All backupped files are moved into the Backup folder of the launcher - so you simply need to open your Skyrim folder -> EnderalLauncher -> Backup
It should be in there in one of the folders.
Die Suche ergab 487 Treffer
- 20.09.2016 20:25
- Forum: Support
- Thema: Mod not restored after reverting back to Skyrim
- Antworten: 2
- Zugriffe: 765
- 16.09.2016 09:54
- Forum: Support
- Thema: Getting a horse seems to cause my game to soft lock
- Antworten: 8
- Zugriffe: 1256
Hmm, finding this bug with 82 mods installed in your savegame is really tedious ^^. Instead try to copy the Interface folder from the link below into your Data folder and try again.
https://www.dropbox.com/sh/bmerkysbdcvp ... T3S6a?dl=0
Does it work now?
https://www.dropbox.com/sh/bmerkysbdcvp ... T3S6a?dl=0
Does it work now?
- 09.09.2016 17:00
- Forum: Quest Guides / Help
- Thema: How to start these sidequests??
- Antworten: 8
- Zugriffe: 2475
badgesareus hat geschrieben:That's it.For now, yeah, that's it
The Butcher of Ark does get more attention in the Rhalâta storyline. Hopefully we manage to implement it once Nico comes back - would be a waste to leave that story away (especially as it is already almost fully voiced)
- 05.09.2016 13:29
- Forum: Story Discussion
- Thema: The Moral of the Story & How It Relates to Our World
- Antworten: 19
- Zugriffe: 6009
SureAI started planning Enderal when (more or less) Bethesda announced that Skyrim would include a construction kit, if I'm not mistaken. (mid to fall 2011; Skyrim was released 11-11-2011). I don't know that they immediately started writing the whole story then, as there was extensive give and take...
- 01.09.2016 23:28
- Forum: Story Discussion
- Thema: [spoilers] The Fleshless
- Antworten: 24
- Zugriffe: 6297
Then what *are* the fleshless? According to the Guardian they are copies of living humans, idealized copies, made by the high ones and, due to that, the High Ones know how to manipulate them. But there is still the fact that the High Ones seem capable of making a simulation of life, self aware even...
- 01.09.2016 20:54
- Forum: Support
- Thema: Looks like I broke my Enderal trying to mod it [solved]
- Antworten: 6
- Zugriffe: 2223
You were right though. Even though I added nothing to it but uncompiled script sources, I renamed the scripts folder in Enderal/Data to scripts~ and it worked again. Now it relies only on the scripts in the BSAs and it works so far with one noticeable but not game breaking bug. Wait...you didn't do...
- 29.08.2016 18:15
- Forum: Support
- Thema: Affinity class won't unlock [solved]
- Antworten: 4
- Zugriffe: 2892
Did you invest in 20 different memories? It is not enough to spent 10 memory points in 5 memories two times, you need to unlock 10 different ones in both classes to get an affinity.
- 29.08.2016 17:45
- Forum: Support
- Thema: Frage zum jeweils aktuellen Launcher [gelöst]
- Antworten: 9
- Zugriffe: 1170
Wenn es bisher noch nicht geht liegt das wahrscheinlich an fehlenden Schreibrechten - oder daran, dass der Prozess bei dir nicht sofort beendet wird und im Hintergrund noch weiterläuft weshalb die alte .exe nicht ersetzt werden kann. Allerdings werden neue Launcherversionen nach einiger Zeit (sollte...
- 27.08.2016 13:01
- Forum: Support
- Thema: End of Quest "The Voice From the Water" [solved]
- Antworten: 27
- Zugriffe: 5593
Sorry for the double post, but in addition to wanting to be sure you saw the information in my last post, I also wish to know if this has been resolved. There is a new hotfix, but it makes no mention of this. Nope, still no solution - while we still have some angles of "attacking" the bug, we want ...
- 27.08.2016 12:58
- Forum: Support
- Thema: Enderal Needs an Update? [solved]
- Antworten: 2
- Zugriffe: 1570
This usually happens if either your internet connection was unstalbe during the download, your lancher is blocked by security programs or the random kind of bug which tends to happen at the worst possible moments ^^ http://en.wiki.sureai.net/Enderal:LauncherDebugging On this site you should find a s...