Search found 75 matches
The old version of shield on back need new meshes and a script attached to the weapons, version 3.1 the script seems to auto detect it, so no script attached to each version needed. The ESM for shield on back also has no master in its header so is by default compatible with any Total conversion like ...
Short English: apologies for any horrid translation, I cannot speak German so had to run this through Google translate but though people here might be interested as well as the English section since it seems more active.
Short Englisch: Entschuldigungen für jede schreckliche Übersetzung, ich kann ...
Short Englisch: Entschuldigungen für jede schreckliche Übersetzung, ich kann ...
Makes most the Nehrim One hand weapons be carried on the back using Visans 1hand on back addon for shields on back. (Requires OBSE)
Get at: http://www.tesnexus.com/downloads/file.php?id=39638
Requires : http://www.tesnexus.com/downloads/file.php?id=15317 and http://www.tesnexus.com/downloads/file ...
Get at: http://www.tesnexus.com/downloads/file.php?id=39638
Requires : http://www.tesnexus.com/downloads/file.php?id=15317 and http://www.tesnexus.com/downloads/file ...
what type of items and did you add them to here sell type in AI settings if its say armor?
by micalov
22.10.2010 15:21
Forum: Discussion
Topic: New mods all at Tirin Abbey?
Replies: 7
Views: 5530
Making a shop is actualy alot easier then it looks, This is a very god start and well written article about making one:
http://cs.elderscrolls.com/constwiki/index.php/My_First_Shop
Also doubt the will change all the editor ID's of locations because it would mean they would have to redo ...
http://cs.elderscrolls.com/constwiki/index.php/My_First_Shop
Also doubt the will change all the editor ID's of locations because it would mean they would have to redo ...
by micalov
22.10.2010 03:04
Forum: Discussion
Topic: New mods all at Tirin Abbey?
Replies: 7
Views: 5530
Proberly because he abbey is close, every one can get to it, and its easy to search, some ppl want the armor striaght away even if its just for screen shot. Its abit like ppl putting everything in the imperial amrket district in Oblivion.
..or they just might not know there way around CS taht well ...
..or they just might not know there way around CS taht well ...
There is a box/tablet in the wall with a bow and arrows in like 4 feet before the first pressure plate/drawbridges..............not bad design, maybe you shoud have looked abit harder 
Shiny
thanks, it looks sweet, will be a nice desktop to add to my rotation cheers.
thanks, it looks sweet, will be a nice desktop to add to my rotation cheers.
Thanks for the fix/update
Wont let google butcher the launguage, by doing a german trnaslation this time
Wont let google butcher the launguage, by doing a german trnaslation this time
by micalov
20.10.2010 13:28
Forum: Modifications
Topic: Mod conversion requests
Replies: 105
Views: 79153
You can install the normal one for oblivion np since its just meshes and textures no ESP
Should have added spoilers tbh, but
Spoiler!!!
Dosnt ark or someone say you gave up your power to destroy Fate or something just leaving you with immunity to aging?
Spoiler!!!
Dosnt ark or someone say you gave up your power to destroy Fate or something just leaving you with immunity to aging?
Changes the deep Sea Diving Helm to a full Suit of dwarven armor with the helm.
Just a quick 20 min blender import, Clip and Export job.
Just drop into your Nehrim Data Fold#er and activate the ESP after Nehrim English.
get here http://www.tesnexus.com/downloads/file.php?id=35227 also incudes an ...
Just a quick 20 min blender import, Clip and Export job.
Just drop into your Nehrim Data Fold#er and activate the ESP after Nehrim English.
get here http://www.tesnexus.com/downloads/file.php?id=35227 also incudes an ...
Ignore the second ESM just from my ESP for obivion i quickly loaded to show, the 2 highlighted areas file header and what to edit when its selected.
Thats the problem you realy need to convert them exactly to fit ( sorry was thinking PSG body was based on HGEC, its UV proberly is if the skin is good but model is not). So you will have to goto blender and remesh the body mesh with the PSG mesh, if no converstion exists.
Depnding how close the ...
Depnding how close the ...
you need a shovel and you will find "mounds" they will have a icon like openin a conrtainer.
Have you installed a deafult clothing replacer to match the body? guessing HGEC, because Nehrim by default uses the ones for te crappy default body ( minus a few armors and custom clothisn that use RM/HGEC or exem) they will look stupid because the UV maps will be different.
Install a clothign ...
Install a clothign ...
