Search found 8 matches

Search found 8 matches • Page 1 of 1
01.09.2010 20:00
Replies: 9
Views: 1734

Re: Aktive Effekte doesn't work properly? Jump to post
Meine mutter ist von Österreich (sehe mein Signatur), aber Ich hab mein ganzen leben in Norwegen gelebt. Ich kann gut lesen und verstehen, aber mein grammar ist nicht
so gut vie english :)

ü ë ä ;)

æ ø å norwegian special characters
01.09.2010 09:13
Replies: 9
Views: 1734

Re: Aktive Effekte doesn't work properly? Jump to post
Vielen dank fûr die Antworte, dann verstehe Ich es :)
30.08.2010 23:07
Replies: 9
Views: 1734

Aktive Effekte doesn't work properly? Jump to post
As you can see in the first picture I should have +10 to intelligence (seems the Weisheit eigenschaft isn't countet), but I only have
+5. I saw the same thing with the armor set bonuses. They didn't seem to count

Image
Image
13.08.2010 07:42
Replies: 7
Views: 1966

Re: Einstellung FOV Jump to post
sorry for not answering..
it now works via the use of a txt file via console command.
If I trie to use the FOV modifier the game wont start
01.08.2010 21:19
Replies: 7
Views: 1966

Re: Einstellung FOV Jump to post
I'm sorry, but I don't have the savegame anymore. I tried again with an older save, and now it worked just fine :)

Loving this TC so far, mucht better than Oblivion!
01.08.2010 19:39
Replies: 7
Views: 1966

Re: Einstellung FOV Jump to post
yes, I took all that was on the ground. I saw one soap on the other side of the fence though, but can't get there..
01.08.2010 19:09
Replies: 7
Views: 1966

Einstellung FOV Jump to post
Sorry, will write in english, my german grammar isn't to good.
But you can answer back in german, I'm half Austrian ;)

I tried to change the FOV in the oblivion.ini file, and that worked. But the problem is that the HUD and inventory gets all strange. It's "stuck" in the default 75 FOV. Is there ...
Search found 8 matches • Page 1 of 1