Hmm thats good to hear

I love how game developers can trick players perception of the size of the gameworld. I especially loved the gothic 2 setup, in which you thought how big the world is, and only in the end you realized that its not THAT big, just neatly stacking one zone into another, separated by land obstacles or leveled creatures, just like a tetris:) Any chance you are planning something simillar? Dont tell me, dont tell me, i want to be surprised!
