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von LostTruth64
16.09.2016 00:23
Forum: Questions, Critique & Wishes
Thema: [Question] Leveling Up/Skill Tree Design Choice
Antworten: 8
Zugriffe: 2501

Yeah let me tell you, the length/range between the keyboard and gamepad is drastic lol. I have no problem about creativity as long as its properly implemented and decent. I completely understand the whole fast travel debate but then again, all fast travel is is an option. You dont have to fast trave...
von LostTruth64
15.09.2016 06:44
Forum: Questions, Critique & Wishes
Thema: [Question] Leveling Up/Skill Tree Design Choice
Antworten: 8
Zugriffe: 2501

Yeah I was confusing skills and memories there but other than that, you took almost everything I said out of context. I wasnt implying that there was an automatic skill progression in this game because I know there is none, nor was I saying that there was trainers in this game. I was merely expressi...
von LostTruth64
15.09.2016 01:15
Forum: Questions, Critique & Wishes
Thema: [Wish/Critique] Unarmed Combat Playstyle
Antworten: 2
Zugriffe: 2219

I would've personally loved to see an implementation of Unarmed or Hand to Hand combat (whichever you prefer) since the original Skyrim game failed to do so aside from one skill and was disappointed that there's none here from what i've played so far. I would love to see it being implemented here es...
von LostTruth64
15.09.2016 00:24
Forum: Questions, Critique & Wishes
Thema: [Question] Leveling Up/Skill Tree Design Choice
Antworten: 8
Zugriffe: 2501

Wouldn't the work around be easier if they made the automatic skill progression to 0 or extremely low and that the only realistic way to level up is via the books and trainers? I personally find it a bit troublesome/time consuming to have to go through loading screens to check and recheck what I wan...
von LostTruth64
14.09.2016 03:26
Forum: Questions, Critique & Wishes
Thema: [Question] Leveling Up/Skill Tree Design Choice
Antworten: 8
Zugriffe: 2501

What was the reason to go from the traditional star skill tree system of Skyrim to what we have now? What was the design philosophy? I ask because I find it somewhat odd to have something simple into something that is more complex and harder to execute. Im not talking about the actual skills themsel...
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