some fixes

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yatol
Krieger
Krieger
Beiträge: 40
Registriert: 17.09.2016 21:59
Danksagung erhalten: 3 Mal


didn't had any problem with that chest
Bild
Bild
i am currently there
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there was an update, here's the log with that esm
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7000 now? and with enderalfix esp?
[+]
[09/21/2016 - 10:50:13PM] Papyrus log opened (PC)
[09/21/2016 - 10:50:13PM] Function GetEffectMagnitudes in the empty state on type Ingredient does not exist. Function will not be flagged as callable from tasklets.
[09/21/2016 - 10:50:13PM] Update budget: 2.000000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)
[09/21/2016 - 10:50:13PM] Memory page: 256 (min) 512 (max) 76800 (max total)
[09/21/2016 - 10:50:50PM] Error: Unable to bind script PF__00E_TestPkg_00146672 to (00146672) because their base types do not match
[09/21/2016 - 10:50:50PM] Error: Unable to bind script PF__00E_MyradFlight_Route05_00103832 to (00103832) because their base types do not match
[09/21/2016 - 10:50:50PM] Error: Unable to bind script PF_CapitalCityPorimWorkBucke_000B532F to (000B532F) because their base types do not match
[09/21/2016 - 10:50:50PM] Error: Unable to bind script PF_MQP01_SC2_FatherWalkToRai_01005BFC to (000ACE25) because their base types do not match
[09/21/2016 - 10:50:50PM] Error: Unable to bind script PF_MQ05_SC4_PlayerHeadtrack_000866A6 to (000866A6) because their base types do not match
[09/21/2016 - 10:50:50PM] Error: Unable to bind script PF_MQ05_SC1_PlayerWalksIntoP_000866A4 to (000866A4) because their base types do not match
[09/21/2016 - 10:50:50PM] Error: Unable to bind script _00E_MQ01_VatyrDefenseScript to (0003C6E3) because their base types do not match
[09/21/2016 - 10:50:51PM] Error: Unable to bind script _00E_MQ14_ReminderFailsaveSC to (000431B1) because their base types do not match
[09/21/2016 - 10:50:54PM] warning: Property sBlockedString on script _00E_MQ17_Temple_BlockDoorSC attached to (001448D8)
cannot be initialized because the script no longer contains that property
[09/21/2016 - 10:50:54PM] warning: Property sRaisedHealth on script _00e_nq03_functions attached to NQ03 (0006A2AF) cannot be initialized because the script no longer contains that property
[09/21/2016 - 10:50:54PM] warning: Property sRaisedSpeechcraft on script _00e_nq03_functions attached to NQ03 (0006A2AF) cannot be initialized because the script no longer contains that property
[09/21/2016 - 10:50:54PM] warning: Property sChooseHorseName on script _00e_nq06_functions attached to NQ06_Freda (000725BA) cannot be initialized because the script no longer contains that property
[09/21/2016 - 10:50:55PM] VM is freezing...
[09/21/2016 - 10:50:55PM] VM is frozen
[09/21/2016 - 10:50:55PM] Reverting game...
[09/21/2016 - 10:50:55PM] Error: Unable to bind script _00E_MQ14_ReminderFailsaveSC to (000431B1) because their base
types do not match
[09/21/2016 - 10:50:55PM] warning: Property sBlockedString on script _00E_MQ17_Temple_BlockDoorSC attached to (001448D8) cannot be initialized because the script no longer contains that property
[09/21/2016 - 10:50:55PM] warning: Property sRaisedHealth on script _00e_nq03_functions attached to NQ03 (0006A2AF) cannot be initialized because the script no longer contains that property
[09/21/2016 - 10:50:55PM] warning: Property sRaisedSpeechcraft on script _00e_nq03_functions attached to NQ03 (0006A2AF) cannot be initialized because the script no longer contains that property
[09/21/2016 - 10:50:55PM] warning: Property sChooseHorseName on script _00e_nq06_functions attached to NQ06_Freda (000725BA) cannot be initialized because the script no longer contains that property
[09/21/2016 - 10:50:55PM] Error: Property Myrad on script TIF__0100D6B7 attached to topic info 000753C6 on <NULL quest> cannot be bound because <NULL form> (0009E030) is not the right type
[09/21/2016 - 10:51:05PM] Loading game...
[09/21/2016 - 10:51:05PM] warning: Variable bIsPlacingBet on script _sag_playcards_mainscript loaded from save not found within the actual object. This variable will be skipped.
[09/21/2016 - 10:51:05PM] warning: Variable ::sNothingHappens_var on script _00E_MQ07a_RiddleChain loaded from save not found within the actual object. This variable will be skipped.
[09/21/2016 - 10:51:05PM] warning: Variable ::sBlockedString_var on script _00E_MQ17_Temple_BlockDoorSC loaded from save not found within the actual object. This variable will be skipped.
[09/21/2016 - 10:51:05PM] warning: Variable ::sChooseHorseName_var on script _00e_nq06_functions loaded from save not found within the actual object. This variable will be skipped.
[09/21/2016 - 10:51:05PM] warning: Variable ::LockButton_var on script _00E_MQ07a_ElevatarTriggSC loaded from save not found within the actual object. This variable will be skipped.
[09/21/2016 - 10:51:05PM] warning: Variable ::UnlockButton_var on script _00E_MQ07a_ElevatarTriggSC loaded from save not found within the actual object. This variable will be skipped.
[09/21/2016 - 10:51:05PM] warning: Variable ::sRaisedHealth_var on script _00e_nq03_functions loaded from save not found within the actual object. This variable will be skipped.
[09/21/2016 - 10:51:05PM] warning: Variable ::sRaisedSpeechcraft_var on script _00e_nq03_functions loaded from save not found within the actual object. This variable will be skipped.
[09/21/2016 - 10:51:05PM] VM is thawing...
there's new ones from the stuff they have edited, and some conflicts between the edited scripts and the save (the save is the last esp)

have load a save in the nightmare with my esm
[+]
[09/22/2016 - 01:30:05AM] Papyrus log opened (PC)
[09/22/2016 - 01:30:05AM] Function GetEffectMagnitudes in the empty state on type Ingredient does not exist. Function will not be flagged as callable from tasklets.
[09/22/2016 - 01:30:05AM] Update budget: 2.000000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)
[09/22/2016 - 01:30:05AM] Memory page: 256 (min) 512 (max) 76800 (max total)
[09/22/2016 - 01:30:47AM] warning: Property sBlockedString on script _00E_MQ17_Temple_BlockDoorSC attached to (001448D8) cannot be initialized because the script no longer contains that property
[09/22/2016 - 01:30:47AM] warning: Property sRaisedSpeechcraft on script _00e_nq03_functions attached to NQ03 (0006A2AF) cannot be initialized because the script no longer contains that property
[09/22/2016 - 01:30:47AM] warning: Property sRaisedHealth on script _00e_nq03_functions attached to NQ03 (0006A2AF) cannot be initialized because the script no longer contains that property
[09/22/2016 - 01:30:47AM] warning: Property sChooseHorseName on script _00e_nq06_functions attached to NQ06_Freda (000725BA) cannot be initialized because the script no longer contains that property
[09/22/2016 - 01:30:47AM] VM is freezing...
[09/22/2016 - 01:30:47AM] VM is frozen
[09/22/2016 - 01:30:47AM] Reverting game...
[09/22/2016 - 01:30:47AM] warning: Property sBlockedString on script _00E_MQ17_Temple_BlockDoorSC attached to (001448D8) cannot be initialized because the script no longer contains that property
[09/22/2016 - 01:30:47AM] warning: Property sRaisedSpeechcraft on script _00e_nq03_functions attached to NQ03 (0006A2AF) cannot be initialized because the script no longer contains that property
[09/22/2016 - 01:30:47AM] warning: Property sRaisedHealth on script _00e_nq03_functions attached to NQ03 (0006A2AF) cannot be initialized because the script no longer contains that property
[09/22/2016 - 01:30:47AM] warning: Property sChooseHorseName on script _00e_nq06_functions attached to NQ06_Freda (000725BA) cannot be initialized because the script no longer contains that property
[09/22/2016 - 01:30:55AM] Loading game...
[09/22/2016 - 01:30:55AM] warning: Variable bIsPlacingBet on script _sag_playcards_mainscript loaded from save not found within the actual object. This variable will be skipped.
[09/22/2016 - 01:30:55AM] warning: Variable ::sNothingHappens_var on script _00E_MQ07a_RiddleChain loaded from save not found within the actual object. This variable will be skipped.
[09/22/2016 - 01:30:55AM] warning: Variable ::sBlockedString_var on script _00E_MQ17_Temple_BlockDoorSC loaded from save not found within the actual object. This variable will be skipped.
[09/22/2016 - 01:30:55AM] warning: Variable ::sChooseHorseName_var on script _00e_nq06_functions loaded from save not found within the actual object. This variable will be skipped.
[09/22/2016 - 01:30:55AM] warning: Variable ::LockButton_var on script _00E_MQ07a_ElevatarTriggSC loaded from save not found within the actual object. This variable will be skipped.
[09/22/2016 - 01:30:55AM] warning: Variable ::UnlockButton_var on script _00E_MQ07a_ElevatarTriggSC loaded from save not found within the actual object. This variable will be skipped.
[09/22/2016 - 01:30:55AM] warning: Variable ::sRaisedHealth_var on script _00e_nq03_functions loaded from save not found within the actual object. This variable will be skipped.
[09/22/2016 - 01:30:55AM] warning: Variable ::sRaisedSpeechcraft_var on script _00e_nq03_functions loaded from save not found within the actual object. This variable will be skipped.
[09/22/2016 - 01:30:55AM] VM is thawing...
[09/22/2016 - 01:30:55AM] error: Native static function MoveGroup could find no matching static function on linked type utility. Function will not be bound.
[09/22/2016 - 01:31:10AM] VM is freezing...
[09/22/2016 - 01:31:10AM] VM is frozen
[09/22/2016 - 01:31:11AM] Reverting game...
[09/22/2016 - 01:31:11AM] warning: Property sBlockedString on script _00E_MQ17_Temple_BlockDoorSC attached to (001448D8) cannot be initialized because the script no longer contains that property
[09/22/2016 - 01:31:11AM] warning: Property sRaisedSpeechcraft on script _00e_nq03_functions attached to NQ03 (0006A2AF) cannot be initialized because the script no longer contains that property
[09/22/2016 - 01:31:11AM] warning: Property sRaisedHealth on script _00e_nq03_functions attached to NQ03 (0006A2AF) cannot be initialized because the script no longer contains that property
[09/22/2016 - 01:31:11AM] warning: Property sChooseHorseName on script _00e_nq06_functions attached to NQ06_Freda (000725BA) cannot be initialized because the script no longer contains that property
[09/22/2016 - 01:31:11AM] warning: Property Config_ShowDebugMessage on script _00E_ComplexSceneTriggerScript attached to (0009D063) cannot be initialized because the script no longer contains that property
[09/22/2016 - 01:31:11AM] Error: Property TopicID on script _00E_ActorSayTriggerSCN attached to (0003BE3B) cannot be bound because <NULL form> (0003B805) is not the right type
[09/22/2016 - 01:31:11AM] Error: Property TopicID on script _00E_ActorSayTriggerSCN attached to (0003BE3A) cannot be bound because <NULL form> (0003B806) is not the right type
[09/22/2016 - 01:31:20AM] Loading game...
[09/22/2016 - 01:31:20AM] warning: Variable ::sRaisedHealth_var on script _00e_nq03_functions loaded from save not found within the actual object. This variable will be skipped.
[09/22/2016 - 01:31:20AM] warning: Variable ::sRaisedSpeechcraft_var on script _00e_nq03_functions loaded from save not found within the actual object. This variable will be skipped.
[09/22/2016 - 01:31:20AM] warning: Variable ::sChooseHorseName_var on script _00e_nq06_functions loaded from save not found within the actual object. This variable will be skipped.
[09/22/2016 - 01:31:20AM] warning: Variable ::sBlockedString_var on script _00E_MQ17_Temple_BlockDoorSC loaded from save not found within the actual object. This variable will be skipped.
[09/22/2016 - 01:31:20AM] warning: Variable bIsPlacingBet on script _sag_playcards_mainscript loaded from save not found within the actual object. This variable will be skipped.
[09/22/2016 - 01:31:20AM] VM is thawing...
[09/22/2016 - 01:31:48AM] Error: Cannot call HasKeyword() on a None object, aborting function call
stack:
[alias Player on quest PlayerHousing (0014102B)]._00E_A0_PlayerHousingAliasPlayer.OnItemRemoved() - "_00E_A0_PlayerHousingAliasPlayer.psc" Line ?
[09/22/2016 - 01:31:48AM] warning: Assigning None to a non-object variable named "::temp2"
stack:
[alias Player on quest PlayerHousing (0014102B)]._00E_A0_PlayerHousingAliasPlayer.OnItemRemoved() - "_00E_A0_PlayerHousingAliasPlayer.psc" Line ?
[09/22/2016 - 01:31:48AM] Error: Cannot call HasKeyword() on a None object, aborting function call
stack:
[alias Player on quest PlayerHousing (0014102B)]._00E_A0_PlayerHousingAliasPlayer.OnItemRemoved() - "_00E_A0_PlayerHousingAliasPlayer.psc" Line ?
[09/22/2016 - 01:31:48AM] warning: Assigning None to a non-object variable named "::temp2"
stack:
[alias Player on quest PlayerHousing (0014102B)]._00E_A0_PlayerHousingAliasPlayer.OnItemRemoved() - "_00E_A0_PlayerHousingAliasPlayer.psc" Line ?
[09/22/2016 - 01:31:48AM] Error: Cannot call HasKeyword() on a None object, aborting function call
stack:
[alias Player on quest PlayerHousing (0014102B)]._00E_A0_PlayerHousingAliasPlayer.OnItemRemoved() - "_00E_A0_PlayerHousingAliasPlayer.psc" Line ?
[09/22/2016 - 01:31:48AM] warning: Assigning None to a non-object variable named "::temp2"
stack:
[alias Player on quest PlayerHousing (0014102B)]._00E_A0_PlayerHousingAliasPlayer.OnItemRemoved() - "_00E_A0_PlayerHousingAliasPlayer.psc" Line ?
[09/22/2016 - 01:31:48AM] Error: Cannot call HasKeyword() on a None object, aborting function call
stack:
[alias Player on quest PlayerHousing (0014102B)]._00E_A0_PlayerHousingAliasPlayer.OnItemRemoved() - "_00E_A0_PlayerHousingAliasPlayer.psc" Line ?
[09/22/2016 - 01:31:48AM] warning: Assigning None to a non-object variable named "::temp2"
stack:
[alias Player on quest PlayerHousing (0014102B)]._00E_A0_PlayerHousingAliasPlayer.OnItemRemoved() - "_00E_A0_PlayerHousingAliasPlayer.psc" Line ?
[09/22/2016 - 01:31:48AM] Error: Static function receiveEP not found on object _00e_levelsystem. Aborting call and returning None
stack:
[Levelsystem (00010AA2)]._00e_questfunctions.GiveEP() - "_00E_QuestFunctions.psc" Line ?
[MQ05 (0002EBA3)]._00E_MQ05_Functions.CompleteQuest() - "_00E_MQ05_Functions.psc" Line ?
[MQ05 (0002EBA3)].QF__00E_MQ05_TheOrdeal_0002EBA3.Fragment_59() - "QF__00E_MQ05_TheOrdeal_0002EBA3.psc" Line ?
[09/22/2016 - 01:31:48AM] warning: Assigning None to a non-object variable named "::temp1"
stack:
[Levelsystem (00010AA2)]._00e_questfunctions.GiveEP() - "_00E_QuestFunctions.psc" Line ?
[MQ05 (0002EBA3)]._00E_MQ05_Functions.CompleteQuest() - "_00E_MQ05_Functions.psc" Line ?
[MQ05 (0002EBA3)].QF__00E_MQ05_TheOrdeal_0002EBA3.Fragment_59() - "QF__00E_MQ05_TheOrdeal_0002EBA3.psc" Line ?
[09/22/2016 - 01:31:48AM] Error: Cannot call HasKeyword() on a None object, aborting function call
stack:
[alias Player on quest PlayerHousing (0014102B)]._00E_A0_PlayerHousingAliasPlayer.OnItemRemoved() - "_00E_A0_PlayerHousingAliasPlayer.psc" Line ?
[09/22/2016 - 01:31:48AM] warning: Assigning None to a non-object variable named "::temp2"
stack:
[alias Player on quest PlayerHousing (0014102B)]._00E_A0_PlayerHousingAliasPlayer.OnItemRemoved() - "_00E_A0_PlayerHousingAliasPlayer.psc" Line ?
[09/22/2016 - 01:31:48AM] Error: Cannot call HasKeyword() on a None object, aborting function call
stack:
[alias Player on quest PlayerHousing (0014102B)]._00E_A0_PlayerHousingAliasPlayer.OnItemRemoved() - "_00E_A0_PlayerHousingAliasPlayer.psc" Line ?
[09/22/2016 - 01:31:48AM] warning: Assigning None to a non-object variable named "::temp2"
stack:
[alias Player on quest PlayerHousing (0014102B)]._00E_A0_PlayerHousingAliasPlayer.OnItemRemoved() - "_00E_A0_PlayerHousingAliasPlayer.psc" Line ?
[09/22/2016 - 01:31:48AM] Error: Cannot call HasKeyword() on a None object, aborting function call
stack:
[alias Player on quest PlayerHousing (0014102B)]._00E_A0_PlayerHousingAliasPlayer.OnItemRemoved() - "_00E_A0_PlayerHousingAliasPlayer.psc" Line ?
[09/22/2016 - 01:31:48AM] warning: Assigning None to a non-object variable named "::temp2"
stack:
[alias Player on quest PlayerHousing (0014102B)]._00E_A0_PlayerHousingAliasPlayer.OnItemRemoved() - "_00E_A0_PlayerHousingAliasPlayer.psc" Line ?
[09/22/2016 - 01:31:49AM] Error: Cannot call HasKeyword() on a None object, aborting function call
stack:
[alias Player on quest PlayerHousing (0014102B)]._00E_A0_PlayerHousingAliasPlayer.OnItemRemoved() - "_00E_A0_PlayerHousingAliasPlayer.psc" Line ?
[09/22/2016 - 01:31:49AM] warning: Assigning None to a non-object variable named "::temp2"
stack:
[alias Player on quest PlayerHousing (0014102B)]._00E_A0_PlayerHousingAliasPlayer.OnItemRemoved() - "_00E_A0_PlayerHousingAliasPlayer.psc" Line ?
[09/22/2016 - 01:31:51AM] Error: Array index 1 is out of range (0-0)
stack:
[ (0009A763)]._00E_AnimTest_SC.OnPackageChange() - "_00E_AnimTest_SC.psc" Line ?
[09/22/2016 - 01:31:51AM] Error: Array index 1 is out of range (0-0)
stack:
[ (000151C9)]._00E_AnimTest_SC.OnPackageChange() - "_00E_AnimTest_SC.psc" Line ?
[09/22/2016 - 01:31:48AM] Error: Cannot call HasKeyword() on a None object, aborting function call
if getplayer().GetCurrentLocation().HasKeyword(AllowHousing) == true
its missing a getcurrentlocation != none, some place don't have location

[09/22/2016 - 01:31:51AM] Error: Array index 1 is out of range (0-0)
iArraySize = akCustomAnimPackageArray.Length - 1
length 2 that's x[0] and x(1] (it's not because you fix the problem the spamming will stop, it's too late for everything that is in the save)


don't know why they have mess with that
[09/22/2016 - 01:31:48AM] Error: Static function receiveEP not found on object _00e_levelsystem. Aborting call and returning None
stack:
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i'll keep the old script
ratrace
Ritter
Ritter
Beiträge: 109
Registriert: 05.07.2016 05:35
Hat sich bedankt: 9 Mal
Danksagung erhalten: 14 Mal


I guess it would be useful if someone from SureAi who exactly knows what they have have done and why they have done it would make a statement here. I am not knowledgeable enough and I have not created Enderal and can only report issues that I actually had in the game with Yatols fix installed.

As I stated earlier, I see the necessity of reducing the error spam in the debug log as well, but imho an update has to be applicable in midst a playthrough. If it's not, users would be rightfully complaining.

But anyway, I for one would really like to have serious and substantiated info on what an excessive script error spam means for the script engine. Does it make the game crashier? How much more stress is it for the engine? Does it negatively affect reliability / stability in any way? And: is it possible to integrate a fix like Yatols one in a "savegame-friendly" way so that users who install it in midst their current playthrough won't run into the same problems that I did?

So if anyone from SureAI reads this and is willing to give a bit more in depth info, I'd appreciate it.

Yatol, it's probably best if you address someone from SureAI.
yatol
Krieger
Krieger
Beiträge: 40
Registriert: 17.09.2016 21:59
Danksagung erhalten: 3 Mal


ratrace hat geschrieben:
But anyway, I for one would really like to have serious and substantiated info on what an excessive script error spam means for the script engine. Does it make the game crashier? How much more stress is it for the engine? Does it negatively affect reliability / stability in any way?
it's not about performance...

the scripts that can't be load because base type not match or whatever, that mean the object that is supposed to do something, won't do it
a firefly that is supposed to land on a barrel, it doesn't matter, but a quest npc you are supposed to kill that isn't bring there by the game, it's a problem

the because script no longer contain that property, it's nothing 99% of the time, but it can be conflicts too
you install an update, some scripts were edited, esp was edited, but the save want the old script, this can be troubles

errors in the scripts, it can be nothing like the length one above, script try to do stuff on stuff that doesn't exist
or it can be those problems so many have with miraak, because of mods like perkus (miraak have stuff to do at health 75% 50% 25% if i remember right, you can't drop him from 80% to 45% in one hit, there are other things you can't do with that script)

if you get stuck while doing one of the quests that can't find its alias, you will the id of the problem in the log

the ones that get stuck during the civil war, that's because they had a stack dump while doing it, with requiem you can end with negative resistance or weapon damage
didn't put auto storage scripts in enderal yet because of scripts like the one of that housing quest that have onitemremoved (a few of them when the auto storage script take care of hundred of items, it's a dump)
if i clean the log, that's to not have to open it everytime i quit the game and search "dump"
they are too much troubles to be allowed

another thing that can be troubles
when i was looking for a machine with calia, i saw the boss, rush to him, fell for his trap, and got stuck between rocks
that was a ctd some seconds later i walk to that trap after loading the save
save before waking up a draugr, wake him up, reload the save, and try to wake up him (game don't reload what's in the ram)
you can break a lot of stuff by dying after the wrong thing because of that (i could have get stuck later if i didn't ctd and would have to restart from earlier save, i got lucky)

and you can put whatever you want from that in their esm if you feel like it
http://nitroflare.com/view/CB9816DE221F ... eralesm.7z
that still use their string, but :
the quests the miningorescript want are in the esp
the dialog that have the same id as a land are not taken care of
it's missing the english translations i took from a nexus mod
and some other stuff
yatol
Krieger
Krieger
Beiträge: 40
Registriert: 17.09.2016 21:59
Danksagung erhalten: 3 Mal


that tree have some problems
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the ones that can no longer move after leaving the house
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saw that while checking that housing system
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may or may not take care of the problem, that thing is a huge mess, have got rid of it


why not make the constructible check a plan coffer at home instead of having to have them in your inventory?
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