change and Wrye Bash patch. In my own install, I added a Merge patch created in TES5Edit to resolve some minor conflicts that lingered between plugins.
FYI, the other plant not grabbed by AutoHarvest is Vynroot. The other thing I've noticed with it is that unlike with Skyrim, in Enderal the gathering is much, much slower. In many cases it's faster for me to just harvest it manually, as it doesn't seem to queue it up & keep gathering, like it does when playing Skyrim.

I'm currently using a reduced list from what I first posted, and right now, while I get the prompt to sleep in the bed in HavenBag, I can't actually activate it. I'll try it again when I next play & see if that changes.

One more mod for you that seems to work fine:
I use Wrye Bash for my installs, sorted with LOOT, made a bash patch, and used TESVEdit for making sure the mods were clean. I have not made a TESVEdit merge patch, but you're right, I need to do that as well.

Re: Compatible Mods

Verfasst: 23.09.2016 23:26
von bcote25
Allana hat geschrieben:
kedavix hat geschrieben:

Great list. Thank you for sharing. I know for a fact that some of these are mods I've tested myself or have on my "to do" list. I'll see about getting them added to the respective sheet on modlist. One thing I wanted to point out, some issues you mention in regard to things not showing up could be fixed with proper load order change and Wrye Bash patch. In my own install, I added a Merge patch created in TES5Edit to resolve some minor conflicts that lingered between plugins.
FYI, the other plant not grabbed by AutoHarvest is Vynroot. The other thing I've noticed with it is that unlike with Skyrim, in Enderal the gathering is much, much slower. In many cases it's faster for me to just harvest it manually, as it doesn't seem to queue it up & keep gathering, like it does when playing Skyrim.

I'm currently using a reduced list from what I first posted, and right now, while I get the prompt to sleep in the bed in HavenBag, I can't actually activate it. I'll try it again when I next play & see if that changes.

One more mod for you that seems to work fine:
I use Wrye Bash for my installs, sorted with LOOT, made a bash patch, and used TESVEdit for making sure the mods were clean. I have not made a TESVEdit merge patch, but you're right, I need to do that as well.
I'm using both Campfire (with the Enderal patch) and Autoharvest as well...
Campfire: shows up for me in the first dungeon
Autoharvest: is frequently gathering with only several seconds between each on a new character without any points in alchemy yet.
I cannot confirm 100% but I could have sworn mine has gathered vynroot. I'll pay closer attention. If I see the message that it has I'll try to remember to come back here and say so. Lastly, I've had no interrupts/queuing issues with it either. It stays on when I enable it and if I saved with it on, it's still on the next time I play as well.

Edit:
Confirmed...my Autoharvest is indeed picking up the vynroot :)

Re: Compatible Mods -- Activating HavenBag Bed

Verfasst: 24.09.2016 15:01
von Allana
Edit:

I was having a problem with getting the bed in HavenBag to activate? I got the prompt, but nothing happens.

It appears to be disabled by whatever disables waiting in Enderal. I installed:

[*]Enderal - Enable Wait no Heal (English Version), http://www.nexusmods.com/skyrim/mods/77670/?\

and not only does it work fine, it enables the bed in the HavenBag.

Re: Compatible Mods -- Activating HavenBag Bed

Verfasst: 25.09.2016 04:47
von boy_cad
Allana hat geschrieben:
It appears to be disabled by whatever disables waiting in Enderal.
The "Enable Wait no heal" mod is a great suggestion for this type of problem. Other people such as me have been finding unresponsive beds after modding.

It replaces the script "_00e_bedscript.pex under DATA\scripts", according to the the mod page.

edit: No joy :dead: I had high hopes, but two hours later, and I still cant sleep. The wait-block spell is still active.

Re: Compatible Mods -- Activating HavenBag Bed

Verfasst: 25.09.2016 15:44
von kedavix
boy_cad hat geschrieben:
Allana hat geschrieben:
It appears to be disabled by whatever disables waiting in Enderal.
The "Enable Wait no heal" mod is a great suggestion for this type of problem. Other people such as me have been finding unresponsive beds after modding.

It replaces the script "_00e_bedscript.pex under DATA\scripts", according to the the mod page.

edit: No joy :dead: I had high hopes, but two hours later, and I still cant sleep. The wait-block spell is still active.
May be a load order issue. The Enderal Wait no heal mod as mentioned in our mod list has resolved the sleep activator issue for many of us. Can you share your load order? Post it to Pastebin or similar then link it here.

Re: Compatible Mods -- Activating HavenBag Bed

Verfasst: 26.09.2016 03:56
von boy_cad
kedavix hat geschrieben:
boy_cad hat geschrieben:
edit: No joy :dead: I had high hopes, but two hours later, and I still cant sleep. The wait-block spell is still active.
May be a load order issue. The Enderal Wait no heal mod as mentioned in our mod list has resolved the sleep activator issue for many of us. Can you share your load order? Post it to Pastebin or similar then link it here.
http://pastebin.com/iafizzru

The JCDEnderalEnableWaitNoHeal.esp is loaded just-next-to-last. That should be good. However, Im using Mod Organizer. Perhaps the .seq file isnt taking through this tool. I also haven't "enable(d) the mod in the Enderal launcher".

I will try a manual install and use the launcher activate it, as per mod page description, this evening. But it goes against the grain to alter the vanilla folder.

edit: that doesnt seem to work either.
edit 2: new Forum thread posted.

Re: Compatible Mods

Verfasst: 28.09.2016 13:41
von Allana
Ratrace has ported another "portable home" mod, but only in German, so I have not tested it. It apparently will auto-stow & sort your gear into the appropriate containers in the house, which in theory, should allow you to clear your inventory & craft from the container inventory. Would be very nice to see an English version.

Enderal - Inkwell Home - Das Tintenfass, http://www.nexusmods.com/skyrim/mods/77390/?

Edit:

I used TES5Edit to change the bin & furniture names back to English, and it's a very nice mod. The bed works fine with Enderal. The only problem is that the bins are set up for Skyrim crafting, not for Enderal. Enderal mixes crafting materials at the various stations (eg: uses both smithing & tanning mats at the anvil, at the tanning station, at the workbench, etc.). So if you put the stuff in the bins, you'll be missing some items when you go to craft, & you'll have to grab them manually. Eg: one recipe uses both leather & metal ingots, another requires soul gems in addition to the tanning/smithing mats, and the scripts are not set up to pull in that manner. For Enderal, it probably needs to be changed to pull all the crafting materials from a single bin, & then put them back there, or to pull from multiple bins.

It does automatically pull stuff from a bin when you start to craft, & then puts it all back when you pull away from the crafting station, which is very convenient.

I have had no issues with Enderal since starting to use this mod.