Search found 28 matches
Check size and verify checksum (the English version of Enderal):
Data\EEN - Meshes.bsa – 903,703,913 bytes; MD5: 3d669cd00dd054cb42410bbfa0d9ac77
If you don’t know how to verify cheksum, ask.
Data\EEN - Meshes.bsa – 903,703,913 bytes; MD5: 3d669cd00dd054cb42410bbfa0d9ac77
If you don’t know how to verify cheksum, ask.
BEC, I loaded your save with my set of mods (about 40 ESMs/ESPs) and had no problems whatsoever. SaveTool didn’t detect any script orphans.
As for Optimization, in my opinion, those are fairy tales. Forget it. And by the way, that’s the place, where you set iPreloadSizeLimit → Memory Usage.
As for Optimization, in my opinion, those are fairy tales. Forget it. And by the way, that’s the place, where you set iPreloadSizeLimit → Memory Usage.
by Androktone
10.09.2016 14:59
Forum: Quest Guides / Help
Topic: Find Max Niceblood
Replies: 4
Views: 2121
Yeah :)
And I had problems because this forum doesn’t support size of images through BBCode.
And I had problems because this forum doesn’t support size of images through BBCode.
by Androktone
10.09.2016 14:55
Forum: Quest Guides / Help
Topic: Find Max Niceblood
Replies: 4
Views: 2121
Dude, are you pulling my leg? :)
Every tool, assuming it’s not broken, should calculate the same checksum. Otherwise, what would be the point of verification?
The size of the archive I had downloaded (through torrent) is 8,427,964,531 bytes – its sum you already know. Yours has a different sum ...
Every tool, assuming it’s not broken, should calculate the same checksum. Otherwise, what would be the point of verification?
The size of the archive I had downloaded (through torrent) is 8,427,964,531 bytes – its sum you already know. Yours has a different sum ...
by Androktone
10.09.2016 10:36
Forum: Support
Topic: Totaly lost, don't get it
Replies: 8
Views: 3812
Pack your save (with 7zip, for instance) and attach it here.
Also, you forgot to provide a list of your mods (not ESPs).
Also, you forgot to provide a list of your mods (not ESPs).
Verify checksum for EnderalInstall_EN.gz:
MD5: 082699597e64347e1aa440bc871eca2c
MD5: 082699597e64347e1aa440bc871eca2c
by Androktone
10.09.2016 09:40
Forum: Support
Topic: Totaly lost, don't get it
Replies: 8
Views: 3812
Number 24 on your list – CiriOutfit.esp – this is the mod you said you had uninstalled.
Number 28 – SkyUI.esp – you shouldn’t have installed SkyUI, because it’s been already merged into Enderal (misising files – ’twas fixed in 1.1.3.0). Ignore LOOT warnings that some mods require that ESP.
That’s ...
Number 28 – SkyUI.esp – you shouldn’t have installed SkyUI, because it’s been already merged into Enderal (misising files – ’twas fixed in 1.1.3.0). Ignore LOOT warnings that some mods require that ESP.
That’s ...
BEC, your PC is better than mine, but in my case the game, mods, MO and saves are all on a SSD drive.
Attach a save – I'll check it out.
Attach a save – I'll check it out.
by Androktone
09.09.2016 12:59
Forum: Support
Topic: Totaly lost, don't get it
Replies: 8
Views: 3812
Kāhu, tēnā koe.
Give us a URL for the aforementioned mod. Attach your mods list and your load order.
If you see an armour on your character, then it means that meshes/textures are still there, which, in turn, means you didn’t uninstall the mod correctly. Save files contain only IDs of items. If ...
Give us a URL for the aforementioned mod. Attach your mods list and your load order.
If you see an armour on your character, then it means that meshes/textures are still there, which, in turn, means you didn’t uninstall the mod correctly. Save files contain only IDs of items. If ...
I already have, dude. :)
(if you meant update.esm, that is.)
(if you meant update.esm, that is.)
The English strings weren't updated since 1.1.2.6.
hi i would like to post a mod this for game just a tiny mod makes a controled lost one a summon that level to pc just want to get permission to do so before i get in trouble. k thanks :P :D
ps if this is not the right place to put this plz tell me and i will close thread.
You don’t need ...
ps if this is not the right place to put this plz tell me and i will close thread.
You don’t need ...
I'm left handed, and use the numpad for most of the movement commands. Unfortunately, I can't keymap any of the Numpad keys, and receive a message saying they're "reserved" when I try. Can you recommend a mod or update to fix this?
You can either remap keys manually by editing:
\Data\Interface ...
You can either remap keys manually by editing:
\Data\Interface ...
by Androktone
20.10.2010 21:01
Forum: Modifications
Topic: [REL] Console the Console
Replies: 0
Views: 6306
Name: Console the Console
Version: 0.2.2
Date: 24 X 2010
Category: Gameplay Effects and Changes
Requirements: Oblivion 1.2.0.416, OBSE 0018 and optionally Night Eye Shader
Switcher (an OBSE plugin)
Author: Androktone
Source: http://www.tesnexus.com/downloads/file.php?id=35275
Changes
=======
0.2.2 ...
Version: 0.2.2
Date: 24 X 2010
Category: Gameplay Effects and Changes
Requirements: Oblivion 1.2.0.416, OBSE 0018 and optionally Night Eye Shader
Switcher (an OBSE plugin)
Author: Androktone
Source: http://www.tesnexus.com/downloads/file.php?id=35275
Changes
=======
0.2.2 ...
Name: Toggle Zoom with Any Key
Version: 0.4.0
Date: 24 X 2010
Category: Gameplay Effects and Changes
Requirements: Oblivion 1.2.0.416, OBSE 0018
Author: Androktone
Source: http://www.tesnexus.com/downloads/file.php?id=35144
Changes
=======
0.4.0
-- fixed (I hope) issues with mouse sensitivity ...
Version: 0.4.0
Date: 24 X 2010
Category: Gameplay Effects and Changes
Requirements: Oblivion 1.2.0.416, OBSE 0018
Author: Androktone
Source: http://www.tesnexus.com/downloads/file.php?id=35144
Changes
=======
0.4.0
-- fixed (I hope) issues with mouse sensitivity ...
by Androktone
13.10.2010 13:01
Forum: Modifications
Topic: Mod conversion requests
Replies: 105
Views: 79145
Could anyone convert this leveling mod for me? I hated grinding for attributes more than anything else in vanilla oblivion. And of course I just have to have those sweet sweet +5 modifiers every time :D . http://tesnexus.com/downloads/file.php?id=2691
No need for conversion. Just change its ...
No need for conversion. Just change its ...
Lisnpuppy wrote:well I used the ini change to color the map..i believe...and its still the same color. Perhaps you know how I can fix it. I must be a terrible noob. I can see the paths usually but....
Its just helpful when its colored.
Code Select all
blocalmapshader=0hamroun12 wrote:hmm, will this tutorial work for deadly reflex? :)
