Search found 21 matches

Search found 21 matches • Page 1 of 2
03.09.2020 05:46
Forum: Support
Replies: 2
Views: 10781

Re: Something very strange with the Quest Marker Jump to post
Ahhh - ok, thanks for the explanation :thumbsup:
02.09.2020 12:47
Forum: Support
Replies: 2
Views: 10781

Something very strange with the Quest Marker Jump to post
Received the "Wanted in Ark" bounty for "The Strangler" and immediately obtained the next quest for "Ora Millendance".
Tried getting to the location (Farmer's Coast) by Scroll from inside the (Marketplace) Player House.
By Scroll from outside the house.
Via a Myrad ride from inside Ark's South ...
01.09.2020 08:29
Replies: 1
Views: 8073

Re: Cuthbert's Legacy Jump to post
[+] You need this
Mead of Dal'Sark
and you can buy it from
[+] Here
The Drunken Bee in Riverville
(but only while the quest is active, I think).
28.08.2020 16:41
Forum: Support
Replies: 6
Views: 2436

Re: Issue with Crystal Spectre "remains" being stuck out of reach Jump to post
No problem. I couldn't find one which was in the same state (showing one up, one down (so to speak)). You'd have had to kill them yourself - which would defeat the object of posting an early save in the first place...

It's not really that important, just annoying when they go up so far you can't ...
28.08.2020 15:09
Forum: Support
Replies: 6
Views: 2436

Re: Issue with Crystal Spectre "remains" being stuck out of reach Jump to post
I have saves coming out of my ears, but it may take a while to find a suitable one similar to the one I provided because I saved that one specifically for making a report.
I'll see what I can find, though if it helps any I'm confident it has been happening since I first started playing EnderalFS ...
28.08.2020 11:32
Forum: Support
Replies: 6
Views: 2436

Re: Issue with Crystal Spectre "remains" being stuck out of reach Jump to post
I've certainly had the remains land at odd angles so they can't be seen, disappear entirely into the surroundings (e.g. under the sand) and so on in Skyrim itself, but I really can't remember seeing them do that before.

Not to worry though - it's not the end of the world.
27.08.2020 23:15
Forum: Support
Replies: 6
Views: 2436

Issue with Crystal Spectre "remains" being stuck out of reach Jump to post
Simple to recreate, though it may take a few attempts. Load the attached save game - you'll immediately see the problem as there are 2 "Ectoplasms" visible, one on the ground and the other in the air. On this occasion the one in the air is reachable, but I've had a number of occasions where (without ...
25.08.2020 13:54
Forum: Support
Replies: 2
Views: 1374

Minor glitch with the new Detect Dead Spell Tome Jump to post
English version of EnderalFS - when looking at the actual tome (eg. on the floor) the onscreen text is "Zauberbuch: Detect Undead" should be "Spell Tome: Detect Undead".

No mods, vanilla game. Let me know if you need a Bug Tracker entry.

[Edit] Same in a merchant's goods list [/Edit]
23.08.2020 04:59
Replies: 44
Views: 199328

Re: Creation Kit and Enderal Jump to post
Fair enough, do it how it suits you best - my idea was only to keep it simple. It does depend on the type of mods you're working with. I really wanted the CK working so I could look at whether certain things were intentional or possible bugs worth reporting rather than creating mods and packaging ...
22.08.2020 16:37
Replies: 44
Views: 199328

Re: Creation Kit and Enderal Jump to post
You're welcome :) and thanks for the "Like" :)

I've gone with the CD (at the top of ck.bat) to remove the need for editing paths. Also removed the 2 PAUSE statements as they weren't making any difference and were simply "getting in the way" (yes, I can guess why you put them there).

I've switched ...
22.08.2020 09:00
Replies: 44
Views: 199328

Re: Creation Kit and Enderal Jump to post
Firstly...
The ck.bat file.

Note - you're checking the existence of the folders without setting the full path to them . Potential problem?

If a shortcut is created to this file (ck.bat) (with the "Start In" set correctly) then the current directory should already be "c:\program files (x86) etc ...
21.08.2020 16:51
Replies: 44
Views: 199328

Re: Creation Kit and Enderal Jump to post
Ok, I'll download it and I'll let you know how I get on.
However, I can't help with Win10 as I'm still on Win7 and unlikely to change anytime soon (unless forced into it).
21.08.2020 15:07
Replies: 44
Views: 199328

Re: Creation Kit and Enderal Jump to post
Hi there - thanks for the info.

Fyi I've not downloaded the Quickfix - I really didn't like the idea of using symlinks for this, though I can understand the suggestion.
I need to check the .bat again and read it carefully (or more carefully...) and have another go at it.

Cheers.
21.08.2020 14:12
Replies: 44
Views: 199328

Re: Creation Kit and Enderal Jump to post
Ok, thanks - I'll give it a go and see what happens. I really would like to get the CK up and running...
21.08.2020 13:35
Replies: 44
Views: 199328

Re: Creation Kit and Enderal Jump to post
Hi, I know about the 32/64 bit issue, but LE was released in 2013 is therefore not the version I bought (on 11/11/11). What I don't know is what, if any, differences there are between LE (which includes the content from the DLCs) and the original plus the actual DLCs.

Point taken about being ...
21.08.2020 11:06
Replies: 44
Views: 199328

Re: Creation Kit and Enderal Jump to post
Quick question:-

In the .bat it says "... either for Skyrim LE or for Enderal Forgotten Stories". Does this method (of using the CK) work correctly with the very original version of Skyrim? I think it will, but like many others I'm concerned about messing up my Skyrim installation.
14.08.2020 23:12
Forum: Discussion
Replies: 4
Views: 18617

Re: Backpack Conundrum Jump to post
Hi,

I have the "full" view, but the word "Attachments" (next to Options) is virtually invisible - I really need a new monitor... :( Had to crank the monitor up full to just about see where it was... Oh well :)

I have already signed up to the Bug Tracker and to the Wiki, I may well take a look at ...
14.08.2020 22:08
Forum: Discussion
Replies: 4
Views: 18617

Re: Backpack Conundrum Jump to post
Hi, thanks for replying.

Firstly, I'm not using any mods whatsoever, so that can't be the cause.

Secondly, I *think* I've worked out what the problem is. Bear with me for being an idiot (only had the game for a fortnight) but it looks like I didn't have sufficient "Handicraft" to make one of them ...
14.08.2020 11:33
Forum: Discussion
Replies: 4
Views: 18617

Backpack Conundrum Jump to post
In my Inventory I currently have blueprints for 3 different sizes of Backpack - Medium, Huge, Spacious.
If I go to a Tanning Rack the Spacious one isn't listed at all despite my having sufficient "ingredients" to make any one of the 3.
If I check on the Wiki the Huge one isn't listed.
This isn't ...
Search found 21 matches • Page 1 of 2