In other words, it was the main character's (and Arkt's) choice of values and the clash of their values with the chosen values of the forces of evil that made Nehrim's script feel like something straight out of the Enlightenment.
That is Romanticism, and I would like to see more of it in Enderal. This is what brought Arkt and the main character to life, what made Narathzul such a great foil with an excellent character arc, and made moments like Baratheon's suicide and Merzul's death so impactful. I hope that the writers emphasize these parts of their upcoming narrative, by more clearly defining the values that the characters hold and contrasting them with the evil forces they may oppose, or a flawed foil such as Narathzul. I think that defining a character as good and another as evil without showing why their ideas cause them to be good or evil is what makes High Fantasy sometimes feel stagnant and uninnovative when it could be so much more. Nehrim did this rather well, and I think that Enderal is a chance to even surpass Nehrim in this regard.
Now what do I mean by less Low Fantasy? In general, I mean that you shouldn't make The Witcher. By that, I don't mean that people shouldn't have dirty faces, or that there shouldn't be bad people in the narrative, but that:
1) Your main character should have a motivation
2) Your world should at least project a potentially bright future; if it's going to be dark, provide an idea that causes it to be so evil. And please don't project a malevolent universe. Those are so boring.
In The Witcher, Geralt doesn't always have a motivation or values of any sort. He "involves" himself with a woman, for no reason. Then he kills this person because they are there. He just does, with no why. There's virtually no contrast between him and the people he's fighting except that he wins. Geralt is largely a concrete-bound personality, whose motivations aren't truly integrated with any sort of idea structure.
Also, if I have to see a world where every NPC is a brainless hunk of meat (The Witcher), I will kill somebody. I like characters that are truly alive. Nehrim may have been set in a medieval world, but it had its funny moments (Gertrude) and legitimate struggles in the right direction (The Northern Rebellion).
In other words, give your characters and worlds without a why. Give them ideas, show how these ideas conflict with the ideas of others, and keep up the excellent plotting and character development from Nehrim!


