Die Suche ergab 17 Treffer
- 19.10.2019 06:55
- Forum: Modifications
- Thema: Flintlock pistol armoury mod uploaded to Steam Workshop
- Antworten: 0
- Zugriffe: 14889
Hi all adventurers, I would like to invite you to investigate and possibly review a new mod I made for Enderal, called "Ta'veren's Flintlock Pistol Pack for travel in hostile environments", a.k.a. "A Gentleman's Flintlock Pistol Armoury". I believe flintlock pistols are lore friendly given the many ...
- 23.07.2019 04:01
- Forum: Quest Guides / Help
- Thema: [Spoilers] What happens to Máel?
- Antworten: 0
- Zugriffe: 13021
Just wondering: if you side with Máel in the Golden Sickle, Dijaam ends up in jail somewhere. But what happens to Máel if you side with Dijaam? The last you see of him he will still be unconscious and shackled, and there seems to be no way to release him . So, any ideas? Is he dead? Brain-damaged (l...
- 23.07.2019 02:48
- Forum: Support
- Thema: Mishing meshes/holes in meshes since last update
- Antworten: 1
- Zugriffe: 664
Hi, I thought you should know that since the latest update there are many meshes that have holes in them. See the attached image from my game. These are all new since the last update.
- 21.05.2019 13:18
- Forum: Support
- Thema: Some game related questions - effects/crafting/magic [solved]
- Antworten: 3
- Zugriffe: 1064
Hi, Thanks for the fast and very helpful reply. I am using the following mods that (might) affect gameplay: -KataPUMP Spellpackage -Savage Wolves - Fox Fix -LeftHandRings -Realistic Treasure -Myths & Legends Improved None of these should affect the game combat: -AMatterofTime -UIExtensions -AddItemM...
- 20.05.2019 23:18
- Forum: Support
- Thema: Some game related questions - effects/crafting/magic [solved]
- Antworten: 3
- Zugriffe: 1064
:?: Hi, I am trying to understand a few things, and can not find the answers on the Wiki. Hopefully somebody (one of the SureAI 'Lightborn') can enlighten me: 1. Are blueprints used up during the crafting process? As in, do you need a new "steel sword" recipe every time you decide to craft a new ste...
- 20.05.2019 22:49
- Forum: Modifications
- Thema: Possible A Put Together??
- Antworten: 2
- Zugriffe: 1612
Hi, I am not part of the SureAI team, but can say that would be beyond weird, because: 1. It's built in an entire different universe and world, and continent. -> so you would need some inter-dimentional doorway to go there 2. The lore is completely different 3. The races are different 4. The magic s...
- 20.05.2019 22:41
- Forum: Support
- Thema: Combat while on horseback - not functioning [solved]
- Antworten: 2
- Zugriffe: 628
Thanks for the reply.
Disappointed to learn that.
Disappointed to learn that.
- 20.05.2019 13:08
- Forum: Discussion
- Thema: Mid-game impressions
- Antworten: 2
- Zugriffe: 1530
I just want to add my 2c (Australian) here... In my humble opinion, there are way too may "wild mages" in the game, and I don't feel this in sync with the lore. You learn at the Sun Palace that magic is a rare gift, people who have it require serious and long training (the path of the water), and th...
- 20.05.2019 03:04
- Forum: Support
- Thema: Combat while on horseback - not functioning [solved]
- Antworten: 2
- Zugriffe: 628
Hi, I want to ask if combat on horseback is intentionally disabled? It functions extremely poor in my game. Enemies are able to hit me with spells, arrows and melee based weapons. Animals are capable of attacking my mount, and sometimes my PC. Yet it seems their hitboxes are incredibly small, or abs...
- 18.05.2019 11:39
- Forum: Discussion
- Thema: your experience with companions
- Antworten: 12
- Zugriffe: 5423
Hi, I am only playing on Adept. I don't quite understand the logic of arming Jespar, a non-magic-using mercenary, with daggers. Iron ones at that. I would think from his comments, which sounds like he is doing "ok" from the work, he would be able to afford some better weapons. But also, how would he...