Editing Apocalypse Spells
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I was trying to modify the Apocalypse spell package (no DLC version) for my Enderal install using Mod Organizer. I launched Creation Kit via MO, but got a runtime error (during the initialization stage after loading everything) with the message "This application has requested the Runtime to terminate in an unusual way. Please contact the application's support team for more information." This is pretty much on the final stage of initialization, right before I can actually begin using CK. Any ideas on how to fix this? Much thanks in advance.
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Nicolas Samuel
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Hey, I think that's due to non-specified BSAs. Try to add this to the editor-ini!
[Archive]
bUseArchives=1 SResourceArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa, SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, Enderal - Meshes.bsa, Enderal - Misc.bsa, Enderal - Sounds.bsa, Enderal - Textures.bsa, Enderal - Textures2.bsa, Enderal - Textures3.bsa, Enderal - Textures4.bsa, Enderal - Voices.bsa
Also, add this below:
[Messages]
bAllowYesToAll=1
bBlockMessageBoxes=1
[Archive]
bUseArchives=1 SResourceArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa, SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, Enderal - Meshes.bsa, Enderal - Misc.bsa, Enderal - Sounds.bsa, Enderal - Textures.bsa, Enderal - Textures2.bsa, Enderal - Textures3.bsa, Enderal - Textures4.bsa, Enderal - Voices.bsa
Also, add this below:
[Messages]
bAllowYesToAll=1
bBlockMessageBoxes=1
“We're going to San Francisco. Flowers in your hair are optional."
- Mr. Wednesday, American Gods
- Mr. Wednesday, American Gods
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