Search found 10 matches
I loved those things and would eagerly go into dungeons knowing there's exactly one set item waiting at the end of it. Are they back in Enderal?
Here's a list of things that I think worked well in Nehrim that I think should be kept and improved in Endreal.
- Loved the way the whole game’s voices were in German. I’m Finnish and I don’t speak German but German voices were very believable and exotic because you don’t often hear German in video ...
- Loved the way the whole game’s voices were in German. I’m Finnish and I don’t speak German but German voices were very believable and exotic because you don’t often hear German in video ...
Definitely agree, German voice acting was what made Nehrim unique. It sounded exotic, I'm used to subtitles and plus I learned some German.
Sounds to me like something that comprehensive would overshadow the other elements of the game rather than enhance them.
Well like I said these are suggestions for mechanics, suggestions to make SureAI implement some kind of system where things are different for you and you get different things ...
That sounds like a entirely different game.
Well I was under the impression that Endreal was going to be a new game. And these elements would definitely make for something unique and would deepen the interaction between the people you meet in the world and you.
Basically all it would do is ...
Well I was under the impression that Endreal was going to be a new game. And these elements would definitely make for something unique and would deepen the interaction between the people you meet in the world and you.
Basically all it would do is ...
Hi all :) I realize that since I said I want to talk something related to the plot, you might have clicked the link in order to tell me that SureAI can't reveal anything about the plot and that we should let them do their own plot and that they should tell the kind of story they want. And you're ...
loot could be substituted by a mixture of crafting, building up and exploring existing social networks and using them (a bit like guilds but hopefully more sophisticated than the Oblivion-style) doing science and gaining arcane knowledge (not just "magic"but also other profound knowledge about the ...
This quest was awesome!! I want to award to it a special mention because to me it embodies a lot of the things which went absolutely right in Nehrim.
Spoilers!!!!!!
I loved the Indiana Jones type of rolling rock trap (the idea was originally stolen from Donald Duck btw.), it caught me totally ...
Spoilers!!!!!!
I loved the Indiana Jones type of rolling rock trap (the idea was originally stolen from Donald Duck btw.), it caught me totally ...
