Search found 655 matches

Search found 655 matches • Page 1 of 33
16.04.2026 21:26
Forum: Changelogs
Replies: 0
Views: 43105

v1.0.8.0 ( April 16 - 2026 ) Jump to post
  • Two epic forts added
16.03.2026 17:30
Forum: Changelogs
Replies: 0
Views: 55060

v1.4.2.0 ( March 16 - 2026 ) Jump to post
  • Deployed Unreal Engine 5.7.4 fixes
16.03.2026 17:03
Forum: Changelogs
Replies: 0
Views: 55120

v1.8.6.0 ( March 16 - 2026 ) Jump to post
  • Deployed Unreal Engine 5.7.4 fixes
  • Improved Steam stat implementation and fixed possible crashes
16.03.2026 11:12
Forum: Changelogs
Replies: 0
Views: 34065

v1.0.7.0 ( March 16 - 2026 ) Jump to post
  • Deployed Unreal Engine 5.7.4 fixes
  • Filter out below current level raft upgrades from trader
14.03.2026 21:33
Forum: Changelogs
Replies: 0
Views: 29731

v1.8.5.0 ( March 14 - 2026 ) Jump to post
  • Updated to asynchron achievement unlock system
14.03.2026 21:12
Forum: Changelogs
Replies: 0
Views: 29047

v1.0.6.0 ( March 14 - 2026 ) Jump to post
  • Updated to asynchron achievement unlock system
14.03.2026 20:17
Forum: Changelogs
Replies: 0
Views: 30106

v1.4.1.0 ( March 14 - 2026 ) Jump to post
  • New Steam achievement unlock system now supports UE 5.7
14.03.2026 18:52
Forum: Changelogs
Replies: 0
Views: 29594

v1.4.0.0 ( March 14 - 2026 ) Jump to post
  • Added FSR support
  • Added DLSS support
  • Added DLSS/FSR switcher option
  • Item adjustments
13.03.2026 11:21
Forum: Changelogs
Replies: 0
Views: 30095

v1.8.4.0 ( March 13 - 2026 ) Jump to post
  • Fixed UI rendering of some elements
  • FSR Upscaler/Frame generation implemented
11.03.2026 14:58
Forum: Changelogs
Replies: 0
Views: 28787

v1.0.5.0 ( March 11 - 2026 ) Jump to post
  • Added special almanac projectiles
  • Level design changes
10.03.2026 18:39
Forum: Changelogs
Replies: 0
Views: 28014

v1.0.4.0 ( March 10 - 2026 ) Jump to post
  • Added settings indicator to DLSS switcher
  • Added additional FSR support: Settings > Screen
  • Added DLSS/FSR switcher option
08.03.2026 18:05
Forum: Changelogs
Replies: 0
Views: 29006

v1.0.3.0 ( March 08 - 2026 ) Jump to post
  • DLSS Implemented for supported systems: Settings > Screen to change default mode
  • Tree creature animation changes
  • Switched almanac attachment hand
  • Fixed issue with supported resolutions added more then once to UI
01.03.2026 18:26
Forum: Changelogs
Replies: 0
Views: 32166

v1.0.2.0 ( March 01 - 2026 ) Jump to post
  • Added human jumping sound
  • Reduced camera zoom speed for land and raft mode
  • Packed level blueprints split to avoid dynamic navigation generation failures in dungeons
  • Further level design changes
01.03.2026 12:09
Forum: Changelogs
Replies: 0
Views: 19395

v1.0.1.1 ( March 01 - 2026 ) Jump to post
  • Fixed dungeon controller not using currently set coordinates for determining if valid dungeon data to save
01.03.2026 09:45
Forum: Changelogs
Replies: 0
Views: 17743

v1.0.1.0 ( March 01 - 2026 ) Jump to post
  • Removed optimized dungeon geometry for ruins due to dynamic navigation generation failures
  • Dungeon controller now compares against existing coordinates when loading the world
28.02.2026 14:27
Forum: Changelogs
Replies: 0
Views: 17995

v1.0.0.0 ( February 28 - 2026 ) Jump to post
  • New ancient dungeon
  • New spells, scrolls and almanacs
  • Level design changes
27.02.2026 07:53
Forum: Changelogs
Replies: 0
Views: 19398

v1.8.3.1 ( February 27 - 2026 ) Jump to post
  • Replaced all interaction input actions
  • Less bright cinema level lighting
13.02.2026 15:54
Forum: Changelogs
Replies: 0
Views: 17612

v0.9.51.0 ( February 13 - 2026 ) Jump to post
  • UE 5.7.3 engine fixes and optimizations
  • Fixed negative value subtraction in trade perk
  • Reflections shader model changed
  • Ancient ruins cleared achievement fixes
11.02.2026 17:59
Forum: Changelogs
Replies: 0
Views: 18489

v1.8.3.0 ( February 11 - 2026 ) Jump to post
  • Implementing UE engine fixes 5.7.3
11.02.2026 17:23
Forum: Changelogs
Replies: 0
Views: 22879

v1.3.2.0 ( February 11 - 2026 ) Jump to post
  • Implementing UE engine hotfix 5.7.3
  • Switched to less demanding and more stylized reflections
  • Shader optimizations
Search found 655 matches • Page 1 of 33