Search found 15 matches
I know this is not a lore friendly creature as far as Nehrim goes as I mention in the Readme, but he could be considered an exotic. :)
MOD NAME:
Satu Ra - Lord of Beasts - Nehrim
AUTHOR:
Maigrets
VERSION 1.0
IMPORTANT!:
This mod will not work in Oblivion. It is for Nehrim only.
I've had to ...
MOD NAME:
Satu Ra - Lord of Beasts - Nehrim
AUTHOR:
Maigrets
VERSION 1.0
IMPORTANT!:
This mod will not work in Oblivion. It is for Nehrim only.
I've had to ...
it works that well? without any toying around with anything (or no more than usual)? wow...
Sure does. I forgot to mention you will need to re-master the EVE esp though and that's easy with TESGecko. I use the EBE fighter body which is an option with EVE. Also, if you want to use Ozmo's or other ...
Sure does. I forgot to mention you will need to re-master the EVE esp though and that's easy with TESGecko. I use the EBE fighter body which is an option with EVE. Also, if you want to use Ozmo's or other ...
by Maigrets
19.12.2010 16:07
Forum: Discussion
Topic: Appreciation Thread!!
Replies: 68
Views: 61051
As Casper said pretty much everything has been said that I would have added. I bought Oblivion on the day it was released here and have been playing it up until around eight months ago (or more) when it lost most of it's appeal for me. Too many things that could have been and shouldn't have been ...
For HGEC you can use the EVE HGEC Eyecandy Variants mod for the armour and clothing meshes.
http://www.tesnexus.com/downloads/file.php?id=24078
If you have OBMM (use the manual version) installed for Nehrim install the OMOD as you would for Oblivion and only use the EVE_HGEC_BodyStock_and ...
http://www.tesnexus.com/downloads/file.php?id=24078
If you have OBMM (use the manual version) installed for Nehrim install the OMOD as you would for Oblivion and only use the EVE_HGEC_BodyStock_and ...
einnashe wrote:Quick conversion ESP of Kafei's Armored Circlets. Buy from the light armor merchant in Erothin. Requires the meshes/textures from the original mod.
Very nice. I like it : >
Just to be sure, did you change the starting attributes and skills to fit Nehrim slightly lower values than the original Oblivions?
Err, no I didn't think about that. :) The stats are the same as for a vanilla Breton, with the same Abilities, ie Resist Magic and Fortify ...
Just to be sure, did you change the starting attributes and skills to fit Nehrim slightly lower values than the original Oblivions?
Err, no I didn't think about that. :) The stats are the same as for a vanilla Breton, with the same Abilities, ie Resist Magic and Fortify ...
My Gothic Breton Race has been converted for Nehrim if anyone's interested. The spells don't work at the moment, but I'll fix that at some point. It's just a Summoned Spriggan and a Companion Healing spell, so it's not a big deal if they aren't there. Everything else works as it should. It's male ...
by Maigrets
10.12.2010 12:55
Forum: Modifications
Topic: Maigrets House Cats - Nehrim
Replies: 10
Views: 13927
Here's the alternate esp. :) It wasn't as straight forward as it should have been.
I know there's still a reference to the Arcane Sanctum in the details list, but if I delete it the CS decides that there are no cats in the world and I have to re-add them plus redo the scripts and such, so I had to ...
I know there's still a reference to the Arcane Sanctum in the details list, but if I delete it the CS decides that there are no cats in the world and I have to re-add them plus redo the scripts and such, so I had to ...
by Maigrets
09.12.2010 18:13
Forum: Modifications
Topic: Maigrets House Cats - Nehrim
Replies: 10
Views: 13927
Thank you! This is a "never play without" mod for me in Oblivion, and now I can have my furry little friends in Nehrim too.
I'm glad you like them. :)
:x , I forgot about that part of the MQ. I can move them if necessary and post another esp. Since Planet Elder Scrolls is still not working and ...
I'm glad you like them. :)
:x , I forgot about that part of the MQ. I can move them if necessary and post another esp. Since Planet Elder Scrolls is still not working and ...
by Maigrets
09.12.2010 06:59
Forum: Modifications
Topic: Maigrets House Cats - Nehrim
Replies: 10
Views: 13927
Temporary link since the Planet Elder Scrolls issue persists for new files, not just mine.
House Cats
EDIT:Link removed. The P.E.S. downloads issue has been resolved.
This is from the PES forum re the problems and hasn't been updated at this time.
http://forumplanet.gamespy.com/oblivion_general ...
House Cats
EDIT:Link removed. The P.E.S. downloads issue has been resolved.
This is from the PES forum re the problems and hasn't been updated at this time.
http://forumplanet.gamespy.com/oblivion_general ...
Thanks for the reply. :)
Like I said it's fixable, but very difficult to test that particular dialogue in game to see if it's affected. I'm about to convert a heap of armour, clothing and weapons for my own use so from what you're saying I'll come across this dialogue thing again :?:
Oh well ...
Like I said it's fixable, but very difficult to test that particular dialogue in game to see if it's affected. I'm about to convert a heap of armour, clothing and weapons for my own use so from what you're saying I'll come across this dialogue thing again :?:
Oh well ...
Hi, all,
I'm making my second animal companion which is a German Shepherd and will be a fighter unlike the cats.
I have a question if anyone knows the answer. :?:
When I made my House Cats for Nehrim I noticed in the details of the data files that there were several entries for dialogue for some ...
I'm making my second animal companion which is a German Shepherd and will be a fighter unlike the cats.
I have a question if anyone knows the answer. :?:
When I made my House Cats for Nehrim I noticed in the details of the data files that there were several entries for dialogue for some ...
by Maigrets
08.12.2010 04:20
Forum: Modifications
Topic: Maigrets House Cats - Nehrim
Replies: 10
Views: 13927
@ TheHawk,
These cats are just pets, not companions as such. They are mainly meant for leaving in your player house or in the Abbey or wherever you'd like a pet to wander.
I don't use companions, especially NPC types in my game either, for the same reasons you mention with Kim, plus others. The only ...
These cats are just pets, not companions as such. They are mainly meant for leaving in your player house or in the Abbey or wherever you'd like a pet to wander.
I don't use companions, especially NPC types in my game either, for the same reasons you mention with Kim, plus others. The only ...
by Maigrets
07.12.2010 17:11
Forum: Modifications
Topic: Maigrets House Cats - Nehrim
Replies: 10
Views: 13927
This is the first of my animal companion mods for Nehrim. It's the House Cats I also have in Oblivion. It's all explained in the Readme. :)
MOD NAME:
Maigret's House Cats- Nehrim
AUTHOR:
Maigrets
Version 1.0
Please see the NOTE re animations below Compatibility.
DESCRIPTION:
This adds all ...
MOD NAME:
Maigret's House Cats- Nehrim
AUTHOR:
Maigrets
Version 1.0
Please see the NOTE re animations below Compatibility.
DESCRIPTION:
This adds all ...
You can install HGEC or TFF or Robert or another body replacer without problem, also you can install replacers for clothes and armor for your body. I just did it, all is quite okey.
P.S. Well, I'm waiting for localisation, so I'm planning to make some converts for Nehrim. Yeah.
Good news. I'll ...
P.S. Well, I'm waiting for localisation, so I'm planning to make some converts for Nehrim. Yeah.
Good news. I'll ...
