Search found 58 matches

Search found 58 matches • Page 1 of 6
31.01.2011 21:35
Replies: 2
Views: 2471

Re: Help! CSEditor stats Jump to post
Right click the field and select "Use info."

I'm not sure what a creature with 0 Attack would do. Presumably those are the ones with clubs so they don't need any innate attack power.
28.01.2011 18:12
Replies: 105
Views: 65641

Re: Mod conversion requests Jump to post
EPWert and EPFinal are both variables defined in the EXP scripts denoting the base EXP and given EXP, respectively.
27.01.2011 00:51
Forum: Support
Replies: 4
Views: 3615

Re: Horse Flute does not work after purchasing horse armor Jump to post
would one need to activate the horse after purchasing the armor before the flute will work? not sure how adding the armor is handled by oblivion or nehrim for that matter.
This is the problem. The Horse Flute tracks the last horse you rode, but when you buy the horse armor your horse actually gets ...
19.01.2011 05:04
Replies: 5
Views: 2940

Re: Player bounty system & guards - terrible Jump to post
Regional bounties would also do wonders for immersion, it's a bit silly that
you, the last surviving member of the Order in the Middlerealm, break out of prison and are explicitly told to avoid the Chancellor's soldiers, but you can waltz around and walk right back into Erothin if you so please and ...
17.01.2011 04:31
Replies: 12
Views: 8748

Re: Wizard Hats & Eyeglasses V1 by Jannix Quinn Jump to post
That's usually a problem with the normal map. Unfortunately, that's beyond my expertise.
14.01.2011 18:13
Replies: 12
Views: 8748

Re: Wizard Hats & Eyeglasses V1 by Jannix Quinn Jump to post
It's a pathing problem from the original mod it, it looks like.

Reextract the original mod, change the folder meshes/customs to meshes/custom, drop it in your Nehrim folder and try again.
14.01.2011 00:03
Replies: 12
Views: 8748

Re: Wizard Hats & Eyeglasses V1 by Jannix Quinn Jump to post
Yeah, easy. Was just too busy to actually do it. Located in a chest in the Mage's Cave in Erothin. Requires the meshes, etc. from the original mod and hasn't been tested but should work in theory.

Enjoy.
10.01.2011 04:24
Forum: Discussion
Replies: 9
Views: 5548

Re: Post MQ Dungeons (spoilers) Jump to post
Tower defense is available in the English version. Look for the switches.

It isn't really much of a post-MQ dungeon since it's pretty much in line with the region it's set in which is something like 20-24.

There are a few places in Treomar Fields and the Arcane Crater that are more difficult than ...
10.01.2011 01:40
Replies: 105
Views: 65641

Re: Mod conversion requests Jump to post
Not so much a dead topic as a slow forum.

Elys Uncapper technically works with Nehrim already, since it's an OBSE plugin. Good idea to have it since it means equipment will keep giving bonuses after hitting the attribute/skill limit naturally. Conversely, it's difficult enough to hit the natural ...
08.01.2011 02:27
Forum: Quest Help
Replies: 3
Views: 4327

Re: Finding Vanmira and Picking a Class Jump to post
Vanmiria tends to wander around the circle where you met her and the building to the right (Mage Council or whatever). Wait a few hours and she should turn up.

There are no classes in Nehrim.
Search found 58 matches • Page 1 of 6