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von SACanuckinOz
19.10.2019 06:55
Forum: Modifications
Thema: Flintlock pistol armoury mod uploaded to Steam Workshop
Antworten: 0
Zugriffe: 14877

Hi all adventurers, I would like to invite you to investigate and possibly review a new mod I made for Enderal, called "Ta'veren's Flintlock Pistol Pack for travel in hostile environments", a.k.a. "A Gentleman's Flintlock Pistol Armoury". I believe flintlock pistols are lore friendly given the many ...
von SACanuckinOz
23.07.2019 04:01
Forum: Quest Guides / Help
Thema: [Spoilers] What happens to Máel?
Antworten: 0
Zugriffe: 13012

Just wondering: if you side with Máel in the Golden Sickle, Dijaam ends up in jail somewhere. But what happens to Máel if you side with Dijaam? The last you see of him he will still be unconscious and shackled, and there seems to be no way to release him . So, any ideas? Is he dead? Brain-damaged (l...
von SACanuckinOz
23.07.2019 02:48
Forum: Support
Thema: Mishing meshes/holes in meshes since last update
Antworten: 1
Zugriffe: 643

Hi, I thought you should know that since the latest update there are many meshes that have holes in them. See the attached image from my game. These are all new since the last update.
von SACanuckinOz
21.05.2019 13:18
Forum: Support
Thema: Some game related questions - effects/crafting/magic [solved]
Antworten: 3
Zugriffe: 1054

Hi, Thanks for the fast and very helpful reply. I am using the following mods that (might) affect gameplay: -KataPUMP Spellpackage -Savage Wolves - Fox Fix -LeftHandRings -Realistic Treasure -Myths & Legends Improved None of these should affect the game combat: -AMatterofTime -UIExtensions -AddItemM...
von SACanuckinOz
20.05.2019 23:18
Forum: Support
Thema: Some game related questions - effects/crafting/magic [solved]
Antworten: 3
Zugriffe: 1054

:?: Hi, I am trying to understand a few things, and can not find the answers on the Wiki. Hopefully somebody (one of the SureAI 'Lightborn') can enlighten me: 1. Are blueprints used up during the crafting process? As in, do you need a new "steel sword" recipe every time you decide to craft a new ste...
von SACanuckinOz
20.05.2019 22:49
Forum: Modifications
Thema: Possible A Put Together??
Antworten: 2
Zugriffe: 1583

Hi, I am not part of the SureAI team, but can say that would be beyond weird, because: 1. It's built in an entire different universe and world, and continent. -> so you would need some inter-dimentional doorway to go there 2. The lore is completely different 3. The races are different 4. The magic s...
von SACanuckinOz
20.05.2019 22:41
Forum: Support
Thema: Combat while on horseback - not functioning [solved]
Antworten: 2
Zugriffe: 615

Thanks for the reply.
Disappointed to learn that. :(
von SACanuckinOz
20.05.2019 13:08
Forum: Discussion
Thema: Mid-game impressions
Antworten: 2
Zugriffe: 1516

I just want to add my 2c (Australian) here... In my humble opinion, there are way too may "wild mages" in the game, and I don't feel this in sync with the lore. You learn at the Sun Palace that magic is a rare gift, people who have it require serious and long training (the path of the water), and th...
von SACanuckinOz
20.05.2019 03:04
Forum: Support
Thema: Combat while on horseback - not functioning [solved]
Antworten: 2
Zugriffe: 615

Hi, I want to ask if combat on horseback is intentionally disabled? It functions extremely poor in my game. Enemies are able to hit me with spells, arrows and melee based weapons. Animals are capable of attacking my mount, and sometimes my PC. Yet it seems their hitboxes are incredibly small, or abs...
von SACanuckinOz
18.05.2019 11:39
Forum: Discussion
Thema: your experience with companions
Antworten: 12
Zugriffe: 5364

Hi, I am only playing on Adept. I don't quite understand the logic of arming Jespar, a non-magic-using mercenary, with daggers. Iron ones at that. I would think from his comments, which sounds like he is doing "ok" from the work, he would be able to afford some better weapons. But also, how would he...
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