Die Suche ergab 31 Treffer
- 03.08.2011 00:16
- Forum: III Morrowind
- Thema: Non Nehrim related topic (Morrowind)
- Antworten: 4
- Zugriffe: 7153
Hi all. Does anybody knows what is that white cross on map? I stored loot in that cell and once noticed a cross. It does not disappear even when I pick up everything then leave cell and go back, but it was not always been there. Also it does not point at door. Strange thing but there must be some re...
- 18.07.2011 03:21
- Forum: Questions, Critique & Wishes
- Thema: Agility question and monster blindness
- Antworten: 0
- Zugriffe: 1435
In nehrim my character were never staggered by melee or ranged attack (with ~50 agility) even when being hit for 100 damage or greater, but some enemies (mostly low level) sometimes get staggered when hit. Does agility affects it like in oblivion? Another question is about blindness of monsters. Mos...
- 16.07.2011 19:48
- Forum: Questions, Critique & Wishes
- Thema: Chests and Safe Chest question
- Antworten: 3
- Zugriffe: 2202
So does nehrim have oblivion's bug where items in chest may disappear? Asking because it seems I can't carry everything unique in my inventory, and safe chest is already filled with many things. Will they start disappearing after I put some more? This glitch is also described there http://www.uesp.n...
- 15.07.2011 17:27
- Forum: Questions, Critique & Wishes
- Thema: Are all quest related npc essential?
- Antworten: 6
- Zugriffe: 2465
I like it that way. All quest npcs essential + all quest interiors locked until you need to enter there for quest.
- 14.07.2011 15:35
- Forum: Questions, Critique & Wishes
- Thema: Are all quest related npc essential?
- Antworten: 6
- Zugriffe: 2465
Thanks for a tip. I already viewed nehrim wiki, just asked to be sure. As far as I know brother Patrick does not sell anything good (only some rare ingredient for low alchemy skill level invisibility potion which may be need early in game on hardest difficulty). But I'll leave it dead. I think it mo...
- 14.07.2011 07:11
- Forum: Questions, Critique & Wishes
- Thema: Are all quest related npc essential?
- Antworten: 6
- Zugriffe: 2465
Are all quest npcs essential (immortal)? I am asking because some bear came from the street and stolen my vodka :D came to Giliad and slayed few npcs including Brother Patrick and some beggar and someone else and also few chikens :D (must be lucky bear since "it" was with full health when I spotted ...
- 12.07.2011 23:19
- Forum: Modifications
- Thema: Few hotfixes for great game.
- Antworten: 0
- Zugriffe: 1879
I am not yet passed game through but I fixing any gliches I can find (and if I consider they are bugs and if I am able to fix them) to have more fun with game. So first one (adfix.esp) fixes Arcane Discharge spell script. Now you will not get permanent fatigue bonus from each arcane discharge that y...
- 12.07.2011 04:04
- Forum: Support
- Thema: Spell efficiency
- Antworten: 0
- Zugriffe: 1382
Just a question. Is it so planed that magic efficiency increasing with fatihue buffs over 100% or it is bug? Asking because: If it is compensation for lack of spellmaking, thus denying player spam magic weakness over and over(also I like to put fortify magicka 40 for 1 sec + absorb magicka 40 for 1 ...
- 10.07.2011 21:11
- Forum: Support
- Thema: Is fatigue supposed to be virtually unlimited
- Antworten: 6
- Zugriffe: 2426
I have got this bug in last few saves and probably found where it first occured. UPD I have found where realy bug is(since get it second time, then few times else just to be sure) Faldrin Daemon uses magic with stun script on player. It is bugged. Using "setav fatigue 0" on player fixes the situatio...
UPD I disabled automatic memory purge and there was no freezes for last 8 hours (and no crashes). May be lucky random, but I still saving every few minutes in different slots. UPD2 no freezes since I disabled memory purge. Crashes even more rare than original oblivion (which crashes nearly 10% when ...