Hello! I thought I might share some of my work for Enderal!
Verfasst: 17.08.2016 17:46
Hey everyone! My name is Colin Wagner, and I was an "External Artist" for SureAI on the Enderal project! What that means, is I was an artist creating assets (weapons, props, and environment pieces) to be used in Enderal, but am located outside of SureAI's Munich office (specifically, in the United States).
I worked on Enderal for 3 years, mostly when pursuing my Master's degree, and originally discovered the team back when I started working with them on Nehrim (I did editing, localizing, and writing for the English translation).
I'm not sure if anyone would be interested in this kind of thing, but just in case I'd like to share with you guys four of my favorite pieces I created for Enderal. Now just a note, most of these renders are in a newer engine with a PBR renderer, so they won't look the same in these shots as they will in Skyrim, as Skyrim does not utilize PBR (IMO one of the largest advancements in realtime rendering in ages) and utilizes an older rendering engine. But I do promise they're all rendered in realtime in a game engine-like renderer.
Anyway, here are my four favorite pieces I created for Enderal!
Kile WarAxe: https://www.artstation.com/artwork/g9DwL
Kile Bow: https://www.artstation.com/artwork/QRDy3
Skaragg Slicer: https://www.artstation.com/artwork/E2vd8
Armor: https://www.artstation.com/artwork/rOoP6
Working with SureAI again was a pleasure. They're incredibly professional and amazing at what they do. While working with them I learned a ton and grew substantially as an artist. I'll look back fondly at this project.
If you guys want to check out some other work I've created outside of Enderal, you can see them on my Artstation profile. It's mostly Unreal 4 stuff. I've cut a lot out recently, but there's still a few goodies there.
I hope you all enjoy Enderal! I know I am!
And to anyone reading from SureAI, a big thank you and congratulations! I was always impressed with how skilled/talented everyone was on the team, and now that I'm playing the finished project, I'm even more impressed!
I worked on Enderal for 3 years, mostly when pursuing my Master's degree, and originally discovered the team back when I started working with them on Nehrim (I did editing, localizing, and writing for the English translation).
I'm not sure if anyone would be interested in this kind of thing, but just in case I'd like to share with you guys four of my favorite pieces I created for Enderal. Now just a note, most of these renders are in a newer engine with a PBR renderer, so they won't look the same in these shots as they will in Skyrim, as Skyrim does not utilize PBR (IMO one of the largest advancements in realtime rendering in ages) and utilizes an older rendering engine. But I do promise they're all rendered in realtime in a game engine-like renderer.
Anyway, here are my four favorite pieces I created for Enderal!
Kile WarAxe: https://www.artstation.com/artwork/g9DwL
Kile Bow: https://www.artstation.com/artwork/QRDy3
Skaragg Slicer: https://www.artstation.com/artwork/E2vd8
Armor: https://www.artstation.com/artwork/rOoP6
Working with SureAI again was a pleasure. They're incredibly professional and amazing at what they do. While working with them I learned a ton and grew substantially as an artist. I'll look back fondly at this project.
If you guys want to check out some other work I've created outside of Enderal, you can see them on my Artstation profile. It's mostly Unreal 4 stuff. I've cut a lot out recently, but there's still a few goodies there.
I hope you all enjoy Enderal! I know I am!
And to anyone reading from SureAI, a big thank you and congratulations! I was always impressed with how skilled/talented everyone was on the team, and now that I'm playing the finished project, I'm even more impressed!