Enderal Patch 1.1.2.9 released!

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stuemper
Enderal Team
Enderal Team
Schwarzer Wächter
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Enderal Patch 1.1.2.9 is downloadable!
Feel free to visit the patch overview in our wiki!

Changelog 1.1.2.9:

Launcher:
  • if an update gets corrupted during the download it should redownload itself
  • Links are clickable in the readme etc.
Changelog 1.1.2.7:

Quest:
  • order of MQ07a->MQ07b
Changelog 1.1.2.6:

Quest:
  • "For the Greater Good" (MQ14): Scene MQ14_SC06_Interrogation does not stop by Combat/Death. Alias SC06_Traitor is now essential, and his Base Actor is ghost. This is intended to prevent conflicts with the scene (friendly fire etc.).
  • "Into the Deep" (MQ09a): SayOnce in Topic MQ08_IntoTheDeep_TempleInsideJespar02Topic replaced by a global variable. Could fix http://sureai.net:9898/browse/ERB-583 .
  • "A Song in the Silence" (MQ11c): Questmarker embed on Training Bow and arrows, to avoid misunderstandings like http://sureai.net:9898/browse/ERB-615 .
  • Constantin, Lexil, Lishari, Natara and Yuslan are no longer in the frakcion A_CrimeFaction. They should not attack the player anymore if there is a bounty on the player.
  • "A Song in the Silence" (MQ11c): Dialog conditions in Scene MQ11c_SC8_RyneusMentionWaterfall are now less restrictive. Should fix a potential cause for http://sureai.net:9898/browse/ERB-574 .
  • "All the Dead Souls" (MQ11b): A broken fix which was in the last patch is replaced by a working one. Adila should work.
  • A few Typos fixed. Replaced "machine room" by "generator room" in the journal of the quest "Apotheosis, Part II" (NQ26).
  • "Angel" (MQ11a): Plotstopper fixed which occurred if the player does not kill every undead in the library ( http://sureai.net:9898/browse/ERB-641 ).
  • "The Void" (MQ02): Failsave was built so that the dialog with Jespar on stage 35 continues correctly. Could fix http://sureai.net:9898/browse/ERB-587 (only with "fresh" saves).
World:
  • LOD fix
  • name of the "Throatstone Processing Plant" fixed
  • cell copy of "Old Starling Mine" renamed to "Kynea Grotto"
  • A lot of leaks in the "Kynea Grotto" fixed
  • The "Kynea Grotto" is visually completely overhauled
  • illogical wooden structure in "Old Arch" has now supporting pillars
  • Exterior of "Dal'Valstaag Ruins" worked over, defense courses are enterable
  • geometry of the "Old Arch" changed so that every enemies can follow the player through the complete level
  • Incorrectly placed light source from the "Destroyed Abbey, Basement" deleted
  • A lot of leaks and Bleeds in the "Frostcliff Mountains" fixed
  • Various leaks in "Thalgard, Crematory", "Frostwater Chasm", "Northcliff Hold", "Storm Mill, Warehouse", Dal'Valstaag Ruins fixed
Dikong227
Gauner
Gauner
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good job sureai. bravo

edit : this one is really big, u should mention patch size for next update because muh data cap
Aegison
Schurke
Schurke
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You guys are really working hard on those bugs! I am very happy to see such good post release support!

One question. I use DynDOLOD in my Enderal install and am wondering if I should update it after this patch since LOD fixes are included? What exactly did you fix?

Thanks again for the updates.

PS. Do you have any plans to include controller support for the Hero Menu in the future?
stuemper
Enderal Team
Enderal Team
Schwarzer Wächter
Schwarzer Wächter
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Aegison hat geschrieben:
One question. I use DynDOLOD in my Enderal install and am wondering if I should update it after this patch since LOD fixes are included? What exactly did you fix?
We fixed the LOD because some tiles caused crashes. We recommend to not use DynDOLOD. We tested it with Enderal and experienced a lot of crashes (with good PCs).
Aegison hat geschrieben:
PS. Do you have any plans to include controller support for the Hero Menu in the future?
No, we can't at the moment.
We never confirmed a 100% controller support.
Aegison
Schurke
Schurke
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Sheson I think updated DynDOLOD to fix a few errors during LOD generation with the latest version. I have been using it for about 4 in game hours and have had only one CTD (which I think was due to bad ini settings on my part). But I understand the recommendation not to use it.

Thank you for the comment on controller support. I have it working well enough at this point anyway.
Wolfpa
Grünschnabel
Grünschnabel
Beiträge: 1
Registriert: 26.08.2016 17:43


The quest when you Jespar and Firespark need to take your own paths in the tample after fogville, when I take the "Dark Path" and the door when Jaspar is (I think) supposed to open doesn't work.



-Wolfpa
stuemper
Enderal Team
Enderal Team
Schwarzer Wächter
Schwarzer Wächter
Beiträge: 3238
Registriert: 14.07.2015 11:43
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Please fill out a ticket in the bugtracker if you encounter problems! Thank you
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