Search found 148 matches
There is no fast travel, although there is teleportation via spells and teleport runes. Teleport runes are sold by vendors and cost around 100 gold each. There are also horses and donkies.
I've been playing Nehrim since the English release and really had a good time. I wasn't a big fan of the main quest, but I absolutely loved the world design and all the "little touches" that made the world seem believable. I'd still be playing it if Fallout: New Vegas hadn't been released and I ...
I'm not sure about the translations, but if you folks need help in that area you might drop a post into the RPGWatch forums. There are a handful of German/English speakers there and one or two English/German speakers too. Alas, I'm not one of them :( GhanBuriGhan would be perfect and so would Jaz ...
You're supposed to wait for Shadow Boy to do something with those crystals you found earlier, iirc. Do you have a save from around then? If not, wait for someone to give you the quest stage I guess.
Make sure you have the 1.0.8.2 patch and you'll see messages show when you have them in the right place. The game is picky about where they lie. Part of the crystal must be near the center of the plate, but not what I'd call logical.
are you using the leveling mod from JOG? There was a bug in it if you used the linear leveling format. He's fixed the bug and has a new version available for download.
The German site oblivion.de has an interactive map of Nehrim, unfortunately it only seems to be in German. Is there a site with an English translation of this map anywhere?
by crpgnut
14.10.2010 22:16
Forum: Modifications
Topic: Mod conversion requests
Replies: 105
Views: 65784
Just saw that someone has posted a hotfix to Deadly Reflexes to make it work with Nehrim. I know there was some interest in this mod from a few folks.
http://www.tesnexus.com/downloads/file.php?id=35157
http://www.tesnexus.com/downloads/file.php?id=35157
There are three levers. I don't remember all the locations. Maybe behind some books, on the wall heading up near a trapdoor, one close to a tapestry? Too many dungeons...
by crpgnut
14.10.2010 17:59
Forum: Questions, Critique & Wishes
Topic: Freedom
Replies: 17
Views: 6990
Oh, I agree completely about building the game for us completists. I think we're very much the minority. I'm hoping for an outside modder to make something, not SureAI. It will happen and I'm content to wait. I imagine Progress could do it now, though it might need some Gecko love first.
