Search found 40 matches

Search found 40 matches • Page 1 of 2
02.12.2016 15:40
Forum: Support
Replies: 11
Views: 13074

Re: Gate guard never opens the gate to Silvergrove Jump to post
that's because you are in his path after he is done blabla

go back to earlier save and talk to him on his right
or punch him, run over him, fus do rah him

there's some blabla after he close the door, wait for that, you will crash if you try going to the city and is too far from him for that
14.11.2016 16:51
Forum: Support
Replies: 4
Views: 11072

Re: Application Load Error? Jump to post
it's your steam.exe that have crash, you can't load skyrim without that crap
09.11.2016 15:37
Replies: 3
Views: 4729

Re: Will crafting be ever fixed? Jump to post
I really don't understand why can the Player not learn the recipes like spells..

why don't you take care of that?

add recipe coffer in house
copy paste all constructible items as overwrite
replace script, replace player id by the recipe coffer id

now instead of having to have the recipes in ...
05.11.2016 17:12
Replies: 7
Views: 11455

Re: progression question Jump to post
Shadow Steel weapons are not in use - not even one of them, hence balancing is not necessary.

i wrote weaponS...
have drop the last weapons damage to glass, ebony, daedric

for crafting i just use whatever i use in skyrim profile

there's a mod on nexus to get most missing forge recipe
enderal ...
03.11.2016 19:47
Replies: 7
Views: 11455

Re: progression question Jump to post

2.)
Difficulty is a personal choice I guess. Have to play the cards Beth gave us, but here's a link to someone who expressed the idea of it being a disappointment better than I can.

http://hubpages.com/games-hobbies/skyrim-difficulty-settings


while i run after caster number 1, caster number ...
27.10.2016 08:58
Replies: 7
Views: 11455

Re: progression question Jump to post

This sounds arrogant, but can't understand why people say it's too hard.

flying through enderal mean he don't see any challenge...

to make enderal harder, you can
- use more aggressive combat style
- deadly combat (more initial damage, less gain from perk, this make low level npc stronger ...
26.10.2016 00:00
Replies: 6
Views: 9624

Re: skill guide Jump to post
Do you know what changed about the crafting skills that they aren't useful any more? Alchemy and Enchanting skill used to add directly to the efficacy of the item in question so that shouldn't have changed but apparently they did.

nothing was change
they have replace the perk tree for the sake ...
25.10.2016 13:41
Replies: 6
Views: 9624

Re: skill guide Jump to post
From what I've read, no one seems to know.

if your bow do 20 damage with 0 in archery, with 100 points in archery it will do 30 damage
if your sword do 100 damage with 0, with 20 in two hands, it will do 110 damage
if your armor have 40 armor with 0, with 50 in heavy armor it will have 50 armor ...
25.10.2016 05:00
Replies: 8
Views: 20992

Re: Unique Races Jump to post

No race records:

most (or all) humanoids race use skinnaked armor for their skin (the first one when you click in armor in that mod)
when the game load a npc, it add skinnaked armor to their inventory (armor without name, you can't see it when you loot the npc)
then it load the armor addon that ...
22.10.2016 20:04
Forum: Discussion
Replies: 5
Views: 9964

Re: starting out Jump to post

I guess it might be risking to use racemenu, so if you want to be completely safe don't use it. But coming from me and lots of other people on Reddit, you're fine as long as you don't touch race or gender.

new race starting stats aren't the same, game do his additions and fail for some reason ...
16.10.2016 02:28
Replies: 0
Views: 3275

female npc replacer Jump to post
some new heads for enderal female npcs
http://imgur.com/a/5YKfP
this require a new game, unless you want the "dark head bug"
game generating a head without tintmask because the save headparts don't match the ones of the nif

http://nitroflare.com/view/04B2E3A3C2DBC96/npcenderal.7z

those heads ...
14.10.2016 20:39
Replies: 198
Views: 282801

Re: Compatible Mods Jump to post
We have refactored the entire housing system for the next patch.
It now works completely different. Sorry to tell you, but yes, we are indeed fixing problems, but instead of fixing single instances we rather look for more "absolute" solutions.

did i said somewhere you aren't fixing bugs?

won't ...
14.10.2016 13:08
Replies: 198
Views: 282801

Re: Compatible Mods Jump to post
bcote25 wrote:
Are you done bloating this thread yet?
nope since you aren't done answearing for the sake of answearing, and i like that kind of game
14.10.2016 10:19
Replies: 198
Views: 282801

Re: Compatible Mods Jump to post
bcote25 wrote:
I told you why I was replying
you are replying for the sake of replying

letting the game check if the killmove target isn't a tree don't crash your game, so what?
that's a waste of cpu ressource, some care about performance
13.10.2016 21:09
Replies: 198
Views: 282801

Re: Compatible Mods Jump to post
bcote25 wrote:
yatol wrote:
......
Yawn
See. I knew you couldn't resist
Thanks for proving my point
i knew you couldn't resist either

proving what anyway? anyone can load tesedit and check for errors those "compatibles" mods to see for themselves
13.10.2016 14:49
Replies: 198
Views: 282801

Re: Compatible Mods Jump to post
The point of a bug report is so that an issue can be fixed for everyone, not just for you

did they fix it?
http://sureai.net:9898/browse/ERB-1388

have upload that some weeks ago, it's less time consuming than bug reports
http://forum.sureai.net/viewtopic.php?f=140&t=11167&start=10
it's a ...
13.10.2016 04:23
Replies: 198
Views: 282801

Re: Compatible Mods Jump to post
I filed that bug report on Sept 11th. It's an isolated issue pertaining solely to the market district house
As it was affecting figures altered by another Enderal mod in which I fully tested the cause in conjunction with the mod author and filed a report to the devs with pics and a vid. You know ...
12.10.2016 11:58
Replies: 198
Views: 282801

Re: Compatible Mods Jump to post
ah ok, didn't know you had the ability to see how everyone's game functions

i also know you can get stuck when you leave your house, because of a standing still package
i also know you are missing 7 loading screens and some dialogs because of duplicate records
i also know you are missing lights ...
11.10.2016 12:55
Replies: 198
Views: 282801

Re: Compatible Mods Jump to post
your continuing invalid attacks continue to prove you REALLY don't read what I write correctly again and again.

you can say whatever you want, that's a fact you are missing some killmoves (there's the errors you have to fix above)
like it's a fact your imperials are stuck where they are with ...
11.10.2016 08:11
Replies: 198
Views: 282801

Re: Compatible Mods Jump to post
that's because advanced avoidance is check for the imperial race
if they don't have a bow or spell, they can only hope you get close to them to be able to attack you

the one above that say he don't have that problem, or ctd, it's up to you to believe that (he's the same as the demonica fanboys ...
Search found 40 matches • Page 1 of 2