Search found 15 matches

Search found 15 matches • Page 1 of 2
05.10.2019 20:40
Replies: 8
Views: 13671

Re: Questions about making a mod Jump to post

That is what I meant, perhaps badly phrased. As said, I am no modder. But I think a mod not only uncapped the levels, but also uncapped the effects of skill levels above 100. I have no idea how that works, but I assumed you could take a look at that mod or ask the modder, maybe they know how to do ...
05.10.2019 17:03
Replies: 8
Views: 13671

Re: Questions about making a mod Jump to post

I don't know much about modding either, but with the lvl 100 limits, I think you might need some kind of limit unlocker. How that works, etc, I have no clue. I think there was a mod like that for Skyrim? Maybe? That made scaling past lvl 100 possible.


Well, I was not talking about scaling the ...
05.10.2019 15:44
Replies: 8
Views: 13671

Re: Questions about making a mod Jump to post
Ah, thank you. Forgot about that, will do that as soon as I can dedicate some time to it.
04.10.2019 20:19
Replies: 8
Views: 13671

Re: Questions about making a mod Jump to post
Anyone have any idea? Because I am not a major modder and I am lost on this one.
02.10.2019 14:07
Replies: 8
Views: 13671

Re: Questions about making a mod Jump to post
Tested with bound sword rank 5 and I haven't changed any values on the weapons at all.


Entropy 0 == 37 Damage which is where it should be.
Entropy 100 == 56 Damage which is too low as it should be at 74 damage using these numbers.
Entropy 133 == 56 Damage, against hits a wall after 100.


And with ...
02.10.2019 13:41
Replies: 8
Views: 13671

Questions about making a mod Jump to post
I am making a mod that has Entropy's bound weapon damage scale based on skill level. My current changes are....

1) Change Mystic Binding to instead of a flat 25% boost to bound weapons, it instead increases bound weapon damage based on the Entropy level. Formula I am using is:

Mod Attack Damage ...
30.09.2019 21:40
Replies: 1
Views: 8173

Re: Some mod suggestions. Jump to post
Also, one that allows you to wear amulets along with the Phantasm jewelry. Tried the one on steam, it doesn't work for me.
30.09.2019 19:05
Replies: 1
Views: 8173

Some mod suggestions. Jump to post
Light and Elementarism

- Change the enchants that reduce the cost of Elementarism and Light Magic to instead boost the magnitude of them, making them stronger to allow for scaling.

- Change "Light Magic" in the hero tree to also passively regenerate magic, health, and stamina based on skill ...
29.09.2019 06:01
Forum: Discussion
Replies: 8
Views: 10682

Re: Where might I go to make suggestions? Jump to post
Another possible suggestion for a future update.

The blueprints idea was a really decent one. But a slight upgrade to it would be to make them consumable similar to spell books after you get the Collection book and just having the book allows you to use them all automatically and opening it just ...
23.09.2019 01:17
Forum: Discussion
Replies: 8
Views: 10682

Re: Where might I go to make suggestions? Jump to post
Well, hopefully some of my suggestions can make it into a future patch, if not. Good game either way, I actually think I enjoy it more than I did Skyrim
Search found 15 matches • Page 1 of 2