It’s been a while, huh? But I have a new Black Friday computer, so it feels like it’s time to get back into the Enderal mines and finish this Let’s Play.
Of course, saying that, I begin by immediately digressing, because I’m in the middle of one of those main story blocks where the game tells you to go do something else for a while and come back later. I
think I’m waiting for them to decode the map I got from the moon on where to find the old Pyrean capital?
Like I said, it’s been a while.
… Onward!
- One of the few quests I have left in my quest log is to visit the Dark Valley to track down Erica Braveblood’s mother (also a painter, named Andrasta Braveblood) who for some godawful reason decided to go live in the middle of an old, haunted battlefield or something.
Basically, whenever someone mentions the Dark Valley, it’s in the context of ‘that place with all the skeletons,’ more or less.
- The Myrad keepers have an option to take you to the Dark Valley, which is great!
Unfortunately, they drop you off at the other end of the valley, which apparently stretches over half the main non-Powder Desert part of the continent. Typical.
- Along the way, I run into a burned out house with a readable note left on the fireplace mantle reading ‘How to get out of debt!’
He burned it down to collect the insurance money. Heh.
Then I notice the burned corpses next to the bed.
… Damn it, Enderal. Why you gotta be like this.
- I picked up a little spell called Death Storm last time I was in Ark. Off the Order mage supplier. Sometimes I wonder about this place, but there’s that saying about gift horses…
Verdict: not really any better than summoning up a sharp bit of ectoplasm to stick in some bandit’s guts, but it does pretty good damage if the enemies bunch up. Three seconds in the storm is enough to murder the average marauder or wild mage, but it does eat your own health and mana, which is unfortunate.
Mostly, it’s nice to have variety sometimes, and I can appreciate throwing green lightning storms at people just as much as the next lich.
- I also wander by the Westpoint Monastery.
Naturally, I head right inside like I own the place.
Marauders and wild mages put up moderately stiff resistance, but I feel like I’m around 5 to 10 levels above what’s needed to crack this place open. Nice looking place, I’ll give it that.
What animal is that, seriously? Mammoth? Mysterious tusk-fish?
Although the scholars seem weirdly obsessed with books about a type of crystal jellyfish whose venom causes loss of appetite, melancholy and ‘notorious’ rage attacks, and then six hours after the sting
the patient begins to rapidly age. Healing magic and tinctures prove ineffective.
That’s metal as hell, holy shit.
- There’s a spot where ballistas have fallen inward off the walls and cracked the floor, letting me squirm inside and drop down. Well, who am I to avoid an invitation like that?
Down below is a partially submerged room with an attractive layout. Very clean, very symmetrical. I like it. Pretty standard skeleton residents, nothing fancy like ghost monks or alchemists. A rather badass note reads:
“Here we sing to honor the dead. May they live on in our voices for all eternity. We are the liable carriers of an inhuman burden. What once was, shall sink in the sound of chaos, the old order lie before our feet in shambles. We will stride across mountains of humans and know no mercy.”
What inhuman burden? Why do you talk about ‘striding across mountain of humans (presumably corpses) like you don’t belong to the species? Did a skellington with a poetic soul write this? Are we gonna find
vampires in this joint, waxing lyrical about their dark burden?
I wish there was some follow-up backstory explaining this, I’m feeling slow today.
Following a light swim and a grate-and-lever puzzle (the puzzle is ‘find the underwater lever to open the portcullis’), there’s a proper castle area only lightly choked with what look like grape vines just turning colors for the autumn. I wonder if the old monks-or-whoever grew grapes and it got a bit out of control, or what. I mean, for all I know the grapevines murdered all the old inhabitants and used their blood to water its fields. Who can be sure, with Enderal?
It’s pretty, however it got here. I’m starting to feel crypt envy, and when that happens I know what comes next.
Yep, another one of the Darkhand clan. Sabat Darkhand, this time.
I kinda feel like among lich-kind, these are the Joneses. You know? Like, sure, my place in the noble quarter is nice enough, but this place has
character.
- … Does that mean the poetry in the note earlier is Sabat’s? He’s not bad, if so. I mean, Prince Adreyu of Mith (of the poetry anthology
Lyrical Gushes and Other Fluids, natch) is nice but it’s good to have variety.
- Getting into Dark Valley proper, it has something of the character of say, New Hampshire. Mountainous and studded with evergreens like pines or fir trees, wooden buildings (abandoned, natch) that look like they were built by lumberjacks, like that. It loses out a bit to more extreme biomes like Goldenforst, The North or the Powder Desert, but nice enough I suppose.
Lots of Wood Elementals.
I’m still not entirely sure how the Enderal Spriggan-equivalents work, but they seem to get a one-off Charm spell, which would explain that one time my Elemental Wolf went Brutus on me in the middle of a fight with a Goldenforst Matriarch.
After killing one, I’m often assailed by a green-veined undead, bandit or, in one notable case, bunny rabbit.
If I move, it follows. Is it… is it trying to nibble me? I don’t think SureAI gave it a bite attack. It’s adorable, whatever it’s doing.
- Following a sidepath lit up by Wisps, I find an Abandoned Alchemist Camp with an interesting note:
“My investigations bore interesting fruits. The cave near my camp … houses a much older, apparently undiscovered complex of ruins. Maybe there the last ritual ground can be found. How exciting! … I could trace the magic spell to the deserted cloister very close by. If I get to visit all ritual sites the gates could open up by chance. What will await me beyond? What’s the purpose of this ancient building? Soon I will know.”
It feels like a quest hook of some kind, but nothing got added to my quest journal. I wonder if this is sidequest material, or could this be something to do with the main quest’s endgame? Travel around the various Pyrean ruins activating ritual sites to open the ‘gates’ to the mysterious beyond?
I could dig it.
- The address of the painter I’m given is a moderately ruined-looking home butted up against a cliff, with tattered banners but a neatly-kept frog pond complete with lily pads and croaking SFX. Nice.
Inside is a fire elemental and the painter I’m looking for hiding behind a portcullis. She doesn’t care for visitors, but I’m a little impressed because at least she’s still alive. A cut above the average kooky hermit; that poor guy out in the Powder Desert who accidentally wound up sharing his library with a Desert Spider Queen could learn a thing or two, if he hadn’t been horribly murdered even before I got there.
The elemental is her idea of a trap. I’d dock points for putting a monster made of fire in a room with rather a lot of presumably-flammable paintings, but since the paintings are part of the background they don’t even get jostled by the fiery explosion of the elemental’s end. Convenient!
- She sounds surprisingly sane, for a middle-aged lady touting the merits of a haunted battlefield as an artist’s inspiration and an infusion of dawnflower and children’s blood applied to the skin as a moisturizing tonic.
(A joke, probably, unless she tries to exsanguinate me later. These are the risks you take, visiting Enderal’s scenic vistas).
She doesn’t sound very complimentary about her daughter and son-in-law, although she seems to think selling all of her paintings is somehow a mark of poor business…? Maybe she’s in the painting business for the love of the game, and trying to get rich off it offends her artist’s sensibilities.
Anyway, she wants me to get back a painting some jerks stole (and coshed her on the head during a sitting, in the bargain). This sounds innocent enough, except that the quest marker says ‘Locate the effigy.’
If this turns out to be some Dorian Grey thing and I have to retrieve a painting of an old lady who is slowly getting older… well, I guess it’s fine? As long as it doesn’t try to eat my face or something.
It’s pretty hard to throw shade, these days. Rocks, glass houses, etcetera.
The Takeaway:
Nothing much going on here, just wandering around taking in the sights and getting my bearings again. I wish these random open-world worldbuilding tidbits had some more meat on the bone, but there being any worldbuilding at all in my random side content is welcome.