Very disappointed in Enderal

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14 Beiträge Seite 2 von 2
yatol
Krieger
Krieger
Beiträge: 40
Registriert: 17.09.2016 21:59
Danksagung erhalten: 3 Mal


Caleb8980 hat geschrieben:
hence we said from the beginning that most mods for Skyrim will not work in Enderal without being adjusted...
didn't i said above "game will crash when loading that object if you don't delete that conflict"
if there's a problem, i can take care of it or delete it to use the mod

your stars don't mean much
facing more than 3 npc is dangerous in my game, it's the purpose of those mods
there's a giant in the castle too, if they hit me once, i am dead (you don't mele something that is three time your size)
there was some place to run so i could kill it, but if i meet one in a small room somewhere, either console kill it or replacing it with something that can be killed there

and it's isn't harder to fix enderal problems (unless you have no idea what the thing that don't work is supposed to do)
[+]
[10/01/2016 - 07:39:39PM] Papyrus log opened (PC)
[10/01/2016 - 07:39:39PM] Function GetEffectMagnitudes in the empty state on type Ingredient does not exist. Function will not be flagged as callable from tasklets.
[10/01/2016 - 07:39:39PM] Update budget: 2.000000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)
[10/01/2016 - 07:39:39PM] Memory page: 256 (min) 512 (max) 76800 (max total)
[10/01/2016 - 07:41:15PM] VM is freezing...
[10/01/2016 - 07:41:15PM] VM is frozen
[10/01/2016 - 07:41:15PM] Reverting game...
[10/01/2016 - 07:41:27PM] Loading game...
[10/01/2016 - 07:41:28PM] error: Native static function MoveGroup could find no matching static function on linked type utility. Function will not be bound.
[10/01/2016 - 07:41:28PM] VM is thawing...
[10/01/2016 - 07:44:00PM] Error: Array index 2 is out of range (0-1)
stack:
[ (000C475D)]._00E_AnimTest_SC.OnPackageChange() - "_00E_AnimTest_SC.psc" Line ?
[10/01/2016 - 07:45:00PM] VM is freezing...
[10/01/2016 - 07:45:00PM] VM is frozen
[10/01/2016 - 07:45:02PM] Saving game...
[10/01/2016 - 07:45:02PM] VM is thawing...
[10/01/2016 - 07:48:03PM] VM is freezing...
[10/01/2016 - 07:48:03PM] VM is frozen
[10/01/2016 - 07:48:04PM] Saving game...
[10/01/2016 - 07:48:04PM] VM is thawing...
[10/01/2016 - 07:48:12PM] VM is freezing...
[10/01/2016 - 07:48:12PM] VM is frozen
[10/01/2016 - 07:48:13PM] Saving game...
[10/01/2016 - 07:48:13PM] VM is thawing...
[10/01/2016 - 07:52:00PM] Error: Array index 2 is out of range (0-1)
stack:
[ (000B55A0)]._00E_AnimTest_SC.OnPackageChange() - "_00E_AnimTest_SC.psc" Line ?
[10/01/2016 - 07:52:00PM] Error: Array index 1 is out of range (0-0)
stack:
[ (000B5599)]._00E_AnimTest_SC.OnPackageChange() - "_00E_AnimTest_SC.psc" Line ?
[10/01/2016 - 07:52:00PM] Error: Array index 2 is out of range (0-1)
stack:
[ (000C475D)]._00E_AnimTest_SC.OnPackageChange() - "_00E_AnimTest_SC.psc" Line ?
[10/01/2016 - 07:52:01PM] Error: (000C68BD): cannot disable an object with an enable state parent.
stack:
[ (000C68BD)].Actor.Disable() - "<native>" Line ?
[MQ12b (0002EBAD)]._00e_mq12b_functions.DisableNPC() - "_00E_MQ12b_Functions.psc" Line ?
[ (0011B0CB)].PF_MQ12b_SC3_NormalCitizenFl_0011B0CB.Fragment_0() - "PF_MQ12b_SC3_NormalCitizenFl_0011B0CB.psc" Line ?
[10/01/2016 - 07:52:02PM] Error: (0010BB67): cannot disable an object with an enable state parent.
stack:
[ (0010BB67)].Actor.Disable() - "<native>" Line ?
[MQ12b (0002EBAD)]._00e_mq12b_functions.DisableNPC() - "_00E_MQ12b_Functions.psc" Line ?
[ (0011B0CB)].PF_MQ12b_SC3_NormalCitizenFl_0011B0CB.Fragment_0() - "PF_MQ12b_SC3_NormalCitizenFl_0011B0CB.psc" Line ?
[10/01/2016 - 07:52:15PM] Error: Array index 3 is out of range (0-2)
stack:
[ (0005C157)]._00E_AnimTest_SC.OnPackageChange() - "_00E_AnimTest_SC.psc" Line ?
[10/01/2016 - 07:53:20PM] Error: Array index 1 is out of range (0-0)
stack:
[ (0009A763)]._00E_AnimTest_SC.OnPackageChange() - "_00E_AnimTest_SC.psc" Line ?
[10/01/2016 - 07:53:20PM] Error: Array index 1 is out of range (0-0)
stack:
[ (000151C9)]._00E_AnimTest_SC.OnPackageChange() - "_00E_AnimTest_SC.psc" Line ?
[10/01/2016 - 07:53:21PM] Error: Cannot access an element of a None array
stack:
[ (0010D2DE)]._00E_AnimTest_SC.OnPackageChange() - "_00E_AnimTest_SC.psc" Line ?
[10/01/2016 - 07:53:36PM] Error: (000729A4): cannot enable an object with an enable state parent.
stack:
[ (000729A4)]._00E_Mistshrooms_LightAtNight.Enable() - "<native>" Line ?
[ (000729A4)]._00E_Mistshrooms_LightAtNight.TurnOnLights() - "_00E_Mistshrooms_LightAtNight.psc" Line ?
[ (000729A4)]._00E_Mistshrooms_LightAtNight.OnUpdateGameTime() - "_00E_Mistshrooms_LightAtNight.psc" Line ?
[10/01/2016 - 07:53:36PM] Error: (000729A5): cannot enable an object with an enable state parent.
stack:
[ (000729A5)]._00E_Mistshrooms_LightAtNight.Enable() - "<native>" Line ?
[ (000729A5)]._00E_Mistshrooms_LightAtNight.TurnOnLights() - "_00E_Mistshrooms_LightAtNight.psc" Line ?
[ (000729A5)]._00E_Mistshrooms_LightAtNight.OnUpdateGameTime() - "_00E_Mistshrooms_LightAtNight.psc" Line ?
[10/01/2016 - 07:53:36PM] Error: (000704D5): cannot enable an object with an enable state parent.
stack:
[ (000704D5)]._00E_Mistshrooms_LightAtNight.Enable() - "<native>" Line ?
[ (000704D5)]._00E_Mistshrooms_LightAtNight.TurnOnLights() - "_00E_Mistshrooms_LightAtNight.psc" Line ?
[ (000704D5)]._00E_Mistshrooms_LightAtNight.OnUpdateGameTime() - "_00E_Mistshrooms_LightAtNight.psc" Line ?
[10/01/2016 - 07:53:47PM] Error: Array index 3 is out of range (0-2)
stack:
[ (0005C157)]._00E_AnimTest_SC.OnPackageChange() - "_00E_AnimTest_SC.psc" Line ?
[10/01/2016 - 07:53:47PM] Error: Array index 3 is out of range (0-2)
stack:
[ (0005C157)]._00E_AnimTest_SC.OnPackageChange() - "_00E_AnimTest_SC.psc" Line ?
[10/01/2016 - 07:53:56PM] Error: Array index 1 is out of range (0-0)
stack:
[ (000151C9)]._00E_AnimTest_SC.OnPackageChange() - "_00E_AnimTest_SC.psc" Line ?
[10/01/2016 - 07:54:32PM] VM is freezing...
[10/01/2016 - 07:54:32PM] VM is frozen
[10/01/2016 - 07:54:34PM] Saving game...
[10/01/2016 - 07:54:34PM] VM is thawing...
[10/01/2016 - 07:54:34PM] Error: Failed to setup moving reference because it has no parent cell or no 3D
stack:
[ (0011B095)]._00E_RotateAroundOwnAxis.TranslateTo() - "<native>" Line ?
[ (0011B095)]._00E_RotateAroundOwnAxis.TranslateToRef() - "ObjectReference.psc" Line ?
[ (0011B095)]._00E_RotateAroundOwnAxis.OnActivate() - "_00E_RotateAroundOwnAxis.psc" Line ?
[10/01/2016 - 07:55:05PM] Error: Cannot call HasForm() on a None object, aborting function call
stack:
[ (000720AC)]._00E_ChestAndDoorLockScript.OnActivate() - "_00E_ChestAndDoorLockScript.psc" Line ?
[10/01/2016 - 07:55:05PM] warning: Assigning None to a non-object variable named "::temp13"
stack:
[ (000720AC)]._00E_ChestAndDoorLockScript.OnActivate() - "_00E_ChestAndDoorLockScript.psc" Line ?
[10/01/2016 - 07:55:45PM] VM is freezing...
[10/01/2016 - 07:55:45PM] VM is frozen
[10/01/2016 - 07:55:46PM] Saving game...
[10/01/2016 - 07:55:47PM] VM is thawing...
[10/01/2016 - 07:57:06PM] VM is freezing...
[10/01/2016 - 07:57:06PM] VM is frozen
[10/01/2016 - 07:57:07PM] Saving game...
[10/01/2016 - 07:57:07PM] VM is thawing...
[10/01/2016 - 07:59:32PM] Error: Cannot unequip a None item
stack:
[ (00102DED)].Actor.UnequipItem() - "<native>" Line ?
[Levelsystem (00010AA2)]._00e_questfunctions.TeleportNPC() - "_00E_QuestFunctions.psc" Line ?
[MQ12b (0002EBAD)]._00e_mq12b_functions.TeleportYuslan() - "_00E_MQ12b_Functions.psc" Line ?
[ (0011B0AF)].SF_MQ12b_SC3_CatapultAttack_0011B0AF.Fragment_0() - "SF_MQ12b_SC3_CatapultAttack_0011B0AF.psc" Line ?
[10/01/2016 - 08:00:06PM] Error: (00102DED): is not in a loaded cell and cannot have an effect shader played on it.
stack:
[ (000EC354)].EffectShader.Play() - "<native>" Line ?
[Levelsystem (00010AA2)]._00e_questfunctions.TeleportNPC() - "_00E_QuestFunctions.psc" Line ?
[MQ12b (0002EBAD)]._00e_mq12b_functions.TeleportYuslan() - "_00E_MQ12b_Functions.psc" Line ?
[ (0011B0AF)].SF_MQ12b_SC3_CatapultAttack_0011B0AF.Fragment_0() - "SF_MQ12b_SC3_CatapultAttack_0011B0AF.psc" Line ?
[10/01/2016 - 08:00:08PM] Error: Cannot equip a None item
stack:
[ (00102DED)].Actor.EquipItem() - "<native>" Line ?
[Levelsystem (00010AA2)]._00e_questfunctions.TeleportNPC() - "_00E_QuestFunctions.psc" Line ?
[MQ12b (0002EBAD)]._00e_mq12b_functions.TeleportYuslan() - "_00E_MQ12b_Functions.psc" Line ?
[ (0011B0AF)].SF_MQ12b_SC3_CatapultAttack_0011B0AF.Fragment_0() - "SF_MQ12b_SC3_CatapultAttack_0011B0AF.psc" Line ?
[10/01/2016 - 08:00:13PM] VM is freezing...
[10/01/2016 - 08:00:13PM] VM is frozen
[10/01/2016 - 08:00:14PM] Saving game...
[10/01/2016 - 08:00:15PM] VM is thawing...
[10/01/2016 - 08:00:49PM] VM is freezing...
[10/01/2016 - 08:00:49PM] VM is frozen
[10/01/2016 - 08:00:51PM] Saving game...
[10/01/2016 - 08:00:51PM] VM is thawing...
[10/01/2016 - 08:00:52PM] Error: Unable to call SetGhost - no native object bound to the script object, or object is of incorrect type
stack:
[<NULL form> (000B5605)].Actor.SetGhost() - "<native>" Line ?
[ (0011B0CC)].PF_MQ12b_SC3_GuardFleePkg_0011B0CC.Fragment_0() - "PF_MQ12b_SC3_GuardFleePkg_0011B0CC.psc" Line ?
[10/01/2016 - 08:00:52PM] Error: Unable to call SetGhost - no native object bound to the script object, or object is of incorrect type
stack:
[<NULL form> (000B5604)].Actor.SetGhost() - "<native>" Line ?
[ (0011B0CC)].PF_MQ12b_SC3_GuardFleePkg_0011B0CC.Fragment_0() - "PF_MQ12b_SC3_GuardFleePkg_0011B0CC.psc" Line ?
[10/01/2016 - 08:00:52PM] Error: Cannot call GetActorBase() on a None object, aborting function call
stack:
[ (00040A83)]._00E_MQ12b_InfiltratorFailsaveSC.OnTriggerEnter() - "_00E_MQ12b_InfiltratorFailsaveSC.psc" Line ?
[10/01/2016 - 08:00:52PM] Error: Cannot call GetActorBase() on a None object, aborting function call
stack:
[ (00040A83)]._00E_MQ12b_InfiltratorFailsaveSC.OnTriggerEnter() - "_00E_MQ12b_InfiltratorFailsaveSC.psc" Line ?
[10/01/2016 - 08:00:57PM] Error: Cannot call GetActorBase() on a None object, aborting function call
stack:
[ (00040A84)]._00E_MQ12b_InfiltratorFailsaveSC.OnTriggerEnter() - "_00E_MQ12b_InfiltratorFailsaveSC.psc" Line ?
[10/01/2016 - 08:01:00PM] Error: Cannot call GetActorBase() on a None object, aborting function call
stack:
[ (00040A84)]._00E_MQ12b_InfiltratorFailsaveSC.OnTriggerEnter() - "_00E_MQ12b_InfiltratorFailsaveSC.psc" Line ?
[10/01/2016 - 08:02:31PM] Error: Cannot call GetActorBase() on a None object, aborting function call
stack:
[ (00040A85)]._00E_MQ12b_InfiltratorFailsaveSC.OnTriggerEnter() - "_00E_MQ12b_InfiltratorFailsaveSC.psc" Line ?
[10/01/2016 - 08:02:38PM] VM is freezing...
[10/01/2016 - 08:02:38PM] VM is frozen
the animtest_sc it was a missing -1 in the script
it's too late for the npcs already in the save, because of that i save often, to be able to go back to a save before the problem
well... didn't bother for that small problem
ninjamelody
Schwertmeister
Schwertmeister
Beiträge: 70
Registriert: 14.09.2016 11:51
Hat sich bedankt: 11 Mal
Danksagung erhalten: 7 Mal


Differnet tastes and probably too much expectations.

Though I would like to try some mods for combat in Enderal, to make me really strategic more than just spamming attacks. My first and only playthrough I was a Assassin/Archer played on Iron Path with handicraft as crafting skill, I only felt difficult during the beginning, then my arrows were getting deadly as I never leave my character with unspent learning points. I was still able to kill everything in 2 sneak shots.
yatol
Krieger
Krieger
Beiträge: 40
Registriert: 17.09.2016 21:59
Danksagung erhalten: 3 Mal


that's because you aren't much stronger than npc when you start the game
but once you are too strong, no more challenge, like in skyrim

making high level npc strong enough for your cheaty high level char without making the low level npcs a joke is too complicated
it's easier to nerf your cheaty high level char
less stat gain than npc
100% damage skill 0 200% damage skill 100 -> 150% and 200% (that's to boost low levels without making high levels too strong)
more damage per armor for npc (to help weak npc damage you when you have better gear)
there's a global value to make npc that spawn with easy flag at 40% strenght, medium 75%, have put them at 100% in case there's some in enderal
less gain from craft npc don't have, you are very limited anyway, you can't have the perk that is required to temper enchanted gear, they didn't made constructible object to temper the copy paste edited weapons/armors...

there's a lot of stuff to fix before caring about gameplay anyway
have upload an esm that take care of most errors, but there's a lot left
http://imgur.com/a/OXXPa

not that hard to fix if someone feel like doing it and uploading the esp
[+]
don't know why those things should be persistent, maybe the enable parent errors in the log
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euh... where is that 00359241?
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those npc are edited copy paste of a human, but their new race don't use those sbp
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those variables were deleted, but not the stuff asking for them
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some stuff they forgot to delete from skyrim esm that is no longer used by anything
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if you make it a tree in the esm, make it a tree in the nif
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no idea what this is (some are because duplicated records, but those 2 don't have the same id)
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have kept 0006cdb3 in case something ask for it, even if it's nothing
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some unfinished stuff
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Zuletzt geändert von yatol am 02.10.2016 19:05, insgesamt 1-mal geändert.
Metanoeite
Schwarzer Wächter
Schwarzer Wächter
Beiträge: 3176
Registriert: 02.10.2005 13:50
Hat sich bedankt: 53 Mal
Danksagung erhalten: 629 Mal


Please come back to the topic.
By the way it would be nice if you post large images only within links. Your post penetrates each notebook display.
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