Search found 17 matches
Hi all adventurers,
I would like to invite you to investigate and possibly review a new mod I made for Enderal, called "Ta'veren's Flintlock Pistol Pack for travel in hostile environments", a.k.a. "A Gentleman's Flintlock Pistol Armoury".
I believe flintlock pistols are lore friendly given the ...
I would like to invite you to investigate and possibly review a new mod I made for Enderal, called "Ta'veren's Flintlock Pistol Pack for travel in hostile environments", a.k.a. "A Gentleman's Flintlock Pistol Armoury".
I believe flintlock pistols are lore friendly given the ...
Just wondering: if you side with Máel in the Golden Sickle, Dijaam ends up in jail somewhere. But what happens to Máel if you side with Dijaam? The last you see of him he will still be unconscious and shackled, and there seems to be no way to release him .
So, any ideas? Is he dead? Brain-damaged ...
So, any ideas? Is he dead? Brain-damaged ...
Hi, I thought you should know that since the latest update there are many meshes that have holes in them. See the attached image from my game. These are all new since the last update.
Hi,
Thanks for the fast and very helpful reply.
I am using the following mods that (might) affect gameplay:
-KataPUMP Spellpackage
-Savage Wolves - Fox Fix
-LeftHandRings
-Realistic Treasure
-Myths & Legends Improved
None of these should affect the game combat:
-AMatterofTime
-UIExtensions ...
Thanks for the fast and very helpful reply.
I am using the following mods that (might) affect gameplay:
-KataPUMP Spellpackage
-Savage Wolves - Fox Fix
-LeftHandRings
-Realistic Treasure
-Myths & Legends Improved
None of these should affect the game combat:
-AMatterofTime
-UIExtensions ...
:?: Hi,
I am trying to understand a few things, and can not find the answers on the Wiki. Hopefully somebody (one of the SureAI 'Lightborn') can enlighten me:
1. Are blueprints used up during the crafting process? As in, do you need a new "steel sword" recipe every time you decide to craft a new ...
I am trying to understand a few things, and can not find the answers on the Wiki. Hopefully somebody (one of the SureAI 'Lightborn') can enlighten me:
1. Are blueprints used up during the crafting process? As in, do you need a new "steel sword" recipe every time you decide to craft a new ...
by SACanuckinOz
21.05.2019 00:49
Forum: Modifications
Topic: Possible A Put Together??
Replies: 2
Views: 38483
Hi,
I am not part of the SureAI team, but can say that would be beyond weird, because:
1. It's built in an entire different universe and world, and continent. -> so you would need some inter-dimentional doorway to go there
2. The lore is completely different
3. The races are different
4. The magic ...
I am not part of the SureAI team, but can say that would be beyond weird, because:
1. It's built in an entire different universe and world, and continent. -> so you would need some inter-dimentional doorway to go there
2. The lore is completely different
3. The races are different
4. The magic ...
Thanks for the reply.
Disappointed to learn that.
Disappointed to learn that.
by SACanuckinOz
20.05.2019 15:08
Forum: Discussion
Topic: Mid-game impressions
Replies: 2
Views: 17406
I just want to add my 2c (Australian) here...
In my humble opinion, there are way too may "wild mages" in the game, and I don't feel this in sync with the lore. You learn at the Sun Palace that magic is a rare gift, people who have it require serious and long training (the path of the water), and ...
In my humble opinion, there are way too may "wild mages" in the game, and I don't feel this in sync with the lore. You learn at the Sun Palace that magic is a rare gift, people who have it require serious and long training (the path of the water), and ...
Hi,
I want to ask if combat on horseback is intentionally disabled?
It functions extremely poor in my game. Enemies are able to hit me with spells, arrows and melee based weapons. Animals are capable of attacking my mount, and sometimes my PC.
Yet it seems their hitboxes are incredibly small, or ...
I want to ask if combat on horseback is intentionally disabled?
It functions extremely poor in my game. Enemies are able to hit me with spells, arrows and melee based weapons. Animals are capable of attacking my mount, and sometimes my PC.
Yet it seems their hitboxes are incredibly small, or ...
Hi,
I am only playing on Adept.
I don't quite understand the logic of arming Jespar, a non-magic-using mercenary, with daggers. Iron ones at that. I would think from his comments, which sounds like he is doing "ok" from the work, he would be able to afford some better weapons. But also, how would ...
I am only playing on Adept.
I don't quite understand the logic of arming Jespar, a non-magic-using mercenary, with daggers. Iron ones at that. I would think from his comments, which sounds like he is doing "ok" from the work, he would be able to afford some better weapons. But also, how would ...
Hi,
Hope somebody can shed some light here. I have been collecting the odd bit of jewellery loot from dungeons, etc. but I have not yet found a merchant that buys these items. Which seems weird. I would think that almost every merchant would buy necklaces, rings, etc.
Am I missing something?
Thanks ...
Hope somebody can shed some light here. I have been collecting the odd bit of jewellery loot from dungeons, etc. but I have not yet found a merchant that buys these items. Which seems weird. I would think that almost every merchant would buy necklaces, rings, etc.
Am I missing something?
Thanks ...
Opulent Mages does NOT work with Enderal (https://www.nexusmods.com/skyrim/mods/35002)
Causes CTD on any savefile after Riverville
Causes CTD on any savefile after Riverville
I guess I'll have to answer muself after figuring it out.
YES, just make your own override .esp and add/change any meshes you want.
Cheers
YES, just make your own override .esp and add/change any meshes you want.
Cheers
I can confirm that Opulent Mages does NOT work with Enderal (https://www.nexusmods.com/skyrim/mods/35002)
Caused crash to desktop with any savegame file after Riverville. I used the standalone pack, and even after deleting the NPC that the mod adds/alters (from Skyrim), it caused crashes
Caused crash to desktop with any savegame file after Riverville. I used the standalone pack, and even after deleting the NPC that the mod adds/alters (from Skyrim), it caused crashes
Thank you.
I was able to find the issue, although it took a while...(disabled all mods, and reinstalled one by one).
The issue was -
1. Opulent Mage standalone mod (https://www.nexusmods.com/skyrim/mods/35002) does not work with Enderal
2. I had to delete a random NPC ("Drache"), dragon I guess ...
I was able to find the issue, although it took a while...(disabled all mods, and reinstalled one by one).
The issue was -
1. Opulent Mage standalone mod (https://www.nexusmods.com/skyrim/mods/35002) does not work with Enderal
2. I had to delete a random NPC ("Drache"), dragon I guess ...
Hi,
Hope you can help.
My game save file crashes once I leave Riverville and travel to Ark. As in, the game works up the moment I save, an exit the game. When I try and reload that game it crashes to desktop immediately.
I have a few mods installed, but only ones from the Steam Workshop, and a few ...
Hope you can help.
My game save file crashes once I leave Riverville and travel to Ark. As in, the game works up the moment I save, an exit the game. When I try and reload that game it crashes to desktop immediately.
I have a few mods installed, but only ones from the Steam Workshop, and a few ...
I am trying to do lazy man modding here, as it looks like installing the CK for Enderal: FS is a bit of a mission.
So, hopefully one of the brilliant minds here can help me.
I have an armor modification mod. But I do not like one of the armor sets in this mods. I have a better looking mod, and ...
So, hopefully one of the brilliant minds here can help me.
I have an armor modification mod. But I do not like one of the armor sets in this mods. I have a better looking mod, and ...
