Loading Times and Frequency
Verfasst: 14.06.2015 17:06
I realized how much loading times and frequency affect my enjoyment of a game while experiencing 3 RPGs this year. In Dragon Age Inquisition, the loading was extremely long when transitioning areas, sometimes as long as 75 seconds. This negatively affected my enjoyment of the game as I often avoided transitioning to another area just because of the slow loading.
In Pillars of Eternity the loading was not so long, but there were just so many! Enter a house - loading, go upstairs - loading, rest - loading, go downstairs - loading, go out - loading. This deterred me from a second playthrough as the frequent loading became quite annoying.
Currently, I am well into Witcher 3 and I realized that I was enjoying it so much, in part, because there was practically no loading, other than when loading a save. I don't know how they managed it with such large areas and even entering buildings walking straight through doors. I guess it helps to be able to develop your own engine rather than use someone else's. (Of course, the system requirements are quite a bit higher for Witcher 3 to be able to do this). I hope if SureAI becomes a professional developer, they will likewise be able to do so.
My point (finally) is that I hope Enderal will not be plagued by frequent or slow loading. I assume this is a function of the underlying engine, so I don't know how much control SureAI has over it, but I recall in Nehrim most of the crashes I had occurred during loading, either when sleeping or passing through doors. I hope that won't be a problem in Enderal.
In Pillars of Eternity the loading was not so long, but there were just so many! Enter a house - loading, go upstairs - loading, rest - loading, go downstairs - loading, go out - loading. This deterred me from a second playthrough as the frequent loading became quite annoying.
Currently, I am well into Witcher 3 and I realized that I was enjoying it so much, in part, because there was practically no loading, other than when loading a save. I don't know how they managed it with such large areas and even entering buildings walking straight through doors. I guess it helps to be able to develop your own engine rather than use someone else's. (Of course, the system requirements are quite a bit higher for Witcher 3 to be able to do this). I hope if SureAI becomes a professional developer, they will likewise be able to do so.
My point (finally) is that I hope Enderal will not be plagued by frequent or slow loading. I assume this is a function of the underlying engine, so I don't know how much control SureAI has over it, but I recall in Nehrim most of the crashes I had occurred during loading, either when sleeping or passing through doors. I hope that won't be a problem in Enderal.