Search found 15 matches
by Fugus
05.10.2019 20:40
Forum: Modifications
Topic: Questions about making a mod
Replies: 8
Views: 13671
That is what I meant, perhaps badly phrased. As said, I am no modder. But I think a mod not only uncapped the levels, but also uncapped the effects of skill levels above 100. I have no idea how that works, but I assumed you could take a look at that mod or ask the modder, maybe they know how to do ...
by Fugus
05.10.2019 17:03
Forum: Modifications
Topic: Questions about making a mod
Replies: 8
Views: 13671
I don't know much about modding either, but with the lvl 100 limits, I think you might need some kind of limit unlocker. How that works, etc, I have no clue. I think there was a mod like that for Skyrim? Maybe? That made scaling past lvl 100 possible.
Well, I was not talking about scaling the ...
by Fugus
05.10.2019 15:44
Forum: Modifications
Topic: Questions about making a mod
Replies: 8
Views: 13671
Ah, thank you. Forgot about that, will do that as soon as I can dedicate some time to it.
by Fugus
04.10.2019 20:19
Forum: Modifications
Topic: Questions about making a mod
Replies: 8
Views: 13671
Anyone have any idea? Because I am not a major modder and I am lost on this one.
by Fugus
02.10.2019 14:07
Forum: Modifications
Topic: Questions about making a mod
Replies: 8
Views: 13671
Tested with bound sword rank 5 and I haven't changed any values on the weapons at all.
Entropy 0 == 37 Damage which is where it should be.
Entropy 100 == 56 Damage which is too low as it should be at 74 damage using these numbers.
Entropy 133 == 56 Damage, against hits a wall after 100.
And with ...
Entropy 0 == 37 Damage which is where it should be.
Entropy 100 == 56 Damage which is too low as it should be at 74 damage using these numbers.
Entropy 133 == 56 Damage, against hits a wall after 100.
And with ...
by Fugus
02.10.2019 13:41
Forum: Modifications
Topic: Questions about making a mod
Replies: 8
Views: 13671
I am making a mod that has Entropy's bound weapon damage scale based on skill level. My current changes are....
1) Change Mystic Binding to instead of a flat 25% boost to bound weapons, it instead increases bound weapon damage based on the Entropy level. Formula I am using is:
Mod Attack Damage ...
1) Change Mystic Binding to instead of a flat 25% boost to bound weapons, it instead increases bound weapon damage based on the Entropy level. Formula I am using is:
Mod Attack Damage ...
Also, one that allows you to wear amulets along with the Phantasm jewelry. Tried the one on steam, it doesn't work for me.
Light and Elementarism
- Change the enchants that reduce the cost of Elementarism and Light Magic to instead boost the magnitude of them, making them stronger to allow for scaling.
- Change "Light Magic" in the hero tree to also passively regenerate magic, health, and stamina based on skill ...
- Change the enchants that reduce the cost of Elementarism and Light Magic to instead boost the magnitude of them, making them stronger to allow for scaling.
- Change "Light Magic" in the hero tree to also passively regenerate magic, health, and stamina based on skill ...
Another possible suggestion for a future update.
The blueprints idea was a really decent one. But a slight upgrade to it would be to make them consumable similar to spell books after you get the Collection book and just having the book allows you to use them all automatically and opening it just ...
The blueprints idea was a really decent one. But a slight upgrade to it would be to make them consumable similar to spell books after you get the Collection book and just having the book allows you to use them all automatically and opening it just ...
Well, hopefully some of my suggestions can make it into a future patch, if not. Good game either way, I actually think I enjoy it more than I did Skyrim
