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Die Suche ergab 5 Treffer
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- 16.09.2016 00:23
- Forum: Questions, Critique & Wishes
- Thema: [Question] Leveling Up/Skill Tree Design Choice
- Antworten: 8
- Zugriffe: 2505
Yeah let me tell you, the length/range between the keyboard and gamepad is drastic lol. I have no problem about creativity as long as its properly implemented and decent. I completely understand the whole fast travel debate but then again, all fast travel is is an option. You dont have to fast trave...
- 15.09.2016 06:44
- Forum: Questions, Critique & Wishes
- Thema: [Question] Leveling Up/Skill Tree Design Choice
- Antworten: 8
- Zugriffe: 2505
Yeah I was confusing skills and memories there but other than that, you took almost everything I said out of context. I wasnt implying that there was an automatic skill progression in this game because I know there is none, nor was I saying that there was trainers in this game. I was merely expressi...
- 15.09.2016 01:15
- Forum: Questions, Critique & Wishes
- Thema: [Wish/Critique] Unarmed Combat Playstyle
- Antworten: 2
- Zugriffe: 2221
I would've personally loved to see an implementation of Unarmed or Hand to Hand combat (whichever you prefer) since the original Skyrim game failed to do so aside from one skill and was disappointed that there's none here from what i've played so far. I would love to see it being implemented here es...
- 15.09.2016 00:24
- Forum: Questions, Critique & Wishes
- Thema: [Question] Leveling Up/Skill Tree Design Choice
- Antworten: 8
- Zugriffe: 2505
Wouldn't the work around be easier if they made the automatic skill progression to 0 or extremely low and that the only realistic way to level up is via the books and trainers? I personally find it a bit troublesome/time consuming to have to go through loading screens to check and recheck what I wan...
- 14.09.2016 03:26
- Forum: Questions, Critique & Wishes
- Thema: [Question] Leveling Up/Skill Tree Design Choice
- Antworten: 8
- Zugriffe: 2505
What was the reason to go from the traditional star skill tree system of Skyrim to what we have now? What was the design philosophy? I ask because I find it somewhat odd to have something simple into something that is more complex and harder to execute. Im not talking about the actual skills themsel...
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