Right click the field and select "Use info."
I'm not sure what a creature with 0 Attack would do. Presumably those are the ones with clubs so they don't need any innate attack power.
Die Suche ergab 58 Treffer
- 31.01.2011 21:35
- Forum: Modifications
- Thema: Help! CSEditor stats
- Antworten: 2
- Zugriffe: 1855
- 28.01.2011 18:12
- Forum: Modifications
- Thema: Mod conversion requests
- Antworten: 105
- Zugriffe: 51153
EPWert and EPFinal are both variables defined in the EXP scripts denoting the base EXP and given EXP, respectively.
- 27.01.2011 00:51
- Forum: Support
- Thema: Horse Flute does not work after purchasing horse armor
- Antworten: 4
- Zugriffe: 2605
would one need to activate the horse after purchasing the armor before the flute will work? not sure how adding the armor is handled by oblivion or nehrim for that matter. This is the problem. The Horse Flute tracks the last horse you rode, but when you buy the horse armor your horse actually gets ...
- 19.01.2011 05:04
- Forum: Questions, Critique & Wishes
- Thema: Player bounty system & guards - terrible
- Antworten: 5
- Zugriffe: 2093
Regional bounties would also do wonders for immersion, it's a bit silly that you, the last surviving member of the Order in the Middlerealm, break out of prison and are explicitly told to avoid the Chancellor's soldiers, but you can waltz around and walk right back into Erothin if you so please and ...
- 17.01.2011 04:31
- Forum: Modifications
- Thema: Wizard Hats & Eyeglasses V1 by Jannix Quinn
- Antworten: 12
- Zugriffe: 6903
That's usually a problem with the normal map. Unfortunately, that's beyond my expertise.
- 14.01.2011 18:13
- Forum: Modifications
- Thema: Wizard Hats & Eyeglasses V1 by Jannix Quinn
- Antworten: 12
- Zugriffe: 6903
It's a pathing problem from the original mod it, it looks like.
Reextract the original mod, change the folder meshes/customs to meshes/custom, drop it in your Nehrim folder and try again.
Reextract the original mod, change the folder meshes/customs to meshes/custom, drop it in your Nehrim folder and try again.
- 14.01.2011 00:03
- Forum: Modifications
- Thema: Wizard Hats & Eyeglasses V1 by Jannix Quinn
- Antworten: 12
- Zugriffe: 6903
Yeah, easy. Was just too busy to actually do it. Located in a chest in the Mage's Cave in Erothin. Requires the meshes, etc. from the original mod and hasn't been tested but should work in theory.
Enjoy.
Enjoy.
- 10.01.2011 04:24
- Forum: Discussion
- Thema: Post MQ Dungeons (spoilers)
- Antworten: 9
- Zugriffe: 4089
Tower defense is available in the English version. Look for the switches. It isn't really much of a post-MQ dungeon since it's pretty much in line with the region it's set in which is something like 20-24. There are a few places in Treomar Fields and the Arcane Crater that are more difficult than an...
- 10.01.2011 01:40
- Forum: Modifications
- Thema: Mod conversion requests
- Antworten: 105
- Zugriffe: 51153
Not so much a dead topic as a slow forum. Elys Uncapper technically works with Nehrim already, since it's an OBSE plugin. Good idea to have it since it means equipment will keep giving bonuses after hitting the attribute/skill limit naturally. Conversely, it's difficult enough to hit the natural lim...
- 08.01.2011 02:27
- Forum: Quest Help
- Thema: Finding Vanmira and Picking a Class
- Antworten: 3
- Zugriffe: 2562
Vanmiria tends to wander around the circle where you met her and the building to the right (Mage Council or whatever). Wait a few hours and she should turn up.
There are no classes in Nehrim.
There are no classes in Nehrim.